moar life drawing stuff as promised...
moar life drawing stuff as promised...
nice strokes man, I think everything seems a little stunted proportions wise, you need to stretch the limbs and torsos in a couple. solid handling of form tho, I like the bottom image especially. perhaps try to delineate shadowed areas more clearly.
wookiedabo cheers man - always appreciate getting a crit from you. i think you could have a point about the stunting - its something ill look into at life drawing tonite... tho i have to say that the bloke that models for us does have a very...distinct set of proportions
more stuff now - just some weird doodle that i turned into a more finished illo - all in photochop.
crits are welcome
so.....yeah - i have no idea what this is - just a doodle lead somewhere a bit weird... dont even know if im finished with it yet, but im sick of looking at it so im glad to get rid and move onto something else...
You have very nice life drawings! I like all the different kinds of strokes and techniques you're using to make some of those. I also like the concept stuff, although the presentation of a lot of them could be more interesting if you messed with the values and compositions more. Overall I think you're headed in the right direction, so keep at it!
Jamesy cheers for the crit man - i think you definately have a point...i think ive let values and stuff go a little too much recently in favour of more form...bad move - being rounded is important...
these are just some more studies ive been messing around with inbetween freelancey type stuff
more stuff from life drawing last nite
heres some stuff thats vaguely more interesting i guess...just done in some lunch hours inbetween internets :/
some new stuff, mainly from life drawing last nite (first 2 are 1 min gesture types) apart from the floating head that was from my noggin...
heres a new lunchtime doodle...
nice pencils man, a distinct style emerging. Still seem on occasion a bit short and wide, maybe if you really concentrate on going in the complete opposite direction, ya know, long and slender, perhaps you could reach some sort of balance. I like your rendering tho as always.
wookiedabo cheers for your input man - i really value it! yeah, i agree i need to start looking at making some longer and thinner stuff - its something im going to take on board and hopefully use next week at life drawing...im thinking potentially something shiele-esque mebbes
this is just some doodles i made up
Great stuff. I totally looked at your sketchbook because I just finished the Space Wolf Omnibus.
I ordered the Eisenhorn Omnibus because Abnett is supposed to be really good. I was interested in continuing the Space Wolf series, but I hear it goes downhill after William King stop writing.
I'm a sucker for Warhammer artwork.
jhofferle haha, well spotted man! that is indeed where i got this name from - the secret is out!
last i heard bill king went mental and ran off to eastern europe, tho i think that was a while ago (when he was still called bill king) - sign of a good writer that...
another quickie from lunch
more life drawing from last nite (apart from the rhino...he wasnt there)
...and a couple of doodles
rhino life drawing is definitely something I'd go well out of my way to do... Nice lines man, looking slightly more slender too.
One thing I have noticed is that you seem to have adopted 40k style proportions for allot of your character concepts, I’m not sure if this is intentional but it is the first thing I thought as soon as I looked at your stuff drawn from the imagination.
By 40k style proportions I mean that GW often distorts the proportions of their art to make them look more like their miniatures. If you’ve spent a lot of time looking at their artwork and figures it can skew your inner eye when working from imagination. This is especially true when working on GW inspired stuff. When I worked for them they explained that it creates a strong visual bond between the artwork and the figures. It’s actually the artwork and stories that sell the figures. So in order to make that connection stronger the artists mimic the proportions of their 28mm miniatures to some extent. This is because a 28mm sculpture can only have so much detail and they can’t really sculpt them anatomically correct or they loose their impact, so it has to be sculpted in such a way that it becomes a caricature that draws the eye to the important parts of the figure. This is why they often have big hands, head, feet and weapons. Even now when they have moved away from the excessive over exaggeration that they used to use a decade ago they’re still caricatures.
Anyway hope that makes sense?
Keep up the great work you’ve inspired me to look up life drawing classes in my area.
wookiedabo thanks man - your encouraging words are always....encouraging to me i appreciate it
Hybrid Alpha-11 youve got a good point mate - probably something to do with the 3 years i spent at GW as a graphics guy - too much of an influence i guess...im glad you brought it up tho coz its something i need to move away from also, glad to hear your sorting out some life drawing - it is awesome! :geek:
more stuff, some life drawing and some other bits...
anuvver lunch doodle...
some mo characters
Chaser226 cheers for the crit man! you're definately right - i think all my proportions are a bit squat, heads too big, hands too big....gah, its something i really really really need to focus on more!
jatherip cheers dude, another nice crit...i havent really done many still life studies for a while - if i do some more studies of real objects with different textures (like algenpfleger does) then i think that would definitely help
in the meantime, heres some more concepty stuff:
There's a great flow in your life drawing stuff which i'm seeing less in the digital pics. Though i jsut notice this because it's a problem i'm dealing with myself. I fyou find the trick to it, could you let me know?
walnut damn man, i was hoping someone would tell ME the secret :/ oh well, i guess its just practice (and of course being aware of what to practice) cheers for looking in man
now, more stuff...
guess what this is
v quick little still life while i was on my lunch break (cheers for the idea jatherip)
a new concept and some arms (based on hogarth, but not a copy of hogarth if that makes sense - unlike my previous hogarthian efforts)
hey man, thansk for the post. You are focussing on caracters, and they look great. a tip from me would be that in your traditional stuff you could easily use far more contrast, so more darks! just give a little more depth by darkening some lines (going over the same line more times or pressing harder..) like in post 145 is a good example... btw yur doing great by focusing only on values. another thing, those digi caracters have some sort of armor but look kinda of rubber, if you use far more light values there, it looks a lot more like metal.
Teh Gosu cheers for the crit man - means a lot to me! your points are taken and will be acted upon!
busy week...not much to show, but heres a wee bit of life and some random characters
Some great figures you have in here stry. The first thing that popped out to me was that your heads are very angular. The bone mass in the cheeks in all of your figures are a little strong. This may be because you tend to "outline" all of the facial features, especially the outer part of the face. I would attempt to soften some of those edges out and make the eye guess sometimes where things are supposed to be instead of making everything so clear and pronounced. Keep it up!