Emil_: Thanks. No, skull is photo study.
I like your Photoshop work I am know to this site and trying to learn more about Photoshop and trying to post pictures but having a hard time going about it can u help how do you start up a sketchbook
Mac Con: I'm not sure if i understand question. You start your own sketchbook in sketchbook section (http://www.conceptart.org/forums/forumdisplay.php?f=41) and then attach your studies or copy the link from other site where you've allready upload image.
AvisNocturna: i'm glad you like them! Thanks for stoping by
Fumble: Thanks man!
AlexTooth: Thanks! Shame that you gone from CA
This month passed one year since i started to take art seriously. I've never draw (except what i had to in primary school), just paint (color).
Kinda weird when you want to color but you cant draw, so i bought my first sketchbook last July. Since then i try to draw every day (from 2 to 8 hours).
Here are some images from first cketchbooks (first set of pictures) and some images from this year (second set). There is A LOT of Brigdman, Loomis, Bammes and Hogarth, i just didn't scan it because you all know how those studies looks like :p
SP - Self Portrait
FP - From Photo
FL - From Life
And picture of sketchbooks i've filled in that 1 year (23 sketchbooks).
I was left-handed so i decided to learn write and draw with right hand. All drawings in second pack were draw with right hand.
Good job dude! Those still life studies are awesome! If you keep it up like this you'll be totally radical in no time!
aww man coffee spill! and i think that put you off your amazing skill to draw more industrial and technical stuff because you did a great job on that M3. as for your still lifes' just goes to show they are the best thing to get you drawing better. I would say to you, go for IDW i think you would be good at that
Hey Ales, I didn't realize you were Wolf here. Looks like you are improving, keep updating!
i think your need to broaden your rendering methods with pencil, with almost any artist they have multiple ways of showing different forms and textures, what your doing is just one method of pencil rendering applied everywhere which makes it hard to get a feeling of how things are.. for instance with your bold hard edged rendering it makes all the faces seem really rough when in reality faces are smooth.
nice features studies kepp going