phizpietl-Whoa dude, thanks for stopping by and yea, I'll keep that in mind.
Heres some more stuff done on this dude, I've got some other colors in the works but those will have to wait until tomorrow, not sure what works and what doesn't that I just added but I feel like this render is a huge improvement on the crap I was pooping out 2 months ago. Thanks for looking and, lemme have them critiques! Cheers-off to drink beers.
Last edited by Alex Konstad; April 5th, 2010 at 03:34 AM.
Hey there, i enjoyed browsing through your sketchbook a lot!
Your pencil work is awesome, i really like it
Looks like your anatomy studies are really paying off, great work!
Anyway... Keep it up
Luckers-Thanks for stopping by and thanks!
Whoa, I'm not to sure how I feel about that last updated image now that I see it after some sleep, erased a bunch of layers and have started again this morning. Thanks for looking and cheers! comments and crits are always appreciated.
Last edited by Alex Konstad; April 5th, 2010 at 03:37 AM.
Very good concepts and sketches.
Really nice SB. Keeeep your art-beating fast
Feel free browsing and commenting ma silly SB)
nice going man, liking the pencils man, and cool character concepts
Dr- Popcorn- thanks!
Mike Butkus- Thanks for stopping by my SB! and uhhmmm, thanks!
Elijah-Thanks, will do!
LMK-Thanks for stopping by mate!
Alright well, its weekend before finals, I've been all crazy, heres a poop study from tonight, really need to push myself more, sooo many things are wrong. I'm either going to flesh this one out more or start over, let me know what you guys think. Thanks for looking and please, lemme have some of those good 'ol crits.
GOOOOOOOOO BLAZERS! BOOOOOOOO TURKOGLU!!!
Last edited by Alex Konstad; April 5th, 2010 at 03:38 AM.
Awesome, I like how in the colored monster you modeled the big form first and then the smaller masses, they look in context... this is inspiring man, makes me want to work my ass harder
Arh shit, finals can really fuck one up. Kill 'em, kill em good.
Pumpkin study looks good, yet it appears flat because of the strokes to the left going over the shadow. You need to define its shape more as well. The hard edge of the shadow crossing it adds to the flatness, and so does the lighter edge you seem to have around the whole vegetable. Some more attention to molding it with shadows trying to define it's volume and it'll turn out goooooood.
As for the imaginary piece, Try to find a photo of a person portrayed from the same angle and with similar lighting. The problem here is not the colour but the values. I find lighting to be the hardest part of painting, I don't even know shit about it yet, but good attention to light and shadow is what makes a piece look awesome.
You're doing good. go. go. go. go. draw. draw. draw. draw
Uh that's probably supposed to be an onion not a pumpkin... but agreed... the shadow doesn't help the form... the light is confusing, and the shadow makes it read as flat.
Do studies of white spheres with Rembrandt (45 degree) lighting. It will help.
Cool work man, keep studying anatomy and those creature sketches will definitely make a leap forward. On the colored creature I'd suggest to define more the general light and shadow masses. I mean, now the lightest part of the head has the same value as the lightest part of the belly, legs, etc, and the same with the darks. Be sure to have a general light/shadow idea before starting to define the local values.
Anyway, ggggreat work man! keep it up
It's great to be dedicated to those studies, but I get the feeling that you're going through the motions in the end, since they don't seem to be really applied fully in your original designs. How about changing each iteration up instead of doing series from the same angle?
Also do you draw on your side [how would you call it]? Some pictures are a bit skewed xD
Brinkman-Thanks, recieved your PM. Cheers.
Abrodos-Thanks for the crit man, yea I'm still trying to wrap my head around this color thing, I'll keep those suggestions in mind. Thanks for stopping by!
Tabnir-Thanks for stopping by! Yea I have been really struggeling with trying to figure out if I'm really cementing this stuff in my brain or, like you said just telling myself I'm doing great as I go through the motions. I think a lot of it was school got really intense towards the end of the term and I was like fuck, I need to draw, but then it was like fuck I don't have enough time! But, thanks for paying attention to that and pointing it out, I'll definitely try and implement some of your suggestions. Also I think the skewed angles comes from the tilted scans, although I've always had a slight problem with skewed images, I really should try and amend that! Thanks again and Cheers.
Well here is some quick poop from head, the trains and stuff were drawn in class without rulers so they ended up real sloppy, they were for a trivial project so I wasn't really motivated to invest a lot time and make them all awesome. I also realized that I really suck at a lot of aspects of industrial design. Also tried to rework the onion a little bit, I think I cooked up the other one so I think I'll have to settle with starting a new study. Man blah blah blah I talk a lot, on with the pictures. As always, thanks for looking and crits are needed very much, all the time. CHEERS.
You're losing the onion in the shadow... there should be some reflected light from the table in the cast shadow side, and the shadow on the table should be lighter.
One of the things I've learned about shadows is that you never make them as dark as you see them, because if you do it will look like a hole. You need light to describe form on a 2D surface, so if it doesn't look right in real life, either re light it... or "invent" lights of your own.
I disagree with P sage on one area, there are very dark moments sometimes in objects. The reason it's looking flat it because of the lack of relfected light as he said, your shdaows stays the same value for far to long. If something looks like that in real life take a closer look... It's not!!! It's changeing, and its always changeing. Values, saturations, hues, there always changeing and shifting into another. If you do keep a value the same for to long, it is not suggesting the space. You are suggesting that point A in the space is in the same location as point B.
Keep it up your on the right track.
Oh lol, it's an onion. And I thought it was a pumpkin P-sage nailed it about the shadow. Bouncelight defines shape in shadows, and also, there's still the edge to the left that's brighter than the actual surface receiving more light, which makes the onion appear flat.
Hope you don't mind this quick and sloppy paintover. Basically what i did was colorpick the brown outside of the shadow and make it define the spherical shape of the onion within the shadow aswell as adding a shadowy outline instead of a brighter to add to the roundness and remove the flatness. Notice the change?
If someone havn't tossed you this phenomenal read on light and shadow already it's about time you get your hands on it
*edit* This is what James Gurney has to say about light an shadow, also a great and very compromised read!
love your monsters!
Good studies, keep at it!
*kicking this SB into action* ... damn, start already, ah.. now there we go
btw, took your suggestion about beer to heart and gave some Dragons beer. They love you for that. They're all like "Thanks MetalFingers mate! beer is awesome! .. btw dude, got any weed?"
I told them they shouldn't be smoking.. turns out they are very self-aware and due to the sulfurous nature of their inside they described themselves as "the epitome of smoking" and threw me out the window.
Struve- Thanks man
Flying Dutchman-Cheers! Love your photos man, and your inks.
Gogojojo-I go to psu, didint have the money for PnCA even though I got in, student loans just sound ttteerrrrrrrible. So I go to PSU, and you?
TheDefiledSwedishVision- Awww shucks man, thanks mate, been super super super busy with commission stuff most of which I can't show online for a while, I could post some more sculpture stuff though..... I've got pages of studies but sadly no scanner and don't much feel like going all the way down to campus. Will update real soon with some legitimate stuff though...
It's allright. Cool though! a commission, great to hear! hehe, yeah that's the sad part about studies. They are many, and they take time.
Keep at it though, I know you're working it.
Awesome characters! The anatomy is a bit off on some of them but generally speaking the arms are really great!!