Of course versatility is good and i do plan on making sure i have a good range of skills and a working knowledge of mechanics/industrial design after having been advised that it would be best to at least be familiar with it- but as far as where my passion is goes- i am most interested in creating worlds and characters.
Is it possible for me to specialize in making conceptual worlds?
I considered being an environment artist for games for a while, but i feel like that is more of an appendage role- as in concept artists are the brains doing the designing, and environment artists are the hands that are making the worlds imagined by the concept artists interactive. like as if a concept artist is the head chef making the recipes and the EAs are the line cooks that are actually cooking tangible, edible, food.
am i right about the job responsibilities?
thusly, since i feel this way, can i specialize in being a scenic/environment concept artist?
or should i just redirect myself towards being an environment artist- do they have more freedom than i thought?