If you haven't taken viscom 1 and 2, I would consider them the ultimate must. I would say viscom 1 is the single most important class in the entire program, as almost everything aside from characters is pretty much directly related to it, and the fact it is essentially a 100% perfect method of drawing manmade objects. From what I have heard about Illustrations 'Perspective I' class, they are completely different in approach, application, and final result.
Apart from that, we are about to undertake a re-vamped Creative ID process class which is essentially concept production for movies (live action or animation). Characters, environments, props, vehicles- it's comprehensive, and you build a model of one of your concepts at the end. (You need 3d fundamentals 1 or an equivalent to work in the model shop though).
But then again I'm only 3rd term. If you have an academic slot open, take art of research (if you haven't). It's an amazing class. Try for Ron Pierce, as he will allow you to tailor your assignments to entertainment related fields. The only problem I see you possibly facing with classes other than viscom 1/2 is that I think the program is tightening up even more in terms of who can take what class. So far, all of our studio classes consist only of our term's class, I don't think anyone else is being admitted. (not trying to be a jerk or anything, I think they are just tying down the program now that it's official, they want to keep classes down. Last year Viscom 3 and 4 had over 50 people in 1 classroom. They also have less teachers, as I understand it last year they had 2 or 3 Viscom 3 teachers.)