@Streetz - really like that rough color pass. Looks great.
Arcanille, those thumnails look much much better, now i can cleary read the fore ground apart from the background, id say the 3rd sketch is the one that needs some fix,
Streetz that is looking rlly good, looking forward to see the finished piece.
Bupaje those Thumbs are looking better, for the ocean, i guess you could leave some lines in there, and then down the road just carefully paint in the values of the waves, in the 4 thumbnail i dont feel like that house looks solid, it looks like a ghost house, just kinda fading in the background's value, making the house pop a little more by contrast could help, just try to do the mountains lighter and the house little darker i'd say.
bupaje, I was able to see that those are beach settings but yes you can add a few waves here and there but nothing detailed. I like your 1st, 2nd and 5th. Even though you are showing me here atmospheric perspective, you are missing out on the gradual transition between mid ground and background. I suggest you add a palm tree in both first and second thumbnail, that would connect foreground with mid ground and background creating more depth. Do you see how you have a lot of negative area in both 1st and 2nd image on their right sides? I suggest you place palm trees there. That will create that balance that I was talking about as well as contrast between 2 objects.
Streetz, thanks for help, very nice thumbnail with color. Can you upload a larger one if you have it or when you have it? I would suggest that you add that light reflection in the water and light up the overall water. Since your light source seems to come from behind/left, I believe that the mountain in the foreground would be a little darker. I might be mistaking since it's kind of hard to figure out exact light source.
Great job guys.
Nice, see how more unified the things look in first 2 thumbs once you added trees? That negative space was making the composition boring.
Thanks for the advice Damjan. I actually have not made up my mind about the lighting. As of now its towards the left, as you mentioned. I will also add the reflections to the water. I will upload a bigger version when I get to my desktop. Thanks man.
Bupaje & Arcanille- Thanks guys.
Dude, I'm really impressed. You've improved a lot. What I would suggest is that you add same amount of detail to the grass or that's sand?, trees as you did to mountains. Sharpen up those shapes on the right side of that rock just as it is on top. Do another copy of this and crop out the left side of the image so that your focal point is not in the center and then post both side by side but at smaller size so we can compare.
Rem92- Awesome progress ! Keep up the good work.
Thanks man, means a lot (^.^). The reason why i left the grass and san really loose is so the viewer will look directly to the giant rock, also i am aware of the composition situation, but since this was just a study and thats exactly how the picture looked thats how it ended hehe. For this kind if sketches, i dont save the PSD file, i just save the picture in low res, ( silly me) but i'll try to just paint on top of it and do what you said, with the cropping and sharpening, i let you guys know how it goes.
I get what you are trying to to however, it's hurting the potential that this image has. This could have been one of your sketch portfolio study pieces if completed.
1st color pass on 2nd sketch. Needs a lot of work
Nice, I would add a few stars in the upper right corner and I suggest you add visible branches as well as randomize that tree so it's not circular like that.
Well its certainly been awhile since I participated here. So ill start off with these thumbs.
I chose to do a tree piece.
The idea is that theres some sort of magical tree at the end of a long cave of some sort. Its pretty basic and not really imaginative but I wanted to play around with light vs. dark and such.
These are 10-15 min thumbs each. (some took 30 mins)
Well just speaking to the subject/drama/composition -since I'm too green to crit the other aspects- I have to say I really like these. Gosh I've got a lot to learn.
I notice you use color sample or swatches. Tell me how you are using these - does each one represent the 'max' color value of a layer or ....?
Well, as a fellow artist learning to paint, I can definitely say that its best to start thumbnails in values. If you start a thumbnail with colour you'll just get distracted and end up wasting time. So yeah you use swatches. I personally just use the colour picker and lay down a simple value scale from black to white. And just start painting.
Also it might help if you don't start on a blank canvas. I usually drop the canvas in a dark gray first, then I make each frame using the box-select tool and drop that into a a tone of gray thats just slightly darker than midtone helps alot when you start thumbnailing for ideas. Remember that a thumbnail is not meant to show off skill, its purely a compositional tool. As long as the image reads it has served its purpose.
I find it easier if you just start laying down black (never pure black) for areas in darkness and a light shade of gray (never pure white) for areas of light. Then you can start sharpening stuff up. Especially the things you want to stand out. The swatch helps in just making it faster for me to select a tone for the thumbs.
