I've been collecting rejection letters like they were SB Dunks. Obviously my work isn't up to par with industry standards. So I thought I would post and ask for some advice on what to work on. Feel free to throw in your two cents.
Your rendering is great, and the paintings and sketchbook pieces on your website are fantastic.
Otherwise, your concepts are kind of... boring? Not necessarily in the characters themselves, but you really have to sell them. The samurai is the better one in that regard. The pattern in the background and the sketches around him really help you get a feel for him.
The only other thing I would suggest is working on faces. Both the face in the tech guy and the archer are weaker than the rest of your work.
no, your rendering is NOT great.
sorry, but the truth is: everything looks flat.
i say move away from shading and color for a bit and study your basics more to refine them. anatomy, perspective, etc. try and find a place where you can do some life drawing.
once you get those basics down better, then move on to lighting to really define things. and then move on to color, and then move on to photoshop.
out of this batch the jeep is the most successful.
keep plugging away man, practice practice practice. you're on the right track, but i think you've just jumped the gun a little. lock the basics down first, then the rest will be so much better.
I have to agree with Complete2. You seem to have a nice feel for color, detail and shapes, but until you get the basics of proportion, anatomy and perspective down, it's all frosting and no cake. Imagination is essential in the concept art business, but basic drawing foundations are even more essential. Trust me, they will hire a guy with great skills and no imagination before they will hire a guy with no skills and a great imagination. Get your skills up and you could go places.
Here are some specifics:
1 - The village seems to have some perspective issues, and the guy with the sickle only has one leg. The snake also looks very short for how thick it is.
2 - The Samurai is a nice concept, but his proportions are off. He has a big body, short arms and a small head, and from the arm on the sketch to the left of him, it looks like you're still struggling with foreshortening.
3 - The jeep is the most successful, but even there, the backend looks a little off. That might just be me.
4 - The breastplate on the Sci-Fi villain looks like it's facing us straight on, while his body is at three quarters. His face also needs some work. More contrast and more specific lighting.
6 - The castle has nice lighting and mood, but I can't tell if we're seeing it through a fish-eye lens or if all the corner towers are built crooked.
6 - The archer has no ass or waist. Also, the peice looks too finished to be a sketch, but not cleaned up enough to be finished, if you know what I mean.
they all pretty much said everything i could say. but i like your environments and the villiain, with his power glove. *thumbs up*
Your colours are all muted, it would be nice to see some variety and bold use of strong colour.
wassermelone: Thanks. I'll spend some time working on faces.
complete2: No need to be sorry, I asked for opinions. I can take a crit.
NathanLong: Thanks for taking the time to to write up a specific crit. I appreciate it. I'll take your points into account. I think many of the issues could be resolved with better prepping on my part.
MaryCarey: I'll experiment with more saturated colors.
You're being told the same thing I was told when I first started posting my work online. I am part of the generation that had photoshop back in High School, so when I moved on to pursuing art professionally, I had a ton of experience with painting techniques, colors, etc. I had been doodling in photoshop with my Wacom tablet the way the "big name" artists of today doodled on the back of homework papers and in notebook margins.
What I did not have was a solid grasp on perspective, anatomy, and lighting. I've gone back now and I've begun to work on these things, and I can promise you that the help has been unbelievable.
Here are a few things I've learned along the way:
1. Forget color for now. Put it out of your head. You are going to get ideas for amazing, fantastic pictures in color; save them. Save the images you want to color for later, and when you have a firm grasp on the basics, you can re-draw them and use them when you start to practice tone and lighting/shading. Then when you feel comfortable moving on to color, you can pull these out again.
2. Get a sketchbook and start working on anatomy, perspective, and life drawing. If you can't participate in a life drawing course or can't find models, pull up google images or gettyimages.com and start searching for models there. Take note of things like muscle tone and perspective. Try poses where the arm is slightly in front or coming out from the body rather than simply stretched out to one side or the other. Try seated poses, laying poses, dancing and action poses. Draw legs, arms, hands, etc separately. Practice everything you possibly can. I have one huge sketchbook I use for this, and I flip through 5 - 1O pages a day just doing anatomy sketches. After a month of doing these sketches, you will go back and look at the sketches from your first day and trust me, you WILL notice an improvement. But do not just draw mindlessly and without thought. Think about the curves as you draw them. What kind of lines help give the look of the arm coming out of the body rather than laying on top of it? What kind of curve does the extended arm have compared to the flexed arm? Think about these things, and after enough drawing, you will have committed them to memory.
3. For perspective on buildings, look up cities and architecture. Once again, gettyimages.com is a great place for this. There are also a lot of basic art books that will teach you about two point, four point, fishbowl, etc perspectives. Try these with simple forms first. Details can come later. work on familiarizing yourself with vanishing points and horizon placement.
4. Once you have mastered the form, you can move on to tones. I recently tried an extremely ambitious picture with dramatic lighting and strong colors, and I was given the advice of going back and redoing the entire thing in greyscale in order to master tones before trying to add in color. You will find it much, much more helpful to work on lighting/shading in greyscale than you will to overwhelm yourself with colors first thing.
I'm working on all of these things, so I am by no means a professional. These are just things I've learned along the way.
Best of luck.