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Thread: Duman's Sketchbook
July 20th, 2009 #1
I finally decided to start a sketch book. If I want to be a concept artist, then I think a sketch book critiqued by my peers is a good step in the right direction.
So a little bit about me.
I am currently a student at the Kendall College of Art and Design. I am working with a digital illustration major and hope to one day become a concept artist.
I dabble in everything from weapon, character and creature design, but have been focusing on environments as of late.
More recent work can be fond in subsequent pages.
Last edited by Duman; January 22nd, 2012 at 01:39 AM.
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July 23rd, 2009 #3
cool, dindt know u had a sketchbook. those first two pics are really good.
July 24th, 2009 #4
I wouldn't say they are really good, but thanks for the comment.
And I figured out how to post pics correctly, so all further updates should be a little less cluttered.
Im going to try to update this sketchbook once or twice a week.
And hopefully, with some helpful critiques and advice, you'll see some improvement of my meagre skills.
Last edited by Duman; July 24th, 2009 at 12:09 AM.
July 24th, 2009 #5
Oh, I'll be on vacation for about a week starting tomorrow, so to tide you over...
Daarken's tomb king tutorial motivated me to do some character stuff.
I want to color it now. But Im not sure how to go about that right now. I'll have to save that for when I get back.
August 11th, 2009 #6
overlays n multiplies works perfect for coloring, i wish u best of luck.
looking foreward for the colored version, have a great vacation dude.
August 14th, 2009 #7
August 15th, 2009 #8
Really quick update.
Actually kind of like this one. Watched Whit Brachna's speedpaint demo again, and this piece is inspired by one of his.
Something like 40-50 minutes.
Hmmm, Im going to start looking into posting larger, higher quality images. I think photobucket is making them one cookie cutter size right now. So I may be able to post some higher res images in the near future.
August 17th, 2009 #9
August 18th, 2009 #10
August 20th, 2009 #11
Hey, don't I know you guys from somewhere?
But this is strange. Here I thought that I sucked at brush application and texture and that industrial design was a weak point of mine. Weird.
As for the characters, I agree with you on some, but not all. Some are just really, really quick little guys, but others I think help and contribute to the story.
But I'll work harder at that from now on!
So here is a little tribute to SpaceMan Spiff of Calvin and Hobbes.
September 14th, 2009 #12
It has taken me far too long to update this page. I need to work on this stuff more.
A lot more.
I discovered this really cool feature on this site. The "whatevers" of the week. The creature thread is looking really promising, so I'll have to get cracking on that.
But until then, here are some fourty minute speedpaints.
September 16th, 2009 #13
September 16th, 2009 #14
good day sir . I just went through your book, and it seems to to me you need to do some practice with saturation and desaturation, it will help you define the distance better in environments. "The more distant the less saturated" is a good rule to remember.
Im sorry if that's already been said.
"Take credit for anything embedded in the edit as long as you ment it when you said It"
September 16th, 2009 #15
I absolutely know what your talking about. I need to keep remembering that lowering the opacity is not the same as desaturating. I will definitely keep that in mind.
Here are some quick thumbnails of the insect creature Im trying to do for the COW.
Which one do you think I should render?
September 16th, 2009 #16
Finished the fish guy. Kind of.
Description: This massive fish is unique to the planet Rythan 4. It spends a good amount of time slowly swimming the tropical seas of the planet feeding on the floating seaweed found there. Oddly enough, and for reasons not yet known, this fish will often leave the water and begin to fly. It does not so much fly as it does float. It's massive body is held aloft by the large amounts of lighter than air gases contained inside. Its sides so bloated and skin so stretched, the interior organs are slightly visible. We don't know where they go from there or why. But we do know that it seems often totally fixated on the luminescent lure in front of its face. Perhaps this lures small cleaning organisms close. Maybe it helps them see in the dark clouds. Maybe they just like glowing things. We may never know.
September 19th, 2009 #17
hi mate, those insect thumbs are really sweet looking. u should make more of em.
September 19th, 2009 #18
September 19th, 2009 #19Registered User
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September 19th, 2009 #20
October 1st, 2009 #21
October 2nd, 2009 #22
Concept: Magma Hound
The magma hounds are beasts that live near volcanically active areas. They are named as such for their resilience to lava, and their unique use of it. The hounds gather large quantities of lava in their mouth, and use it as a sort of shaping tool. They use the lava to create large dens under active volcanic sights.
October 12th, 2009 #23
October 21st, 2009 #24
October 21st, 2009 #25
Hey mate. I like your last cow work, in my opinion its much better than the previous one's
I think you should try to avoid more in your works these "raw" lines, like in the right down corner of your latest cow work. These one's on the creature are pretty cool, some more thick some more thin, that's the right way. In your previous cow works these too "raw" elements appear too, like these slime falling from worm tentacles or lava from red hood of doom head.
I hope these will help a bit, and sorry for my poor english if something isn't clear enough.
November 3rd, 2009 #26
Another round of updates.
I really wish I could get more than two pieces (of low quality work) out a week.
College is sucking my time away, but Im not complaining. Its fantastic work. The downside being it is usually too big to scan in on my crappy printer. If anyone cares, I could try an get some digital pics of them up here.
November 9th, 2009 #27
November 10th, 2009 #28
November 25th, 2009 #29
December 3rd, 2009 #30