My thumbs are far from perfect but i think they came out alright. Though I would love people here to tell me what is reading and what isn't doing so well. I plan to carry one of those thumbs through to a relative finish for this thread. See if I can commit my ass to actually doing a proper enviro!
Ok Bupaje after going back up and looking at your work the only thing I can say is to make everything clearer. At least things that you want to focus on should be sharper. Also I know its a rule of thumb to place the objects with the darkest silhouettes at the forefront and the more blurry less focused things in the background. However, you should have a "smoke" brush of some sort to give some quick atmospheric perspective. I find that if you have something in the background that is an important part of the piece, you should really make it sharper than everything else in the background of the thumbnail. Also, make sure everything hints at it being the focal point of the composition. For example if you look at the thumbs I just did, alot of the light and characters and shapes point towards the focal point. I personally try to make some sort of simple story for the image. Ev.en if it starts as a pointless set of thumbs, try and imagine the narrative behind it. It helps alot in the overall final composition since every narrative has a point and direction. It'll show in the image if you approach it as a story rather than just an "image".
Last edited by Little-Maiden; December 8th, 2011 at 01:50 PM.
Thanks for the explanation and the tips - I will definetly apply them to my next round of thumbs. I hear what you are saying about story. My next round will be thumbs for an actually personal project so I need to up my game.
I actually am using the simple 'circle' brush. I actually did a fair amount of texture painting at one point as I am fascinated by texture and details but found that with the thumbs I was getting carried away and worrying about 'realism' so I opted to just use the plain brush. Once I learn to control my brain I'll play with the other brushes.
@Streetz - really liking your work on this.
I use the hard round and a hard square brush (literally just a square shaped brush).
I turn dual brush on when I want a bit of texture.
Although I do have a cloud brushes and tree brushes for quick application since painting trees and clouds with hard round is a time consuming task. I had the same problem before about spending too much time on a thumb. I still do if I particularly like the idea. However, my advice would be to create a brush set of around 5-6 brushes for thumbnailing and to load them when you thumbnail. It prevents you from wandering around too much if you have a huge collection of brushes.
Good luck, I look forward to seeing your next attempts
Little-Maiden, welcome back!
Next time, please number your thumbs so I can point thumbs easier to you
Your overall image was too dark so I lightened it as well as made the background lighter. It was all blending in. Now, you created your gray scale but it was limited, so your tones were all very close to each other. Even darkest foreground elements should be able to have some detail in them. I like your 1, 2, 5. 2 is my favorite so I spent more time on bringing out the characters, darkening the tree it was pure white, adding the glow from outside. Messed around with your 1st, lightened it up, moved the character to the far right to strike the balance between main focal point and your support focal point. Your 5, lighten up some areas on left, erased that light on the right, it was distracting, shaped the foreground rocks so they look more like a frame to focus more on that tree. Changed around those sharp hanging rocks on top (can't remember their actual name) they were all pretty much the same size, space, etc. These are just to give you better understanding and ideas how to go by in the future. You don't have to take any of this and implement it. This was just what I felt from experience that helped me with my paintings.
by the way, your idea of using custom value scale but the problem with it it was very limited. In real life there is a huge range from black to white and yours was simplified. I suggest you use an image next time and take out values from there.
I forgot to upload the change mentioned to number 5, Sorry!
Cheers for the side by side comparison Bupaje!
However, Sweet jesus christ! I didn't expect such an extensive crit, I have to really express my gratitude for the corrections and advice. Seriously, thats probably the most extensive crit of work i've recieved lol- ever. It sucks that I can only thank your post once!
Nonetheless looking back I agree that I tend to work on the darker side of the spectrum and will certainly work to unify and give a better range in value in future work. I usually start with a faily large canvas (8x11 inches) and when the thumbs are 50-60% larger they don't seem as dark to me. All the more important to zoom in and out of work i guess.
Also thanks for reminding to keep natural elements as random possible. I have massive problems keeping it random. Its all too easy to fall into a pattern.
I have a question though, i'm thinking that alot of my thumbnails are too squished. Should I try and work in wider frames perhaps? Seems a major set of corrections in a few of the thumbs was to widen the image a bit to give it more room.
So number 2 it is! I shall being work on it and post developments daily, I'll turn the thing into a week long project and attempt to put at least 2-3 hours into it daily. Lets see if I can commit!
I take it that when using a value scale from a photograph I should desaturate first right?
Last edited by Little-Maiden; December 9th, 2011 at 06:42 PM.