Almost there... almost... there......
My apologies for being off the map for the past couple of weeks everyone, I've had some personal problems to deal with which I just couldn't get done at the same time as all my Uni work, personal work, and work for Cris. My thinking was that it'd be better to take a break for a week or so and get it all sorted and then get back into full-time art, instead of it constantly looming over me and making me stressed. All sorted now hopefully, so I can get back to work at last.
I have a few updates incoming; I have a new touch screen tablet/laptop which is really cool and will hopefully lead to me being able to do digital work anywhere, and I have a whole bunch of work to do on it, mainly Cris' work, which this week and next is environments, and also my final character, and then a whole bunch of work to get done for my illustration and game design group projects, and then a whole bunch of 3D animation to get done too. So busy busy busy, but I'm going to get it all done as soon as I can, so I could have Christmas free and then some relax time for personal work before going back to Uni.
Also, I'm very much looking forward to looking back (sounds strange but bear with me) on how much I've improved this past year; I'm going to be doing a big image of all of my 2012 posts at the end of the month, and also looking back on my goals which I've achieved or will achieve soon. And on that topic, I'm also thinking about what I want to achieve in 2013, and I'm planning on posting these goals as a deathlist on here and on the Crimson Daggers forums, to make it more official than this year's more personal challenges.
TL;DR - I'm back and ready to roll with my huge art-needing-done pile, I have some promising new ways to work which will lead to more and better things and more frequent updates, and I'm planning big things for next year, as well as a big post to round up this year. There's great things on the way, thanks everyone who's given me their support to get me this far.