Tried to finish this off before I start something new.
I really appreciate the work in your sketchbook. I've been going through page by page from the beginning...your improvement and creativity are incredibly inspiring.
I have a question about some of your old environments... In post 39 it sounds like you are working textures overtop of photos. I'm very interested in this method (matte painting in general). Any leads on how to start?
MY SKETCHBOOK -- Anatomy and Architecture
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It would seem that you are kind of evoking Dave Rapoza with these newest portraits (not necessarily a bad thing at all).
It's interesting how much texture appears in the folds and flaps of these creature's skin.
Honestly, just keep doing what you're doing and it will surely all fall into place.
Thanks MLB, your best bet to learn something like that is to take a look at SamsonsReapers sketchbook thread on here http://conceptart.org/forums/showthread.php?t=127443 I think pretty much everything I was doing at the time I learnt from watching his vids.
Mat, cheers man, thanks for stopping by.
great creature designs man
my sketchbook- http://conceptart.org/forums/showthr...=235313&page=3
All your recent stuff is looking good, but there's something off about each one.
For example, on the horse it looks like the horse is about to fall over, and the background looks odd against that grey of a horse. The face on Game of Thrones guy looks a bit off too. Like sort of unrealistic compared to the rest of the image. I could say this is stylistic, but then I would have to say that you need to stylize the entire image.
Just keep on going and you'll end up amazing.
Great studies. Your drawing and rendering are both very high level, but I think one thing you could improve, which is especially evident in your non-reffed stuff, is your overall lighting. You're not making much use of hard-edged, cast shadows, and in general your lighting is all fairly soft, which gives it a feeling of being ambient and directionless. The drawings are very well executed and rendered, but some of the lit areas and the shadow areas are muddled together.
I suspect this is a combined byproduct of going straight to the fine rendering before you've fully worked out your lighting, of using mostly small, soft brushes, and of not being fully conscious of your value control. That's pure speculation based on my own struggle with those things, but if you want to look into them, search posts by CA user gregpro and read his paintover tutorials (he only has about 20 posts so they're easy to find). He covers all these things like a master.
Anyway, really fantastic painting overall, and enormous improvement from a year ago.
Those previous two enviros look great