Sketchbook: ShardBook ***UPDATED TODAY*** - Page 4
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Thread: ShardBook ***UPDATED TODAY***

  1. #91
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    im so in looooove with shardana's work its so awesome

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  3. #92
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    Thanks for dropping by my SB! I was amazed at the 'abstract orange picture' I saw earlier in your posts here; until I realised it was part of a much bigger ship!! Excellent details on your work, I wish I had your patience! As well as some 3D modelling skills, but anyhoo.

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  5. #93
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    shardana, thanks for helping me in my SB.

    Your environments are amazing, such vibrant colour. post 66 is fantastic, great atmosphere.

    See you in the next chow & thanks again.

    Here is my Sketchbook. Please have a look if you have time. Thanks.


    http://www.conceptart.org/forums/sho...d.php?t=119105
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  7. #94
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    thanks for the comments everyone!

    been away from activities lately..I realized i get bored of a pic too quickly and never manage to like it enough to polish it to a finished level..so this time i kinda liked what was coming out and forced myself not to abandon it..

    so after locking myself in the lab for weeks i started building..

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  8. #95
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    here's the process and some more extra..

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  10. #96
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    wow, i really like it! you always manage to give a great mood to your images!
    the colors and designs are also wonderfull! Are you gonna do some more character work, or just stick to environments? =)

    ps. i don´t know if this can help in any way but, i had your same problem of getting bored of an image...my problem was that instead of focusing on the process of painting i was already seeing the finished piece, even if i had been painting for like 30mins. This caused me not to think on ways to improve the painting and getting disappointed by the way it looked, and more importanto not really enjoying the time spent painting...now i´m trying to just paint and have fun, and the results come by them-selves....hope this helps in someway, if it doesn´t i´m sorry for spamming in your Sb xD

    complimenti!

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  11. #97
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    Fantastic sketchbook! My favorite is the house in the glass dome on Mars.

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  13. #98
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    I'm with dahami that house rocks!! i want one lol
    keep going this stuff is great!
    ^.^

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  15. #99
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    Wow. Man, you're improving quite fast. Love the steam-punk mech. And I like that close-up on the engine bay of the Deep space ship, I think is more strong than the final result (which is a bit blurry imo).

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  17. #100
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    pepps: thanks for your compliments and advice, its true, painting for the sake of the exercize does make you more patient and lots of times leads to interesting results..
    that piece was actually started just by doodling an eye for practice, when I finished that weird decoration, I mirrored it and tried to think about what sort of thing could have those eyes. and eventually done the rest.
    i dont normally go from "particular to general" as its easy to do something wrong later but sometimes its worth the risk

    as for your question I'll be trying to focus on characters/anatomy altho i know i'll end up doing more environments as a break so..bits of both really, dont wanna stay too confined to one thing only.

    Dahami, Me,Myself & Me again : thanks! that picture seems to be the most appreciated so far..wonders of ca activities!!
    gotta rework that at some point!

    revenebo:
    thanks dude, yeah for the deep ship I realized too late that i wasnt getting right values and it was getting all so hard to shade properly so i gave up in the end

    anyway this is something i did for a friend's band. nothing lasts forever..or so it seems.

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  19. #101
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    shardana the big golden mech is fantastic. I dont think its blurry at all. I like the mystisism (if whats a word) of it. Its great, theres enough detail to explain it, while having room for the viewer to fill in the gaps. I have looked at it for about 6 mins and can carry on. It reads really well.

    Here is my Sketchbook. Please have a look if you have time. Thanks.


    http://www.conceptart.org/forums/sho...d.php?t=119105
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  21. #102
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    Nice sketchbook man! There is some really strong pieces here, expecially on the first page. The "Glasssmal" kick ass!
    Keep posting!

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  23. #103
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    thanks a lot everyone!

    here's some anatomy studies and an old chow sketch i started for "icarus" and never posted..

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  24. #104
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    Surion is offline Just chasin' my dreams Level 6 Gladiator: Provocator
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    nice update man!
    love the anatomy studies, keep it up!

