About the textures, I have struggled a lot with them. I still don't really feel comfortable with painting texture.
Say, I'm painting a rock. I can get the values right, the shape right, the color right, but the texture always looks haphazard, and I never get the right "kind" of rock I'm trying create. So, maybe I'm just not getting the correct shape or color etc, because if those are correct it should read as a rock without texture right?
well you are creating a painting texture since you start painting something, and it involves shape, values etc.. there´s difference between painting a rock and painting a tree obviously. If we are talking about achieve a good realistic approach, it will depend of our level of accuracy or on how many time we spent looking at nature. If we are looking for a stylization, it´s more difficcult imo cause we will have to find the correct brush to achieve the effect we´re looking for... so i wouldn´t talk about textures like something you add in a later stage, but like something you play since the beginning. Using a photo support would be another story
keep up the good work
Moonrage: Yeah, the contrasty sky was that way in the reference, so I painted it that way without really noticing. Thanks for seeing that!
About the portrait/line clarity, I couldn't agree with you more. I'll try harder!
Ricardo Robles: After reading what you said, I realized that I tend to simplify the shapes so that I can understand them and get them on the page, but never un-simplify them afterwards (if that makes sense). Thus removing the textured appearance-- I think.
And that goes for most objects... not just rocks.
Sorry for the lack of updates, I don't have much to show right now. I'll hopefully have more soon.
I like your work escpiecially the penguins. Might I add I am constructing a penguing FPS game, Check my sketchbook out page 5-7 you will see screenshots of it. and if you want you can work with me? on some of the graphics?
Thought I would throw that out there. Hit me up if you want'
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