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  1. #301
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    tnx shou i'll try to aplly your tip and see if it works for me

    here is a paint i'm working on in between exams
    Polydrawer's Sketchbook (A mix of all spices)

    The website for our imaginecup game
    http://shiftgame.net/

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    Leslie Van den Broeck
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  3. #302
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  4. #303
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    héhé congratz for the ticket to the final, now I guess you guy's will have to finish the game? but damn Egypt, lucky you
    Enjoy! (on the costs of Microsoft )

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  5. #304
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    great stuff m8 , congrats on the winning and going to cairo thing

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  6. #305
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    tnx guys

    Here's my programming exam project, it's a small painting tool i put together in C++
    Please try it
    (the X button is for symmetry painting and the GUI shows when your on the right side of your window)

    Polydrawer's Sketchbook (A mix of all spices)


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    Leslie Van den Broeck
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  7. #306
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    Wolverine sculpt WIP1
    early blockin fase

    Polydrawer's Sketchbook (A mix of all spices)
    http://img200.imageshack.us/img200/5...verinewip1.png

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    Leslie Van den Broeck
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  8. #307
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    wipshot for today
    Polydrawer's Sketchbook (A mix of all spices)

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    Leslie Van den Broeck
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  9. #308
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    Nice 3d model mate. the lighting is looking great. I love to see a stubby proper wolverine

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  10. #309
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    Great work!

    Nice work!
    I would put some more meat in the back of the nek muscles. They support the wole torso. The lower sides of the thigh look a bit big. And maybe around the spine, collarbone and abdominales u shouldnt go that deep everywhere. Maybe some muscle texture will help.
    Anyway, I should shut up, I 've got work to do myself!
    Great work. Keep it up!

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  11. #310
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    I don't know much about 3D modeling but this stuff looks great Keep it up!

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  12. #311
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    thnx for passin
    jep its mike from LP
    did u stop updating for some reason? :p

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  13. #312
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    tnx for the comments guys, Now that the imaginecup finals are over i have time again to do some more study paint and sculpts

    here's an update on the wolverine sculpt

    Polydrawer's Sketchbook (A mix of all spices)

    Last edited by polydrawer; July 11th, 2009 at 01:01 PM.
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  14. #313
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    good work on this sculpt , at the first shot i thought it's a real one.
    didn't know we could tweak lighting in zbrush

    well, a painting program !!! you're also a programmer , crazy !
    you rocks


    Polydrawer's Sketchbook (A mix of all spices)

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  15. #314
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    Very clean sculpt. Great anatomy . Cool cool ... looking forward to the final

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  16. #315
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    hehe tnx guys !

    here's a paint from ref i just made, it has been a while since i've done one of these :p

    Last edited by polydrawer; July 14th, 2009 at 06:47 PM.
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  17. #316
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    a paint i started working on yesterday

    Polydrawer's Sketchbook (A mix of all spices)

    Last edited by polydrawer; July 17th, 2009 at 07:21 PM.
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    Leslie Van den Broeck
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  18. #317
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    speedpaint , trying to get some mood and scale going on
    Polydrawer's Sketchbook (A mix of all spices)

    and another speedy concept for a L4D mod

    Polydrawer's Sketchbook (A mix of all spices)

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  19. #318
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    Cool stuff man . To add more scale to scene, try to repeat shapes or maybe try to add more depth by using warmer tones in front and colder ones in the background.

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  20. #319
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    tnx for the tips lyno

    wip of a new paint

    Polydrawer's Sketchbook (A mix of all spices)

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    Leslie Van den Broeck
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  21. #320
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    thAt monkey in the background sure want to get laid, lol his expression is very funny. "he is like wtf?"

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  22. #321
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    hehe glad you like him :d

    Polydrawer's Sketchbook (A mix of all spices)

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    Leslie Van den Broeck
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  23. #322
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    paint from ref

    Polydrawer's Sketchbook (A mix of all spices)

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    Leslie Van den Broeck
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  24. #323
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    Nice work! Love the ref painting you did. Would be cool to see you push the gestures of some of your characters a bit more just to give some life/personality. Keep it up!

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  25. #324
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    tnx for the comment jackpot, yeah i totally agree i'm gonna do more gestures and get some dynamics in those characters

    here are some rough faces i did after work today just to keep a bit bussy artwise between learning for school
    Polydrawer's Sketchbook (A mix of all spices)

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  26. #325
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    Polydrawer's Sketchbook (A mix of all spices)

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    Leslie Van den Broeck
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  27. #326
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    That's a sick monster face you did Keep up the updates and do more studies!

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  28. #327
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    Ditto on the orc/goblin portrait. That close background light source helps to create a sense of space and emphasize the translucency of the ears, and the modeling on the head itself is evocative of Dave Rapoza's work with slightly more saturation. I'm not sure if the tinge of purple around the eye is correct in regards to realism, and it definitely stands out - whether for good or ill - from the other shadows by displaying more color variety than the other, more monochromatic shadows. Conversely, it also aids the viewer's eye considerably in focusing upon the subject's eye, so it may be working to your intentions after all. In either case, keep 'em coming!

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  29. #328
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    tnx for the comments guys i'm trying to squeeze some time out in between to get some studies done.

    i looked for a good picture with hardlighting and tried to paint some
    hardedge shadows since i tend to forget those in my non reffed work
    i'm gonna do some more of these and probably some fullbody ones too

    Polydrawer's Sketchbook (A mix of all spices)

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    Leslie Van den Broeck
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  30. #329
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    some sketches i did today

    Polydrawer's Sketchbook (A mix of all spices)
    Polydrawer's Sketchbook (A mix of all spices)
    Polydrawer's Sketchbook (A mix of all spices)

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    My Sketchbook
    Leslie Van den Broeck
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  31. #330
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    wip of a headsculpt
    Polydrawer's Sketchbook (A mix of all spices)

    Last edited by polydrawer; August 16th, 2009 at 02:30 PM.
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    Leslie Van den Broeck
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