I stretched 5% and then 20-30 minutes of coloring in on this one:
time for bed!
Man that orc shaped up swimmingly, as Im sure this one is going
to! Will be sure to peek in as you progress.
great job, brendan!
my fav part on the orc is the bit of green reflected light from the left inside arm onto the left side of the torso. certain elements look pasted on rather than having actual form (eg belt going across chest to scabbard). focusing on this, the part where the belt crosses the left pec, i think the pec would be firmer and raised, thus creating a drop/contour shadow from the belt on to the recess formed by the pec and torso below.
lighting - looks like you have set the lighting to be above and slightly in front of your orc. on the right forearm, the ulnar 'blade' would be receeding from the light and not catch the light as dramatically as you have it here.
color - i'd love to see some yellows and blues swimming here and there on the skin. you've started to show this, but i think it can go further.
hands - the right hand looks like it has a good hold on the weapon, but the other hand looks a bit limp and the fingers aren't contoured to the handle to suggest a firm grasp.
these are just minor thoughts, mind you, but a hearty bravo to you, none the less!!
keep it loose.. and keep it going.
thanks dave, you brought up some good points. What I think I'm going to do is take a bunch of photos of myself in the poses I typically use to help me with proportions and anatomy. what I lack in bulk I make up for in bony joints!
mike, wi_2 thanks! I'll be adding some more drawings tonight and will do more color work as the week progresses.
quick update on this one before bedtime. unless I hit a problem, I think I'll be able to finish it up tomorrow night. I'll also try to hit some of Dave's crits for the orc.
is it just me, or is her right arm freakishly long? I think I smell a photoshop copy/paste fix on the way...
yep, bud...it's a tad long. i feel it can go one hand/fist width up.
the humerus is roughly 1.5 head heights and the forearm is about a head height, so perhaps you can use these as units of measure. the hand, open palm, is about 2/3rds that of the head (roughly chin to hairline, but not my hairline...hahahaa).
nice updates! the knees of the girl in the last of your posts is lookin' good.
your guy with the gun is sufferin' the same long arm issue. just an fyi.
the grinnin' beastie looks swank too!
Dave nailed it. Actually, either the head and legs are too small, or the torso and arms are too long. I think you used the markers on the torso to do the arm, 'cause the elbow falls about where it should. Ribcage to head ratio is only about 3:2 (full ribcage, collarbone to base of sternum is about a head height) and from base of ribcage to base of tailbone is only about another head height. How do you construct your figures? Head down? Feet up? Ribs out? I wonder if you might benefit from Mentlers egg and box method that he was posting recently-- try ribcage and pelvis as basic shapes to establish pose, then move straight to the legs to extablish grounding. Then arms to finalize pose, and lastly head. It's an interesting way to think about the form and has helped me when I'm having proportion issues and issues with grounding.
Nice work. And what i can say has been allready said. Meaning that id would be nice if u would use straight simpler lines instead of scribbling all the page. Hope it helps. Keep it up.
Check put my schetchbook if you please
alright, I guess I should start using a method to construct the bodies, I usually just kind of wing it.
I'll take a look at my books and also Mentler's pages, see what looks like will work for me. Thanks guys!
Mike and I are reading the same book right now. It's the shiz. If you don't have it, run, don't walk, to your local library and at least check it out. If funds can swing it, I say buy it.
Atlas of Human Anatomy for the Artist" by Stephen R. Peck ©1951
As for method-- I tend to wing it myself, unless I'm getting frustrated with results. Then it's back to a methodology. The measuring and all that is really a check I use for myself after the fact to make sure I hit the right notes. If not? Erase Erase Erase....
here's some new stuff:
Mike and Ben saw me wrestling with this one Wednesday night. I moved his right leg after you left, Ben.
and here's an hour's worth of anatomy studies from today and yesterday's lunch breaks at work:
I haven't had much time in front of my computer to do color work, I'll be photo shopping that chick in the armor to make her proportions work better and putting the finishing touches on that orc sometime soon.
luvin' dem studies, bro!
keep it up!!
