meh... since these are all 40 minute poses and i work really fast, i think i just overwork the drawings to the point where they become terribly over-rendered...:/
right on man. Keep going.
wow. How do you do that? Very impressive...
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woooww great disings love the robots exellent work
I love all the little floaty bits and interlocking panels in your designs, they really scream "future" to me and look like they're the product of another few hundred years of style evolution. It'd be great to see what kind of people live in this world you've created.
Its amazing to see the progress that you have made so far. I love the pen sketches and marker work the most.
As far as critique, I would say watch out when adding the thick outline. The sketches would have more depth if you varied lineweight, especially in light and shadow areas.
And I am sure you have heard this but your figure's heads are a bit on the small side.
Keep up the kickass work!
thanks frog! characters... we haven't gotten there yet in the project, but we will. However I can say, these vehicles are for the human side of the project. Then there's the 'alien' side. A Huge project, but it should be incredibly fun. Any critiques or comments most definitely welcome.
Hey danny, I know you know how to think in planes. Think about figure drawing like that. Mass out the shapes of the head. If you haven't read bridgman, I'd give it a whirl. It helped me immensely. I was going to do a paintover, but when I did it I realized that one of your largest problems are the lips/ mouth. It seems like when you get to that area of the face you stop thinking in 3d and switch to 2d mode. Just try focusing on proportions... dot out the sizes of the features and just keep thinking in 3d and you should have no problem at all!
Good luck! (maybe I'll see you in September!)
really like the stuff here, lookin' out to see more of your orginal concepts!!!
hey dsg nice stuff, about the figures, at school they have 5 hour drawing workshops every weekdays for FREE so go to those if you are interested in character design. There are also painting workshops on friday and saturday night. Good stuff,really like your vehicles.
The hips and stomach in this last one look really nice in terms of being volumetric and natural, but I wonder if your skill for coming up with interesting and unusual machines isn't what's holding you back a little in this area: Most of the lines of these figures seem based on sharper, more artificial corners, a lot of which seem improvised from your imagination - Especially in the arms and face of this one. While it's a really cool effect, and gives them a kind of "futurism" feel, a bit like your machines, if you're going for straight-up realism, it might help to try really dull and basic line exercises like tracing photos of different kinds of objects.
Wow good point frog, I see exactly what you mean. It really helps to have a second or third eye help point out my problems. I think what your talking about is really just my 'style' right now for figure drawing, and I have to make less straight lines and hard corners. I'm definitely not used to drawing so big, so that might be part of the proportion problem. I think the only thing that will help me right now is lots and lots of practice, I'll definitely be taking up what Josh said.
These are really nice design, I mean "really" nice. #167 and #169 are my favorite. And nice line art, too.
Those figure drawings look good, and since you've got where your problem is, I think that you'll soon figure it out. Just keep working on it.
great sketchbook. it's always nice to see mechanical designs and figurative drawings in teh same sketchbook...that's really kinda rare.
really dig your helmet designs...the vehicles are also really inspiring and creative...maybe some need s bit more simplification/consistent shapes to look a bit more convincing.
thanks for sharing your stuff......really appreciate it.. *bookmarked*
I agree with Jeff... There's something awful nice about that truck. I feel like being inside of it would be like being in some hi-tech greenhouse. Show us what the inside of its cab would look like, please! Also, use colour an stuff.
It's cute... Like an Elephant Bunny Bubble Truck. Whoah, I think I have my next DSG topic in that one. Wait... Your CA name is "DSG"?!
I shoulda taken the Blue pill, right? This is your sick way of getting into my head with a message, right? Like John Hamilton's grubby, snooping, little face watching me on paper money, right? Peering outta my pocket, waiting for me to make a mistake. But, the way I trick him is to make mistakes all the time... Too many for him to keep track of... Overload him. Make HIM crazy, right? Ya gotta get in through the air ducts... that's what video games teach us.
Huh. Well... Anyway, since you are helping me out with a new topic, I guess I won't freak out.
Everything's calm and steady.
I dunno what your game is, but maybe you're one of the good eggs.
Last edited by William b. Hand; May 29th, 2008 at 03:18 AM.
Been a while since last I was in here, but I totally dig the updates. The Red Caterpillar piece on the previous page is very cool, the scale and all is epic Those lunchdoodles are nice as well.
Figure studies coming along nicely as well, just needs practice (likewise here ).
One quick note, keep an eye on your perspective. In some of your sketches this seems to be a bit twisted, making the shape look different than you intent. Also, in those sideviews up on this page some really dark cast shadows on the vehicles themselves would probably make the 'pop' more. Right now they appear a little flat.