Really good works. Fantastic skills, keep it up!
Sloppiest. Gun studies. Ever.
Lots of nice profile views of guns on here.. http://www.armouryinaction.co.uk/assault-rifles.php
ive done sloppier haha. these are great man, and thanks for the link to that site!! great find!! now i have no excuse for putting little tyke guns in the hands of my characters!!
Film still study from "Lesbian Vampire Killers". Easily one of the worst films ever made, although some of the lighting situations were quite nice. If you've avoided this film so far then good on you - keep up the good work.
Here's a character design I did a little while ago for the upcoming tabletop sci-fi game "THON". It's being put together by J.R. Vosovic and will be hitting Kickstarter at the beginning of next month. You can find out more and see some other artwork from the facebook page:
There's more art getting released gradually so stay tuned...
Danny_K: Hahah true enough. Also the fact that it has james corden in it. All the signs were there..
Mila: Cheers Mila. Oh yeah, that was so terrible!
Nicky: Thanks Nicky, as ever
Done a ridiculous amount of messing about with materials today but most of the images (and brushes) ended up getting binned. The wall study is from imagination after studying walls from various films and games as usual (I don't want my concept art to look like a photo, so shoot me). Semi happy with the general look, got brushes sorted for most of the diffuse texturing and edges but most of the specular is still done slowly and messily with a hard round. Really need to come up with a brush for it but it's difficult when the specular is annular, hitting edges in a circular pattern from the reflection and also "thinning out" as it moves away due to the surface texture of the wall. Any advice appreciated!
Oh also a wip for a subterranean ruins envirnment I started last night. I have a couple more areas and bad guys sketched out ready to paint if I get time. Probably too much material rendering but that's mostly what I wanted to practice so I'm not too bothered.
super smooooth sketchbook man.
WTF?! Lesbian Vampire Killer is my all-time favorite movie ever EVAARRR, it just so completely suits my niche so absolutely perfectly, it changed my life maaan.
not really, just kidding.
Great work on the paintings, it amazes how much you get out of the limited color palette. No matter what you call it, I still think this is just delicious as hell.
Your fake French is hilarious BTW XD
Hey. that character design looks really sweet, except for the upper body proportions, which are way too long. I know that's not the main focus but it's worth keeping in mind for future concepts.
I think it's great that you put so much effort into making realistic surfaces, but I would be careful not to get too carried away with material brushes. Objects like that wall could end up looking like really cheap, flat 3D models. Unless you already know, I would try to find a middleground between the super crisp, realistic surfaces and your own abilities. You've done some amazing work, so I have no doubt you're on the right track.
Loving the light on those rocks in the ruins piece.
Love your backgrounds the most, absolutely killer, the ones from the lab remind me to Resident evil, remake, don't even know if you are familiar with the game but they suggested something similar to me, which is great!
I'm really digging those material studies. I wish I could be bothered as they really are making a difference
Kevin_: Ty very much!
Aaron_: Hahah phew, thought you were being serious there! Ty
Christoffer: Thanks for the crit. I think you're right about the upper body props being off - I was going for the sleek elvish/eldar body type but should have pushed the legs more to compensate. For the materials, I agree that you shouldn't get carried away with the rendering, but what I'm doing in these studies isn't something I would do in reality unless something was really being focused. The aim is to figure out what makes a material look the way it does, try and paint it manually then try to figure out a "shorthand" which is less busy and also less time consuming. Thanks for your thoughts - much appreciated.
Jean Fumero: Definitely, I love RE and that's really the sort of thing I had in mind. Glad you liked them - ty very much.
GEB: Thanks GEB. They can be quite time consuming but seem to pay off I guess. Even if you end up just suggesting something rather than rendering it out, which is usually the case, you can still do it with much more confidence - would really recommend it.
Finished up the gothic environment. This one is is probably more of a speedpaint though since it really didn't take that long compared with other recent ones, and it was just made up as I went along. The basic aim was to just practice mood and some materials while stopping myself playing Dark Souls for a bit...
You're a master of subterranean lighting! Makes for impressive cave/dungeon scenes, which are so important in fantasy RPGs. Keep it up.
I know you're right... But I really couldn't just do an exercise like that, I'd need to learn in on the job as it were. Like plan to do a piece just to learn how to render a certain material. I have nothing but admiration for your dedication mate
UUUUUUH... Great sb! and those enviros above, insane texture. @_@ I loose all thought and just drool lookin at em
again lovely work, that last piece is awesome, im going to have to do some material studies myself.
To hell with circumstances; I create opportunities.