I really like your anatomy sketches ... awesome how you render form. This new piece ' passing' is looking stunning ... cant wait to see the end result!
@Elz, thanks - yeah, the whole point of that hour long pose was (at the end of a heads, hands and feet class) to exercise all we had learned for the whole quarter. I don't know if I could pull it off again.
UPDATE (this one is itty-bitty because I haven't scanned my newer stuff yet - tomorrow or the day after expect larger updates.
And some concept work I'm doing:
@Geth, thanks, and I agree - I do go long. I did well with that at a figure drawing session last night, but it'll take me a couple of days to upload it because I want to upload my work in an order than shows clear progression.
These are from several different models and sessions:
(5 Minute Poses)
^mix of 5 and 10 minute poses
(10 Minute Poses)
(15 Minute Poses)
(20 Minute Poses)
I went to the San Francisco Bay Area Game Developer's Meetup lastnight - it's all professionals. Lots of fun talking to people. Hopefully I'll be a bit better prepared next time...
To the Sketches! These were from last week. I'm almost up to date...
Doing a larger update because I might not be able to update for a week or two. :X
A beach in Monterey/Santa Cruz, from life - brush pen.
Roses - watercolor pencil (done as an exercise and a gift for my mom).
Trying to draw a face a day - so far failing, but having fun on the days when I manage it.
Back from Albuquerque, and messing around with color for the first time in a while - planning on messing with it some more.
(the ball in the upper right color is white. The rest are red, and one of them is shiny. I was experimenting with the ambient light and the shadow more than anything else)
From this website:http://www.itchy-animation.co.uk/tutorials/light01.htm
Now the Black& White
And some stonework I liked:
Don't know when I'll get a chance to finish this, but it's actually part of a two-piece thing....
Last edited by kvalliant; October 27th, 2011 at 07:08 PM. Reason: Didn't show up
Now, preliminary iterations for several creatures (belonging to Popoko, the company I'm doing character/creature designs for.)
Donut Peach Bunny:
Morel Mushroom Spider:
keep up the studies
always try and think why your making the line your putting down
till next time
sketchbook updated October 6th
Thanks for the comment, Jamie. Working on it.
Some refinements on the peach-bunny based on feedback from Popoko -
Need to get back to attending figure drawing sessions.
Not much figure drawing, but doing simple exercises from ctrl+paint. None uploaded.
Finished the rabbit-peach!
(Sadly, Bite 3 [#9] didn't make it into the final cut. It shall always remain one of my favorites, though. >=D )
And did more work on the Spider/Mushroom:
Last edited by kvalliant; November 15th, 2011 at 05:11 AM.
I picked up a part time job as an art instructor, and possibly a contract position (other than Popoko) doing game art. Yays!
Your strong dedication and hard work is paying off slowly.
I hope that you will achieve your goals form your first post,
just work hard, enjoy it and update regularly.
I really like the diversity of your studies and style, keep em coming The figure studies look really good!
Thanks Serra and Reay! Reay, the life drawing has been a good way of tracking my abilities. First it was just about being able to get the basic shapes, and now it's basic shapes+rendering. Though I've been backsliding because I've been busy - but since it's been with art stuff, I don't feel too bad.
Well, I completed my internship at a startup mobile game company in Mountain View, CA - I actually did all of the art for the game Word Train (from Rocket Lobster)
Here are some screenshots:
And a closer look at some 2D I did for it:
I had a fantastic internship - learned oodles, networked, made some awesome friends... I still attend the weekly game nights at the studio. =) I'm currently updating my websites and my resume... and my resume is awesome. Visually so. I'll be uploading it here when I finish it tomorrow.
I've learned a lot about Illustrator, and am looking to learn Flash better (I took a class in it back when it was still Macromedia), and hunting down a job. In the meantime, I have a few pieces that I started for the 30 days, 30 characters project. I had to shelve it so that I can focus on doing more art for my portfolio (focussing on 2D and UI), but I fully intend to finish the rest:
Sadly, I haven't had much of a chance to do a lot of life drawing, but starting tomorrow I'll be doing at least half-an-hour a day (via a website like http://lovecastle.org/draw/ if need be.
I landed a freelance position doing creature designs for an iOS game company down in L.A. (via the magical internet). Here are the first 5 of the 30 monsters I've been contracted to do.
My work process is: sketches -> working out the value relationships in greyscale -> add colors using multiply, color, soft light and color dodge layers. I don't show any of the greyscale art in the image below, but it's a very important step for me in my workflow. It was probably all those life-drawing classes working in charcoal...
You’re doing some great work here! I really like your style!
Those body sketches are very good! I’m struggling with mine
I like the variety of the stuff you’re doing. The ‘face expression’ and the ‘rabbit-peach’ are interesting and inspire me. And I love the monsters in the last post!
Well done on the mobile game work! It looks professional. Congrats!
Your hard “practice practice practice” shows! Keep up the good work!