Your latest CHOW painting is simply beautiful. I absolutely love it.
Malakai SinClair: thanks much Well, I'm not sure how much further I can take the current chow. Running out of time really badly this week. Spending too much time on school work.
thespianmonsalvo: thanks a lot
spent the entire day working on modeling and texturing the tower. It's a key building in the musical RTS game we are making. roughly 2.5k tri's, texture size is 1024x1024, hand-painted diffuse, self illumination, and alpha maps. Haven't gotten around to specular and normal maps yet. concept for this is in my last post.
Last edited by Nightblue; August 20th, 2008 at 11:50 PM.
Hey, good to see you working hard too. That last tower is looking good. That hand painted texture is looking great and I bet it took a while to get all those details down. Since it is for an RTS, i understand why it is very low poly, but at the same time, I wonder if you even need to bother doing normal maps for it? Knowing that it will look small on the game, maybe those won't add that much. Just a thought. But I am liking that concept of "musical" RTS, looking forward to it!
With your Chow pieces, I am liking a lot the last batch. The color scheme and expression on the Icarus one fits it well. With the red Sonja, I agree with the previous comment about how the WIP one look better before the blending. Maybe it is because the big brush strokes add more interest than all the small strokes across. With the last one, I think his arm holding the guy might need some doble checking. I am getting the impression that for that arm length, the arm has to be totally extended and showing more muscle tension. Another suggestion, I can think of, will be to push forward the concept. The monk's hand holding the guy's head is a key element and it will work better if you have make the guy a bit smaller. That way the monk's hand will look even bigger and give that impression that he can actually can crush the guy's skull, just to enhance the mood in the picture. These are just thoughts I can think for now, not all of them can be right, so just take what you think are useful
Maestro Andres: hey, thanks for taking the time to write the comment! Normal map was part of the requirement, although I kind of understand now that if there is normal map I would not have to hand paint highlights and stuff at all... live and learn I suppose! I did enjoy painting the stuff though As for the chows, thanks a lot for the suggestion! I have trouble carrying good things over from wips to finals, possibly because I tend to get more mechanical when i try to take the piece tighter. The blood monk may never get finished because I'm wanting to do more basic studies of both anatomy and colors, but I enjoyed doing it too.
Well... out of the blues our professor announced our special guest, Jason Manley... Imagine my happy shock! He gave us two valuable lectures as well as some much-needed and well-placed tips on my work in terms of colors, as well as explaining some practices they do at the CA school. I realized that I'm not working nearly as hard as I need to.
Tower with normal map - you can't really even see the difference. I didn't realize I was mixing two different approaches for two different-gen games...
Sketches for my MIT character. I got some pointers in character design too, and I'll try to digest and apply them to my characters.
Sketch from life outside of my window, 1 hour. Trying to apply the color pointers I got, and trying to not be muddy. I'll try to get one of these in every day.
i think the tower looks better with the normal map actually. i like the character thumbs
great chars! I feel like the feet are oddly positioned though. More like that!!!
SketchBook Chris Yoakum?
oalexis: Thanks! the lighting might have helped. I did a render with no normal maps in the same lighting and the difference is not that great.
monkeYoakum: Thanks! The feet, well, the are quite the devil. I foresee a lot of standing in front of the mirror in my future.
Marcus shaded, and Jenna with shadows blocked in. Don't think I'll have time to finish shading Jenna today, but hopefully by Monday I'll have 2 full character sheets by some magical means.
cout: Thanks! I need to do more models, but I really want to improve my painting. It's a constant struggle for time...
One-hour studies from yesterday and today. Jenna shaded. A somewhat rushed tower for our team game. The tower is plain and skinny because it has to fit inside the other towers. Coming up: colored Marcus and Jenna, model sheets for them, an altar, and more.
tower looks cool! maybe needs a dash of color somewhere for focus.
i was looking through stock and maybe this would help you for your marcus if you ever need anatomy help:
jenna is looking really good too!
Lookin really good, I love the chars you have working and the rendering. Keep up the great work!
