AWww yeah the skulls
good Sargent study, I must go find that painting!
Sargent study is tight! How long did you spend on it?
Great values on the footie study and the statue figure, where did you sketch it?
Thanks Koto, means a lot to me colour is very soon should you want to know....
The statue is at the NPG, its at the start of the hall way with all the busts.
So tired today just organising stuff, but here's an update:
Gonna be using 2B for my 2mm mechanical pencil from now on
The theme; politicians, podiums, speeches
A colour study!! It's a Patrick Nagel study, I've liked his work for a couple of years now and I got a really hi-res piece off the net.
The reason I chose this one is the pose, she's standing so I can get figure drawing and colour in one study. The downside with it is I spent around 10 hours on this (I think?). So I need to speed up.
Here's the original http://tminx.files.wordpress.com/2010/03/nagel1.jpg
And heres a little process bit for ya
The next one will be a brown school study of some kind. Possibly Velazquez.
Also some more figure drawing from imagination, the theme is office people.
the Patrick Nagel's study is good, you got the shapes reading well
footie study's looking great as well (reminds me of Michaelangelo's Pieta for some reason )
your recent sketches and figures are looking much more improved- id still say that using some references can be helpful at times to avoid your imagination sketches from having too similar a pose at times, theyre still looking a bit stiff and have that 'idealised anatomy' look
keep up the paintings, looking forward to see some oils and colours soon!
Thank you Brandon, I've used ref for a recent character sketch in Photoshop, just for inspiration to get gesture, not directly copying. Works really well thanks.
Aaaand my first Landscape (ever!) and proper colour study. Took 2 hours ~ I'm kinda pleased with it, but the foreground isn't too great.
And this unoriginal scientist concept from imagination. Switching to photoshop for imaginative gestures from now on due to poor lighting.
notice how you shade the transition between the nose and the eyebrows, the shaded area of the nose doesn't really connect with the eyebrows most of the time, and not in your lighting situation.
also the eyes are too close
Last edited by Vatsel; December 7th, 2010 at 06:16 PM.
Hey thanks for the crit Mark, but I'm having some trouble comprehending the first part of it. The primary light source is coming from her right, so the shadows are located on her left hand side, where there is no (or much weaker) light. Her facial structure is such that the light can't reach the left side of her nose, and is therefore in some shadow. Please do give examples of what you mean though.
But yeah, I agree the eyes are too close >_<
Update tiem. A 2 hour landscape, need to do more, get quicker.
And a style study for this Star Wars comic. I personally think its good, I'm gonna use this style. Yes it is very similar to Patrick Nagels.
Oh yes, is it better with or without the armour?
landscapes! yay! great to see youre having alot of confidence tackling colour
as for the character design, if youre introducing another colour into the pallette, i'd say the armoured version looks better
Latest landscape is ace! Don't worry about speed too much, you'll get faster the more you do.
Armour chick FTW.
I think Vatsel is saying the shadow makes it look like the nose plane goes straight into the forehead, it kinda appears the plane at the top of the nose is missing?
More landscapes on their way. Yes I totally see that adding an extra colour might help with bits of the clothing. I don't want the colour scheme to get too complex though.
Thanks, using this style puts more emotional emphasis on the subject, as in theory it leaves your mind to fill in the bits of detail. Suggestive in a way.
Thanks, but i wanna get fasterrr. I see what you're getting at with the loomis head, but that's also a man. Women (generalising heavily here) have less of a "dip" mid eyebrows. But anyway i dunno why i'm still defending that piece
Finally finished this sculp after 3 goes, stretched over 3 months (took 9 hours?) :/
Thought it'd be good to include the original photo.
Worth every hour you put into that sculp study, progress has been made, oh yes.
Don't know why I didn't check in earlier, scary good progress man, like I mentioned with your sketchbook - lines and shapes have gotten a lot better. The studies at the top are wicked
i would start trying new brushes for the environments, even just studies. nearly everything in a scene like that is a gradient when you have vast open ground and atmospheric perspective, and suggesting forms of the grass in the foreground will also help work in that needed depth
Thanks, here's an update finally
Not as scary as your sketchbook HAHA! But thanks dude
I did experiment with some brushes recently, need to get refined with that. I'll probably reduce the hardness a fair bit in the next landscape.
First this sculpture is at the RA. I didn't bank on the area being so crowded so its gonna stay unfinished:
And this Sororitas I did for someones Dark Heresy character:
Great progress Andy. If could give a crit, I would say your figures looked stretched out. This world has gravity in it, things need to push up from the ground. Perhaps picture a person as a structure. If you can keep this in mind when thinking about how the upper body connects to the lower part at the hips then this may help.
^ Agreed. some of the figures look slightly elongated, it adds to the style, but are not proportionally correct.
You're def improving in great strides, however, I'd like to see more studies from imagination, the values on your imagine drawing show this, so I'd say keep pushing those studies as well
keep posting, it's looking good!
Thanks for the advice mate. I think its a compromise between having a figure rooted to the ground by gravity but also that dynamism of potential movement via gesture. Working from the ground up in a figure might be worth a shot though.
I've always tended to elongate everything I draw, it verges on the stylistic I guess. I'm not sure whether to completely expunge that from my work or not.
Imagination studies will be around. Thanks
Ok finally this damn star fighter for the comic. There are earlier attempts at getting it right from orthographic views but I gave up and made it in sketchup.
And this skeleton from the Hunterian museum, Charles Byrne the Irish giant, 7 ft 7.
great studies! love specially the casts =D who needs schools when you have V&A? =p seems that when you doing characters from imagination you "avoid" using references... dont!!! pose your self, use the same light ( if possible ) that you want your character to be under, etc...
also great work with sketchup!!! that's a fine star fighter
Thanks Call0ps! Not only the V&A but also the British Museum! You'll have to see the Hunterian too at some point.
I've been using reference a lot more now. I used to look at others works here asking myself is that purely from imagination or reference? Now I know its sometimes just a crazy mix of both.
So: Loomis and character study.
god damn man, amazing progress in this sketch book. Great work thus far, looking forward to seeing more
The head study is well done, as are the figure concepts- the poses are looking more naturalistic
good to see your progress both in digitals and in your sketchbooks, i'll say just keep up the consistent quality posts, and hope to see your oil paintings/studies up soon!
Your progression...so awesome. Figures and studies are improving at a geometric rate!