A game over screen for a game.
If anyone has suggestions I'd be glad to hear them
I like where this is going, it definately has some real potential. I would keep trying to bump up the contrast more. The light should be eerie <--(spellcheck), the skull should be lit up more to almost the focal point. Much to the same degree that the robes are. And then the eyes, the black abyss of his eyes should be the darkest thing on the screen.
This is all my opinion of course, take it for what you can gain from it?
I would also eliminate the Game Over font entirely. Make some wicked ass GAME OVER drawing and paint that to, maybe even have the light from the orb beaming through the letters from behind, and slide it to the bottom and increase size. Once again these are suggestions, play around with it.
Definately work the wings some more, erase them at half strength in the darker recesses of them to fade into the gloom as it were...
I like that your into gaming, cool idea for player death! Whats your game called?
P.S: Do you want to critique my Boss Basher gaming character please, he is on this critique page also?
Everything that has been stated here already is great advice. I am LOVING the horns especially, it really helps with the movement of the piece. I really like where this is going, and I can't to see it when you start tightening up the details and really make this guy stand out.
Thing that I would mention though.
Focus. As was already stated somewhat, the red light on the wings and the robes is about the same as the rest of the guy, which doesn't really give the eye anything to focus on. Its like the light doesn't have any fall off. I would tone down the red of the wings and the robe as it gets farther from the light source to draw the eye into that center.*
Second, that text. Argh, the text! Its like a monumental eye sore right in the middle, blemishing your work of art with its uninspired shabbiness. find a way to creatively incorporate it into the artwork. Make it interact with the light source, anything, just don't put some giant red text right in the middle of the thing.
Overall though, it is coming across very nicely. I can't wait to see you start to refine the image and put some detail into the wings and robes. What game is this for by the way?
*Also, reducing the red light will make the text stand out more
Dread_Reaper's (HORRIBLY OUTDATED) Book of Darkness and Stuff
Again like everyone else says I like this piece and where its heading.
Everyone has already said what I first noticed, but also I had this idea.
The way he is at the moment im starting to get an ominous looming feel, but i think the wings are too small I would greatly increase their stretch to make them loom over the character and make it feel like they are about to be surrounded and engulfed by the darkness and manevolence of these massive looming wings, never to be free from the claws of death.
Hope this helps buddy Keep up the good work
Thanks for your comments I've tried to fix what you mentioned
I'll try to do something about the text as well...
The game is nothing spectacular I guess. It's my brother who's making a RPG-engine in gamemaker for free use... And he wanted some images for it.
the "game over" text, in a design sense, should be a slightly different color. i'm thinking somewhere between the red color and a bright glowing yellow-white. right now it fades into the red too much and isn't readable so much. also since this is the only message on the page it seems to be placed a little poorly, since this leaves a ton of dead space the bottom of the composition. I get that it needs to be around the orb somehow, but there are a lot of details there that would be better seen and not covered by the text.
And yeah, I do see that you deleted it on the current revision – but without the text there is it really clear what this image means? I don't think so. my character just died and now i'm confronted with evil orb guy? huh?
A good thing to do might be to try out the pose, take a few digital camera pics from the same angle that the "camera" is at in your image, you could borrow one of the lamps from the living room and then when you look at the pictures you can see how the light is behaving. it's a rather complex lighting situation you've created here, and having a little bit of reference would go a long way.
cheers! i do like your painting style! this does needs a little more polish but it's coming along very well! keep up the great work!