    Help me improve my drawing skills by commenting my sketchbook
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  25. #105
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    some speedies i did yesterday / no refs..
    street piece inspired by sargent! trying to get more of a traditional feel and playing with textures..

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  26. #106
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    more random places..

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    hi mate! you're posting quite nice artworks lately! i expecially like the b&w anatomy sketches and the last 2 speed paintings in first page, cool ones! see ya

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  29. #108
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    the colours are great on that last speedpaint but i think the composition is kinda boring. Its too symmetrical for my taste

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  31. #109
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    I really like this one.

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  33. #110
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    thanks a lot everyone!!

    having fun matching anatomy to a random silhouette without refs..

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  34. #111
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    Wow, those are some nice environments.

    Love the last one too. 5 stars from me.

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  36. #112
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    very cool environment concepts!
    I really like the one on the bottom of the last page.
    and good work on the anatomystudies as well. keep doing these!

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  38. #113
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    this stuff is getting quite fun to make.. dammit about time the frustration for anatomy stopped!!
    it gets much better if you are not too bothered about how right it is and just go for whatever proportions are in place..plus it can lead to very interesting stuff rather than starting from a correct gesture..
    anyway..hope u like.

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  39. #114
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    moar!!

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  40. #115
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    kidult is offline Does this sketch make my ass look fat? Level 12 Gladiator: Laqueatores
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    Cool characters! keep em coming - maybe on the value ones try add more contrast (i have the same problem)

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  42. #116
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    Hi,
    Some anatomycal issue in the last pic you posted, The shoulders seem too big what makes the colar of the shirt strangely drawn, the collar of the coat is a bit 'flat', it lacks volume, and the part of the coat which is moved by the wind is weirdly shaped, and the hat seems to float on the old man's head it doesn't seem connected to the head even with the shadows.
    Concerning colors there is a good mood coming from this pic, colors are wisely chosen, but what strikes is that you took much longer time to work on the face of the man than on the hat and shoes, the difference on details annoys me a bit.
    On the pic with the alien guy like wielding a chain, his left foot got a perspective problem.
    Your environments look good otherwise.
    cu

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  44. #117
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    Hi.
    Nice stuff. I noticed on some your characters the legs seem pretty short.
    Your brushwork is expressive and I find the use of texture mostly appealing but in the last one I think it's a little too much. The pattern on the sky and floor makes it look uniform (or is it chalk brush there?).
    Eh, ok. That's it for now.

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  46. #118
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    hey man, nice stuff here. I like the dude with the tommy gun and stuff, but it seems to me that you are kinda stuck in a comfortzone or whatnot, so i would like to see you get out of that and get into some nitty gritty studies and other things that might be a little harder to do.

    Colours also need work, so you should probably do some excersices, and don't be affraid of doing a bit more rendering. And remember to have fun with it, that is the key to doing it a lot. If it ain't fun then something is wrong!

    Keep at it, keep posting and sharing

    -E

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  48. #119
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    Hihi! I'm loving your works. You have a real gift for seeing the "big picture", 'specially when it comes to these environments, woo-ee! I feel as if you could sure teach me a thing or two about how to make a nice scene. You have a strong grasp on mood and lighting, too, which is are awesome attributes to put to the table. My only suggestion, as meager as it is, is to create more sharp lines in your pieces. Even simply smoothed curved lines would be all right. It's like what kiwigarbage told me-- There's more of a need for you to think about where the next line will be placed, and when you place it, do so with confidence. You rock! Pushpushpush, keep putting out those pretty pictures!

    "The marvels of daily life are exciting; no movie director can arrange the unexpected that you find in the street." - Robert Doisneau

    "I think that each work of art when stripped to its bare bones is essentially a 'connect the dots' picture." - Me

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  50. #120
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    Smile

    Quote Originally Posted by shardana
    thanks a lot everyone!!

    having fun matching anatomy to a random silhouette without refs..
    How are you pushing these guys out so quickly? Make us a step by step process because I would certainly like to know how. On top of this, you may also learn a thing or two that can help this process go quicker. Their isn't a better way to learn other than to teach!

    Lets see some anatomy studies on the legs!

    Insert quote here -> ketch ook


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