Wow, I love how your mind works! Great SB.
Wow, I love how your mind works! Great SB.
@ akkibox - I've honestly never been told that before. Thank you so much!
Beginning stages of my first project for Grad Portfolio. Haven't decided how detailed or not I want to render this for the final. Color choice might end up changing too, we'll see after critique tomorrow! It's fairly graphic not only in the saturation/intensity of the pallet but by preserving the lineart and not blocking in the moving foreground figures it has a different style to it that I'm not used to seeing in my own work. Can't say I'm a fan of it at this point, would definitely like to introduce some more naturalistic tones and flesh out the static wall structure she's leaning up against. But for now...sleep
Here's a progress update from the SPRAWL team. Adam shot me another screen from one of the corner blocks to flesh out a multi-complex structure. I'm superimposing the piece on top of the original screen plate. All that's left to do is get some signage scribble in some last minute details and lay down proper color. Thanks for checkin!
Damn, the amount of work you have here is impressive. Really nice stuff!! Definitely an underrated sketchbook.
@ yefim - appreciate it!! Thanks for the support
Alright I can successfully say this is my first real attempt at working with creature design. Unless you count the one piece I tried when I was in 6th grade :/
Or the dragons I used to draw back in 7th and 8th grade -__-
Anyway, I guess my point is I don't spend a lot of time in this particular design arena. But Having been through a couple of these now (with some wise guidance from Sr. Ramos I can definitely see the appeal. These have been a blast to create and hope that shows through in some of the work.
I'll keep this space updated with any new developments for this project but for now http://www.youtube.com/watch?v=YFk2_5RkwlA
And for anyone who WASN'T at Red Rocks last night, you missed out on one HELL of a Bassnectar show. Whomp, whomp, warbly, whomp, WHOMP!!
Last edited by S3CTR4; June 19th, 2011 at 10:58 PM.
For a while I kept hearing about this magical new approach to building up compositions using custom shapes. You guys prolly all know about Sparth's thread, but just in case: http://www.conceptart.org/forums/sho...d.php?t=201403
For the longest time I questioned it's effectiveness. I generally like to block out big shapes and cut back in for detail. It's a process I've used for a while now to generate enviros and up until now it's worked pretty well.
The problem I kept running into was populating the scenes with detail and getting my shapes to read as I intended them. A rock didn't QUITE look like a rock unless I spent a few minutes slicing out all the cracks and chips, and it never felt quite natural. But this new approach to thumbnailing circumnavigates this two step process and cut's production time by more than half.
Below are a few of my first experiments. I started with one shape and use that exclusively to build up a quick scene.
From there I altered the first shape painted over and cut back in with negative space to create a new custome shape. I used both of these in tandem to create the next scene.
Shapes alone stack and incredible amount of detail in literally no time. But using them together with stock/custom brushes has been ideal. The custom shapes work as a base to build up on top with brush strokes.
Which is exactly how I've started one of my key shots for my Comp. Illustration 2 class. Depending on how calculated to want to be with this method I can see it working both as a graphic white/black technique, or (as I plan to do) a basis for a full color painting.
SO! Just thought I'd share. I'm definitely enjoying this fast and messy method, and the results are great for the time it takes to produce. I'll see if I can't get a tutorial up once I finally do a color paintover.
And finally broke open the new Molskine. Some renders/sketches from photo reffs.
Goggles girl and ninja lady from DA:
The rest are friends of mine from high school. Some insanely talented models and one of the best photographers I know. Show her some love
Have a good one!!
Wow - Google girls and ninja are great
yeah I agree, good work on the girl w the goggles - real nice work her gloves especially
great last pencil pages!
It's been a long time, lot's of stuff happening lately so I'll get right to it.
I'm graduated and currently working on a few projects that I'll hopefully be able to share some work for in the coming months. Until then here's some work, some old some new you might or might not recognize from a while back
A fashionable warrior chick from the Siberian Plains. She gon' cut chu
This idea came about after listening to Aloe Blacc's track "I Need a Dollar" http://www.youtube.com/watch?v=iR6oYX1D-0w
The premise has to do with a male character who tells tales of his travels and past lifes to the town's children for coin. Against their parents wishes, all the kids save their allowance week after week just to watch the Talesman bring his dark stories to life through his magical pipe.
Big thanks to http://victoreart.blogspot.com/ for blasting his music in Shore 101 every night and bringing about this inspiration.
Some character silhouettes studies for the day. I'm trying out different methods for creating these guys in the most efficient way possible while still maintaining a quick read. Might post more as time goes on.
Video Time lapse
Thanks for checkin'!
damn nice page this
sb most art copied to page 1
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Very interesting and versatile work really like this SB! And I love that ref in your moleskin of girl in goggles, materials just look great.
@ mattrmaf - but dammit I'll try
@ tfsean - thanks much. that exactly why i chose that reff, to mess with leather and metal/glass. I prolly should have put more work into rendering the hat. It had a nice furry texture. oh well, lol.
I wanted to ply around a bit with value. My initial goal was to paint up a portrait with top lighting so the upper half would be light on dark and the lower half dark on light. Not entirely sure it was a success but fun to create none the less. I've been wanting to go darker with some of the themes in my personal work lately but haven't quite set aside the time. But with Halloween coming up soon this was a good excuse to experiment.