SketchBook Chris Yoakum?
hp: thank you so much for the stock photos! I'm struggling with skintone and these refs are going to help a whole lot!
MonkeYoakum: Thanks! I hope Marcus turns out ok. I'm still trying to figure out how to polish him up without losing too much of the energy in the black and white wip.
derriere: it's the shiny stuff. Mmmm shiny. Thanks for the encouragement!
Saturns Gate: Thanks! The more confident character sketches are possibly products of overdosing on coffee because I'm still trying to get over the fear of characters. Your thread is top notch
spent the day doing 3d stuff but didn't finish anything. will probably finish it tomorrow. Got home from school way too late, but if I skip the one-hour study just once there will be no going back... so here it is!
hey thx for stopping by! really great sketchbook! no crits... are you studying game design??
I'm really impressed by your progress, keep it up!
Kfeeras: thanks! Yep, I'm going to Guildhall at SMU, Texas for art creation for games.
hp: Thanks! I'll eventually get to mood I hope. So far I practically spend the whole hour just trying to get the colors to look right.
Lakka: Thanks! I'll keep practicing, you can count on it
Today: altar, one-hour practice. Still wrestling with Marcus' colors... hopefully I'll find a happy spot soon.
excellent!!!! the only thing that bothers me is how his helmet is straight on (as in extremely horizontal)
i reallllllllllllllllly like the desk reflections too. really nice.
you are getting super duper awesome! the creatures are very nice.
the char sheets look nice but i think that marcus's arms look weird and bendy. jenna's arms also look strange but it has to do with where her over-top thingy goes near her elbow. maybe add a wrinkle there.
oh yeah btw...me and jose wanted to go drawing on mons if you have time to come! hardcore drawing time
hp: Thanks! I'm miles from being super awesome, but I'm doing everything I can to get there someday. I just remembered tomorrow being labor day and all... not sure what's going to happen yet, likely will be crunching homework >_<
one-hour studies. Faces are hard. I need to do more of them. Was working on the room one when a friend called, and by the time I got off the phone the lighting on the ground changed >_< I don't remember what the shadows were like, so I had to make stuff up.
Also trying to re-pose Marcus. Might not end up using this sketch at all.
the right arm on marcus seems a bit short ( our right). i know it's foreshortened but still looks funny somehow.
you still coming over tomorrow? probably after dinner.
StolenSky: Thanks! I'm trying to make my paintings more simple and to the point, but kept getting distracted!
hp: Thanks for the crit! I see it now. I might not make it today because I'm trying to catch up to my master's project schedule. *fears*
Today's stuff: continue trying to repose Marcus, developed the creature more, and tried to paint my face again.
Hi Nightblue! I can't belive I havn't been here before.. with all the dsg's I've seen you doing and the chows, and all the help you've given me in the critique center.
kickass sketchbook. Especially like the 3-d stuff.. I don't know if you've written it further back in this thread but.. what is it? are you studying conceptart or are they concepts for a game? anyhow.. doesn't matter, still really nice stuff
keep it up.
i like your recent creature! quite good. I my self have been practicing drawing animals from a book i bought. Handy little thing gives good pointers on it.
My observational skills may be great but i said nothing about my drawing skills
My Sketchbook - College Years
My Sketchbook - High School
Please comment on my deviant art I need friends T-T
BUY MY SHIRTS PLEASE - They're awesome.
DefiledVisions: Thanks for stopping by I'm studying game art. This sketchbook is kind of a mess of everything, so i can look back and see if I slacked off too much during a certain period. You are very welcome about the comments! I'm trying to pick up something from the way you paint.
ravenslayer: Thanks! I'll keep doing the observation paintings. It's kind of relaxing to just use my right brain when painting.
My57: Thanks a lot! I've always liked drawing animals. I need to pick up an animal anatomy book, but I'll probably focus on humans for now because that's where I need practice the most - and the most obvious when there are mistakes.
quickie EOW sketch, may not work on it further because I have too much to do this week, but I really hope that I can by some kind of miracle.
CHOW wip. I have a clear image in my mind. Just having trouble painting it out.