an update, should be done with it tomorrow night:
link to previous version for easy comparison: http://nand.net/~keough/sketchbook/e...ncess-wip2.jpg
those are somehow some of the meanest anatomy studies ive ever seen.
check the Tensai Tokyo Sketch Thread (Sketchbook)
check the Tensai Cityscapes Thread (Finally Finished)
Originally Posted by strych9ine
Lovin the development on the last piece. The girl is just killer. You may want to spend a little more time on her face-- The planes are getting a little too harsh, and she's starting to look manly. It's one of the few things in it that I wouldn't say is light years ahead of the previous version. Keep kickin! Sorry I won't see you tonight!
can you say... sick style? indeed.
This is a huge improvement - her face alone would keep me from pissin' her off. Armor is looking excellent. I'm thoroughly impressed with the improvements. Sword is slick, mate!
You have gotta be loving the transition from the old version to this new one. Talk about a leap.
tensai thanks! I think redehlert's pelvic diagrams are way meaner
bdfoster I'll make her a little softer, but I don't want to lose her personality. maybe just add a touch of check or so.
orozc0 thanks, man, it's-a getting there!
red moving forward, moving forward. I'll be starting tonight's work in a bit, I'll try to keep that momentum.
a couple of sketches:
I was at the Franklin Zoo in Boston on Sunday, I took a pile of pictures, but I haven't copied them to my harddrive to see if they were any good. hopefully, I'll have som critter-inspired drawings this week.
Hey B...sweet update.
just had a question on the finished female elf figure...is her armor shiny metal at all? or is it a type of bone armor?..Because if it's shiny metal
then wouldn't there be areas of high contrast. like a hot white, down to black then perhaps back up to a mid to light tone? with her I don't get that variation...it seems like all her armor is near about the same value. But then again my eyes are drooping/brain is mush..and i could be just spouting bullshit. so..take with a salt lick.
sorry, mike I didn't see your post...[flips through some reference] lemme hit it with some greys and blacks...
hmm...me thinks the forum is posting things out of order...I put up the image in #295 before I did this painting...
(not finished just some quick work on that skaven sketch I posted before)
ok I added some dark reflections to the finished image in post #295
Last edited by bwkeough; March 8th, 2006 at 10:34 PM.
Forums are definitely out of order.
Elf chick is looking good, though if the armor is supposed to be shiny metal, it should be closer to a midtone value, with hard edged, high contrast highlights. Right now you're a little to high key in value throughout the armor, which is what's making it look more like bone.
Lovin' the direction on the skaven. Can't wait to see the final on that!
Echoing Ben...I did a paintover. Here's the list of brushes and a crit along with the image.
1)Glow Brush set at small size, high strength for hot whites. large size low strength
for general lighting.
2)Pencil 2B; 38% opacity small for tight lines. Larger for general shadow under her arm.
3)Blender: "Just Add Water" Friggin miracle blender.
Notes: Just worked her armor, not the rest. I think in the original
there was not enough value range.
So in essence you couldn't pop
Otherwise..just as a suggestion
and to quote PrometheusANJ,
it's a good thing to think of her
armor as a three dimensional
object. So when the light
bounces off of it you think
in a three dimensional fashion
as to where to place the
highlights, general lighting
, and shadow.
Hope I didn't screw the pooch.
EDIT: noodled her a bit more. Changed up couple of things.
Last edited by Helzon; March 9th, 2006 at 03:55 PM.
thanks for taking the time for the paint-over, mike I have a better idea of what you were looking at. I'll spend some more time with my photo reference and we'll see where we wind up!
very nice sketchbook.
I like that last one
ok, I think this is enough for now:
I have had enough high-reflectivity surfaces for awhile!! one thing I was seeing and reading in my reference books is that the super-specularity and mirror-like reflections would only be evident in new (or magical tarnish reistant armor +3) pieces. once you start sweating, bleeding, walking through the rain, etc, it'll be shiny but not like glass, more like a soda can.
pesmerga - thanks!
Last edited by bwkeough; March 9th, 2006 at 10:28 PM.