Sorcerer, study for value and clothing folds.
nice sketchbook keep it alive
in case you're looking for opinions:
You've done improvement in proportions, but not enough (it's always not enough
i suugest you do some bargue copies, begin by line drawing.
i was told a good tip: for one year, just copy nature and masters drawings. Nothing from imagination (just for fun). but keep copying like crazy for one year.
in this year, you must concentrate on proportions,construction and values.
looks like your really having fun with it. i like it lol
Head sculpt 2, planning on making a full character, starting with the head.
Today I managed to get the edge loops to flow perfectly, and even though the actual shape is off, the loops are important to get right, so as to minimise the tris created.
Made in Maya.
Head sculpt 3, okay so working on the mouth and lips now..
This is in preparation to make a full character.
It's important to get the edge loops to run around the mouth area and over the lips.
Made with Maya.
Any questions then feel free to ask away..
Head sculpt 4, here is the eye, I'm not quite happy with the eyelid but fiddling with it only made it worse.
Rule of thumb, add more edge loops for finer detail but be careful of how spaced out they are.
Also used the Split Polygon Tool (in Maya) to add folds near the corners of the eye.
If you're using 3DS Max, the Cut Tool does the same thing.
Inner parts of the eye (hidden from view) are folded back, to create a seamless edge between the eyeball and the socket.
The lacrimal caruncle (little ball of the eye on the left) and the lacrimal fold (stretchy bit near the tear duct) were roughed in.
I'll be coming back to this later to punch out the design of the eye much better.
Any questions, feel free to ask..
Head sculpt 5, the nose, okay so here the nose was extruded from one of the poly's, this face is then extruded subtly downward a few times (twice I think) and then the vertices are arranged to create the shell of the nose.
The underside of the nose, to create the nostrils, some faces were merged, and then this merged face is extruded upward several times to create the interior of the nose.
Scaling and shifting the vertices around creates a natural look.
Any questions, feel free to ask..
Last edited by Kungfoowiz; June 9th, 2010 at 06:22 AM.
Head sculpt 6, the Adam's Apple as well as where the cheek bone protrudes are sculpted in..
Edge loops are added to show extra detail, and to remove detail, edges are removed using the Loop Tool (both 3DS Max and Maya have this) to select, and then using the Remove Edges Tool (Maya, it's just called Remove in 3DS Max).
Any questions, feel free to ask away...
Oh boy.. I'm exhausted.. but it's done...
Head sculpt 7, The Ear, one of the most difficult parts to make...
The process is to create a basic shape for the ear like a rectangular cube of sorts, and rotate it to the proper angle (reference is essential).
Btw, the rectanglar cube thing is extruded out of the side of the head. That side is basically a merged face of poly's, on the side of the head.
This rectangle is then extruded outward to give a basic block in for the ear shape.
To this, the Polygon Split Tool (Maya) or Cut Tool (in 3DS Max) is used to almost "cookie cutter" the shapes of the ear.
Be careful not to create tris when you do this, it is important to keep things clean and have four sided poly's as much as you can keep it.
Shapes cut out include all the inner parts of the ear, as well as the flappy outer part of the ear.
The flappy part of the ear is then modeled from the vertices which were cookie cuttered.
The inner part of the ear is then extruded and moved downward into the ear, scaled down, and rotated, naturally trying to follow the curves of the ear as it spirals much like a funnel into the side of the head, where the ear drum is.
*shudder* Another colour study, shows how bad my colour observation is...
It's interesting to note how dark some greens are, and when mixing them how dark you really have to make them before they actually become dark.
Reds are ergh... they are so difficult to pin down in terms of colour because the colour literally blinds you from its value..
Yellows are fairly-ish easy to mix, although not easy by any means.
Blues can be difficult sometimes, especially with intensity.
Anyways.. on the long road to looking at colour..
Eww, color study.. XD
Well, it has to be done. The copy fits the original quite well, and the colours do suggest things right. Wouldn't it be better to observe the image in greyscale just to get the values, and then add the colours on top?
There is a method of first painting in the values with a single colour, then using a proper palette to finalize the picture. Or, hell, even put in huge blobs and then add colors, and value. In reality, the image is composed of so many colours and they're inter-mixed thoroughly to create smooth gradients. Then again, disregard what I said if it sounds pointless. XD
Last edited by DoubleXdragoN; June 13th, 2010 at 09:23 PM.
