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Thread: very low time spent to output ratio

  1. #1
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    very low time spent to output ratio

    Hi all. theses are concept scenes for a project im working on at ADVfilms. not real exciting but i learned a couple things. c&c wecome.

    very low time spent to output ratio


    very low time spent to output ratio
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  3. #2
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    Impressive, just impressive!
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    cool

    That's really nice work sea minus. Tha skyscrapers look really good. Nice job on the lighting too.
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  5. #4
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    Thanks guys.
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  6. #5
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    so is this really for mutineers moon? It looks really good - nice sense of height on the second picture.

    :chug:
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  7. #6
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    amazing work, especially for the first one. makes me think about these crazy projects from architects at the beginning of the twenthiest century.
    on the second, the color is less convincing, probably because each building has its own value. we lose something concerning the global vision of the piece. the buildings far away are very smartly rendered. very nice work

    sparth
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  8. #7
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    The first Piece is stunning, second like sparth says less convincing but still beautiful. If you consider these boring then I cannot wait to see what you findd exciting.
    Its all fun and games until someone loses an eye!
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  9. #8
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    sparth, I not sure exactly what you mean by global vision, sounds like a policital problem. But I think I know what you're getting at. The colors in the second one are strange. Thanks for the words. I'm a fan. Your realms and robos are unique and intriguing.

    incognito, thanks and yes, this is for mutineers moon, although who knows what will become part of the project and what won't.
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  10. #9
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    Indeed impresive work,mate...
    keep posting,please.
    Sjajno!
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  11. #10
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    sea minus,

    man, the first one is just dreamy. Somehow reminds me of the movie Dark City, but I can't point out why. The birds are definatly the best part in the piece, without them, it would have been not so imressive.

    Best
    Marko
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  12. #11
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    wow, the first one at first quick glance could almost be a photo. Then you look a little closer and you notice all the quick detail. Grays can be cool!
    another on the way.

    www.schastudios.com
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  13. #12
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    More you fiend! Your reflections are gorgious!
    BLAST ON YOU!
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  14. #13
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    :)

    Great work!...I'm partial to the first one because the design of the architecture seems more plausible than the 2nd drawing.
    Can't wait to see more
    3B
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