Pondering the practicalities of Zbrush knowledge for Games Industry hopefuls.
As far as I understand the situation (and please feel free to correct);
In the Games Industry, especially smaller studios, concept art positions are usually joined with modeling to one degree or another. And lord help me, my modeling isn't what I'd consider one of my strengths. If it weren't for Zbrush, I would be completely hopeless.
What really worries me (and my mediocre modeling worries me plenty) is that a precursory wandering through Hiring information, Zbrush is mentioned in passing, if at all.
I wonder if it's a mistake to rely on it.
I'm thinking (hoping?)
The aversion lies in Video game models needing to be low/mid-poly to work within the technical constraints of the console. And one of the minor faults of Zbrush is how the push and pull interface makes it deceptively easy to make high-poly meshes. So all I would need to do is brush up on subdivision history/levels and I'm gravy.
But, I don't want to just assume, so here I am, asking.
Is it OK for someone hoping to land a Concept Art gig in the games industry to model in Zbrush?