Hey man, you have some really nice work in here. The characters you have on this page are all very impressive.
SteFlack - Hey thanks for stopping by and the kind words. It means a lot to me. Your stuff always impresses me.
After getting some excellent feedback from another artist working on the RPG project, I did some editing to the Dwarf Axeman. I think I like it a lot better now. I'm ditching the colored version until I have more time and more of these pre-gen characters finished.
This one is for a personal project I'm working on. Far from being done, but I like the way it's coming out so far. I really need to nail the angle of the sword.
That dwarf is definitely a big step forward! Great values, but don't be afraid of a strong black here and there. Here's an example: http: // c g hub.com/images/view/143372/ (Heck, I could use the same advice hahah)
Also, I think a few studies on faces and gestures would help convey characters more strongly. After all, what makes a good character is a memorable face and an attitude!
Keep updating! I really like your characters.
Thank-you, Reika! I agree with you completely about the strong black values.... I start the image with "black" in my mind, but somehow always forget to add it. Thanks for the link to. Wes Burt is one of my favorite artists and a constant inspiration. I'd love to meet him one day.
Yeah, not too good with facial gestures. At one point all I did was portraits, but I've started to try and do full character images, so I've slacked on the faces.
Hi Jesus Food.
I would suggest you to do as many full body shots as possible, so you get the feeling for body proportions. When doing digital work, try to go step by step. For example, the warrior/knight`s face isn`t done yet but you`ve already covered it with some texture layers... Look at other good artists and old master`s work and try analyzing why and how are they doing what they`re doing.
Reika - Thank-you so much for taking the time to help me out. It means a lot to me and I appreciate it. You're right on all counts, and I think it will help me out from here on end.
This is an update (and I think the final) on the female Elven Archer for the RPG module I'm helping out with. This was really the first "human" female I've drawn. Crazy, I know.
Wow, lovely rendering, lovely pose, big step forward I'd say! But... is this your first elf female or first human female? For your first it is really nicely done!
I see you weren't afraid of contrast in this one. I am reaaaaally looking forward to see how you grow. Really. Keep doing this.
P.S. She looks like me hahah
Edit: P.P.S. I have just finished watching every video on this site: http://www.ctrlpaint.com and I can honestly say I feel refreshed. Even if you know your basics, there are things there that help you out. I hope it helps you as much as it has helped me, or more. Talk soon!
Last edited by Reika; September 11th, 2011 at 01:55 PM.
Nice character designs bro!, and I really appreciate that mini tutorial of Reika too, it's really nice to find people who wants that you became better and better (sorry for my english)
@Reika - Hey thanks! That means a lot. Uh, it's my first female character!
@Aragah - Thank-you so much!
@Egg0 - Yes, that was super helpful. Thank-you for your comments and checking my sketchbook.
Here's the next pre-gen character for the RPG module I'm working on. He's a Human Cleric. A lot of elements to this one, and I'm not 100% sure I like it. It's going to take a lot more work before it even looks half-way decent. I think I'm going to have to push some values and fix that mace thing. It just looks awkward in his hand.
Anyways, critiques and comments are more than welcomed on this piece!
Hey there! I like your cleric's stance and expression. He looks like he needs a longer neck, though, and you can use the "flip canvas horizontally" in photoshop to fix other things, like his left leg, which is much shorter than the right, even though he is fading into perspective.
I find this tool helps me see a lot of things which I don't normally. So, when in doubt, flip the canvas.
Keep up the good work.
your character work looks good man and i have to say i agree with what Reika said and i as well can say flip canvas its such a underrated tool.
make sure you get into using it a lot it really helps.
keep it up
@Reika - Thanks! I'm just seeing this, so I haven't fixed the things you mentioned (although, I think I did make that leg bigger). The neck is a little short. I don't nearly flip the canvas as much as I should. Thanks for the reminder.
@m0uS3r - Hey, thanks a lot! Any pieces in particular that you like? Any that you don't?