Hello again! Nice to see those color studies, you should definitely do more of those and try some blending as well. The 3D stuff is looking like you are making progress, I can't wait to get into that. I still notice with your portraits that the features are all distorted and skewed. Be very careful and make sure everything aligns on the right axis or it will throw everything off. Also try and simplify everything to start off, it looks as if you are looking at every little contour rather than the big picture. As for the Paris Hilton and Brea portraits I would say they look really soft and need some hard edges.
Lastly I would do a lot of work on getting the fundamentals of the human body down, I see a lot of proportion issues, and I don't think you quite understand the basic forms of the major components that make up the human body. Just keep practicing hard and you'll get it!
Sketchbook - http://conceptart.org/forums/showthr...=1#post2697831
Blog...(Updated more regularly!)
working hard huh !
the bargue is quite good for a studie, but the bargue copy exercice takes more time. Check out Dorian itten's tutorial and mindycandyman also. they posted very good exercice.
i remember dorian wrote they were given 3 month to finish one bargue, it's really a slow exercice with tons of measurements and checking, and for shading: working with one dot at a time.
congrats on your 3d modeling , good work.
the colors seems right, but if i was you i would concentrate on values and lines.
see ya mate
Your studies are looking good Edward; I'd suggest spending more time on the Bargue copies though, and then do a trace-over on tracing paper or acetate so you can see where the problem areas are. Good work with the color studies too; just keep practicing them and you'll surely get it more exact each time.
Ron - Thank you bro, I'll think about doing some value studies in greyscale.
Avvatar - Thank you very much for the compliments on my work, I shall start to do some blending, as well as line things up on axis, you are right, stuff seems off.., looking at the bigger picture and hard edges too.
Zou - Sheesh, one dot at a time? That's insane!!! Okay then, I'll do the next one more deliberately. Thank you for the compliments on my 3D stuff. I shall do what you suggest and focus on line and value.
Jeremy - Hey bro, thank you for the compliments on my colour works. I'll do some tracing over to see how much my bargue differs from the original piece.
Okay guys, looks like I've got a lot of work ahead of me. Thank you for the great critiques.
I leave you with some of my life drawings from last night, it kind of confirms what you're all talking about here, so yeah, lots of work ahead..
3 - 5 minutes in charcoal and pencils (one longer one for 30 minutes).
Okay guys, finished the head sculpt. Many things I'm unhappy with so I think there is going to be a lot of tweaking over the next few weeks..
If there is something particularly noticeable then please let me know about it, any critique is welcome. Thank you very much.
hi nice gesture
do more of them , thousands. since they are quick to make.
about your 3d head, i think you've added too much vertices. if i was you i would redo from the last state (your last post)
you don't have to alwayd add edge loops to get into details, sometimes when the vertices will not move a lot in animation (like in nose) you can add adge that does not loop. Anyway, you can do more heads to practice and grow your skills.
keep it mate
hey man i like the amount of work im seeing here, though with your traditional media and people studies the pictures are reeeaaaallly flat.. especially the erm.. paris hilton drawing it is sooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooo flat.. its barely darker then the page,, anyway keep an eye out for the stuff in the future,
Zou - Awesome bro, thank you for the compliments and advice on my 3d! Sure will do, I'm going to push myself to do more gesture, they're also the start of most of my drawings too.
Krato - Thank you for the compliments bro! You are right.. my 2d work looks terrible by comparison. I should be on the line and value studies today, promise!
Thank you guys for the great advice, keep well to you both! =)
On the 3D head the ear looks a tiny bit too far back (though I don't know too much about ear variety), and I think the back of his cranium should be a bit more squared, seems to be a bit of a cone shape to it. Keep tweaking it and working at it bro, I bet you'll learn a lot about form from doing 3D work huh?
i see hard work in here mate.Thats always the things that gives you potential and achievements.You are also doing "special training" with all these 3d construction, and color hard blocking etc. I am very happy watching things like that!!!
Now in case you are tired when doing full piece studies, simply reduce it to a certain part of a painting/master study/or whatever and force your mind focusing totally in understanding why
But ok, full works can give you points in composition study.
Everything is going very well!!!
You need more anatomy
Keep up the really good work!!!!!!!!!!!!!