great updates man! really love that subway scene! that one is quality!!
Thanks for the input guys!
@andy: thanks! not sure how long the subway scene took. the model was built back when I was in school, but I just now got around to using it. The paintover was done randomly in the mornings before work, plus a saturday morning over the course of a week. I use the sketchup version of VRAY to rough in the lighting and, sometimes, to edit materials (rarely). It has a pretty simple light system that just does so much work for you. I hate myself for waiting so long to check it out! Attached below are two images of the next subway scene. Not happy with the composition yet, but it should serve as good example to how I begin these illustrations. Also attached the under-render for a more painterly illustration using a similar process.. which I'm also not happy with yet. Durr
Attached some other junk and a rough idea of what the layout style may be for my portfolio.
Your zombies are very cool. I like how you use this little blue light thingy.=)
http://www.conceptart.org/forums/sho...d.php?t=178855 my sketchbook
Cool concepts, you can express yourself in a nice variety of styles
I like how those layout design came out. Did you use Google SketchUp for them? And those zombie design are very nice. You got a cool style on your stuff!
Keep it up!
Zikes: Do you mean the 2d, cell shaded looking layouts from the Fifth Element project? Those I didn't use SketchUp for. I just laid down a wonky 3 point grid, doodled the basic layout on it, tightened the lines to proper perspective and then used the lasso tool to really block it in tight. I can actually post a process if you want, since I keep everything meticulously organized on separate layers.
I've got a few things on the way, but I've been pretty busy. Big news comin !
Here's an environment done over a couple lunch breaks or so. Experimenting with different ways to use photo texture, imply detail and push atmosphere.
Awesome stuff here lately!
Loving this one, really cool concept. The last landscape thing looks cool as well. The compostion is a little boring though, and the tree in the foreground seems a little saturated given the general atmosphere. I'm probably wrong though, so just keep it up man, really looking forward to seeing more stuff!
lovely concepts, when I see works like this I want to stop studying and start to work serious in my own projects >_< great stuff 5 stars *-*
"What is a cynic? A man who knows the price of everything and the value of nothing." Oscar Wilde
pie: i agree on both counts. it's one of those things where I didn't think the image would go anywhere, but then i kinda started liking it and, well, here we are . i'm thinking about expanding the canvas to the top and right and putting a gigantic, district9 kind of ship back there. try and save the bastard
I think the brute guys are good. Would be cool to see even a third one. And the interior sketchup things are definately nice portfolio additions.
My crit for the enviro is it needs some perspective unless you're not using it for style reasons. Just wondering why the edge of the roof doesn't seem to go to vanishing point. Unless the horizon line is on the same level, but that doesn't seem to be the case taking the cloud on the left side as a clue.
Thanks for the input, guys. CAM, totally correct there. I was building forward without ever really considering perspective. Luckily it wasn't WAY off and kinda worked with the wonkiness of the building in general. I tweaked it a bit in the update below, though it is still a little off.
A few updates. Experimenting with different techniques, hoping to find a better and faster way to do environments. Laying down a perspective grid right away is a major one, it turns out. Big surprise there, huh? Knowing perspective is necessary, but knowing when to chain yourself to it with perfect reference is key heh.
Oh, and a vampire hunter ninja type guy. Or something.
Last edited by sourgasm; December 31st, 2011 at 06:13 PM.
after years of feedback on my overly stylized faces (and everything else), i'm trying to make a concerted effort to move towards a more realistic style. the stuff i do at work is *very* stylized, so it's been an interesting experiment.
reworked old character and a replacement for a crappy old character. both still very WIP mode. feedback much appreciated- especially on the guy!
i get the same impression from the head, but ran into the problem that when i copy it over and stack it to measure, he's only like 7 heads tall even as it is. i'm wondering if the other proportions are off. the pose was taken from ref where the feet were in perspective, but maybe fixing that will fix the head problem too. there's something funky going on
anyway, food for thought. thanks!
Great work Sourgasm "awesome" great creativety through out