Here's an update on the cleric and a little doodle of a knight.
offtopic: Thats awesome Reika, I could also use it for my chars
Shadow Stalker - Thats some nice progress in the last couple pages, at first I thought, characthers looked a bit flat, but after that I saw next ones gaining more and more volume, I think what would help you is to use a color in the background, or different greys, try to use a different background color everytime because its gonna show you the real value of some tones, I mean right now you have 0 and 100 when it comes to black and white, but if you put a darker background and force you to construct light sources on your chars kind of in a sculptoric way, you'll start feeding yourself on understanding of planes and values more deeply
also recomending more use of color (savage even) like what you did in your entry #48 with the soldier
hope it helps =D
Some great advice from people here - The flip canvas thing is something I do so often now I hardly notice myself doing it (Which might defeat the purpose of doing it in the first place, lol)
One thing I notice with some of your work is sometimes the balance of the characters is a little off. Not much, but with the latest cleric character for example, he is leaning slightly to our left. I get the feeling I want to get his right foot and pull it slightly more to his right to make it feel more of a solid pose.You could go quite extreme with some of the poses I think, to make them more powerful and dynamic (it may have been Hogarth's book 'Dynamic Figure Drawing' which talks about how to get powerful and dynamic poses, might be worth a look).
Going back to the comment I made before about the metal, and your response - I hardly ever draw from life either (I think I really should start now though), but another thing that helps tremendously I think is to look at the best artists out there who's work you love, and see how they get things to look so good - Like if I want to paint some wet rocks in sunlight or whatever, I'll look up some of my favourite artists pieces to see how they tackled it - It really helps to see it painted well rather than just looking up photo reference
Hey man. Thanks for popping by my sketchbook. You've got some serious skills. You are doing the hard stuff that I'm trying to avoid for some reason. Things like char design, poses, clothes etc. This one is my fav so far. Work hard.
great amount of improvement in only four pages - keep on doing what you're doing! Some great feedback there from Reika, I love to see that sort of thing as this is what CA is all about - group feedback. I know how you feel about not wanting to take on the debt of artschool. We're actually the same age and I know what its like to "suddenly" develop an interest in something to a more serious level. It can be quite a shock to the family/friends, but I'm sure they understand. Anyway, more please!
Reika - Honestly, thank-you so much for the encouragement.
f1x - Thank-you! I definitely see what you're saying. Sometimes the white background can be a challenge because I can't use pure white (on edges). But, I like the way images look on a white background. Ack!
Gadbury - Dude, I'm terrible with balancing my characters. It's something I've always felt like I've faked. I have an entire hard-drive full of artwork that I've scoured on the internet. I have so much stuff that when I go looking through it, I get caught up and waist my drawing time. :/ But, it is helpful to look at the way other artists render things. Thanks for stopping by and thanks for the advice. As always, it's more than welcomed.
dlincoln83 - Hey, welcome to the sbook! Thanks for the comments.
Placeboast - Thank-you! Psh, your stuff fricken' rocks man, are you serious. Thanks for stopping in.
ThomasM - Yeah, it's just too much money. I'm thinking (I've been thinking, but I'm too lazy/busy) of taking a few foundational courses at a local community college. They're non-credited courses, but they're cheap. Just a thought.
So, I've given the cleric character a lot of thought, and I was just not satisfied with how it was turning out. I decided to cut my losses and start over. I drew this image, but it was turned down because of the camera angle. I'll be drawing a new image with a more forward facing angle and with him standing. I'm posting the sketch anyways.
This next one is another player's character from a Star Wars RPG I'm playing in. She's a female Duros pilot. There are literally no images of female Duros.... I'm not satisfied with the gun and the gun hand, so I might go back and fix it. EDIT: I should point out that this image is older.
I like the faces of all your characters. You've a good understanding of facial anatomy. I was going to suggest that you experiment with more dynamic poses for your figures but it seems like your starting to venture out in that direction. Keep it up, bro! 8)
@Flanagan - Thank-you! I need to do more gesture drawings to help with my poses. I still feel like they're too stiff.
I was cleaning out my hard-drive when I came across an old pencil drawing from my moleskine. The original drawing was from way back in '09, but I still liked it for some reason. I decided to experiment in color a little bit. I don't know if it's successful, but I learned a lot. I really didn't spend more than an hour on this, so I'm not totally bummed. Anyways, let me know what you think and I'd love to hear some constructive criticism!
This is the first draft of the newest version of the cleric character for the RPG module I'm working on. It's still being approved right now, so this is as far as I'm going to take it until I get the go ahead. What do you think?
Last edited by Shadow Stalker; October 2nd, 2011 at 08:41 PM.
I like this last one, the proportion and all is very nice, even tho he is like resting on the cane but the espacial relation between cane, hands and legs is a bit weird,
anyway, about white background, of course it was just a suggestion, follow your own path its best if you feel confortable with it ))
keep on rockin