Process on my blog HERE if anyone's interested
This'll be my first conference and I'm stoked to be attending with some badass talent:
And others (don't have links to their work yet)
Signed up for workshops with Gourney, Whitlatch, and Red Engine Studios. Let me know who we can expect to see there.
See ya soon!
Some female character studies. One of the last drawings for 2011! I also have a bunch of work under NDA right now, along with some client commissions and a personal project, so once everything is cleared and wrapped up sometime in Jan/Feb I'll make sure to post a huge art dump then.
Wanted to play a bit with some female portraiture from imagination. I tend to be weaker on the female side, and I thought these quick(er) studies might help to correct some of my bad habits. I created a few different character types just to have an excuse to push and pull some of their features.
For example, the vampire chick on the far left has a more rounded face which is mirrored slightly by the shape of the hair near the top. I covered the middle character's eyes with huge sunglasses to mask her gaze and gave her a slightly punk-ish/boy haircut, meaning her jawline, lips and nose needed to sell her female form. And I tried to keep the far right study fairly symmetrical to add to that odd/creep/out of place sort of personality.
These were fun to warm up with. Will definitely be doing more of these. Thanks for checkin'
Awesome work here. I'm a huge fan of the black and white work! Keep postin.
excellent work. ive really enjoyed seen your progression from page one to last post. one thing thats buggin me is the Nissa character painting. its her left leg. its lifted and should be in the foreground yet its opacity pushes it back while her right leg (being used to supposrt her weight) should be the less opaque and less saturated one. anyways. keep up the hard work
Nice work. I love the speedpaints and the animals. Your characters are getting better and better, that last chick is hot. Keep it up.
@ dusk - Thanks much! These past couple months have been exciting for me because I can finally see progression in my process and the end result. So I'm UBER happy that that's showing through to some extent.
I agree with you on the leg. I think at the time I was more concerned with separating the depth from the sword in front. Granted I finished that piece nearly 6 months ago before it was actually posted, so there's definitely a few other spots I'd address, and that leg is one of them.
@ pixel cheetah - Thanks. I definitely need to work with my characters more, but I feel like they're starting to have a bit more life. So hopefully that translates across to the viewer.
And of course! Who doesn't love psychotic clown girls??!! Haha
It's been a while so I figured it's time for a new update. I've had this one posted on my website (http://dylanpierpont.com/) for a while now but i thought I'd share it here to set up for a huge art dump I'll have coming soon.
This concept was spawned during one of the weekly sketchgroups I do with a bunch of friends of mine. Usually we just do our own thing and work on whatever, school projects, commissions, personal sketches, etc. But this week we all decided to work off a prompt and do a re-design of classic movie monsters. I chose to do the Mummy but made an effort to design outside of the typical Egyptian setting. So I thought of other cultures around the world that mummify their dead and landed on ancient Aztec/Mayan/Incan/Central-South Americas.
This was also a little experiment for me in painting with color directly rather than glazing over a value study. It's still very mono-chromatic but I feel like I learned a bit during the process.
Thanks for checking! Should have a new video tutorial and a host of new images to show soon enough!
STILL waiting on some of these NDA's to be lifted SO! In the meantime I wanted to try something new and start working in Zbrush. This has been an entirely frustrating day BUT! Once I figured out the Zspheres and which brushes do what it's actually a very relaxing way to work, lol. This is a crop of a much larger sculpt that I doing for an upcoming show (to illustrate process) so you can probably pick out some of the topology in this shot; because it's never meant to be seen this close and any higher subdivisions would slow up my system :/
Thanks for checking! I promise I'll have a nice big ole' art dump to unload soon enough. In the meantime you can get a sneak peak on some of the work over on my site: http://dylanpierpont.com/
Good lord it's been a while. Been more active on DA and my website recently but I like to come back and post a CA update from time to time
Anyway, i finished the zbrush sculpt and concept that I was working on before. Posted that to my website but i think it's need a few changes before I promote it. So In the meantime here's my entry for Blizzard's Diablo portrait of a champion contest:
Learned a lot and have some real fun doing this piece. Frustrating at times but here's a link to the tutorial that might explain it better: http://iisketchii.deviantart.com/art...rial-299619449
As always, thanks for checkin'! Will have some more concept work to show by the end of May.
This might be a bit late, but I think you could use more steam/smoke coming from the baddies to show they're getting burned. The indications are too minimal. Also, hate to mention the head on the left again, but he's kinda chilling like "oh, it's raining".
I felt like I was starting to toe a line between rainy/steamy special effects and trying to use all that stuff to cover up and hide portions of the drawing, which wasn't the case. So i think I hit a fairly happy medium.
As for the gentleman on the left, his name is Germaine. And he's a pretty laid back kinda dude. So I can't hate on his reaction to acid rainfall
Just got this e.mail last night...could not be happier!!
This is insane!! Big thanks to the Blizzard team and all you guys for your kind words. Means a lot to me. Now all I gotta do is find a job....
P.S. don't forget to check out the winners page. Some amazing talent up there: Portrait of a Champion. Big congrats to everyone involved!