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March 1st, 2008 #79
Hide this ad by registering as a memberMarch 6th, 2008 #80
tnx for the tip jens
I doodle to much in my free time, usually things i don't post here but i'll try to do what you say and draw more of the people and things that are around me ^^
I'm following DAE at the moment because it teaches me the things i enjoy doing, but a side effect of that is that i also get courses i don't like doing or I'm not very good at.
I was searching for another school some months back because i wanted to focus more on the drawing aspect but i couldn't really find one here in belgium that really focuses on drawing, usually the drawing aspect is a side course that doesn't get that much attention.
anyway thanks for dropping by and for the useful information
March 9th, 2008 #81
Hi raven, ive already seen ur stuff on DAExp.
U have a cool style of drawing.
But I wonder if it was ment to have the warriors mace floating above his shoulder instead of having it rest on it?
March 9th, 2008 #82
here's the painted version on my warior
graf tnx for the comment and yes it was intended to have it "floating" in the air but i could have made it more realistic looking by making it rest on the shoulder.
but there's more that's off with the anatomy so i'll put more effort in my drawing the next time i have to draw a character
March 9th, 2008 #83
same as with Jens, dunno if I ever posted a comment before or something - too lazy to check mate - anyways, been searching for some DAE'ers around here and stumbled across your sketchbook too - thats some NICE coloring with the aztec warrior mate - looks really authentic tmo - keep up the good stuff and see you tomorrow in class then ^^
March 26th, 2008 #84
Pff even tough it's "vacation" over here for 2 weeks, i dont get much time to draw. Coding sucks up time and highpoly 3d modeling isn't a 5 second job either :p.
Here are a few robot speed"designs" i did for a new assignment for school
Subject: create a non humanoid/non transformer like/animal inspired but it cant be an animal type of robot
I'm going to do a bunch more of these and see were it takes me
the first two are my favorites at the moment so ill maybe make some variations on those too
March 26th, 2008 #85
When your having troubles with perspective just use a basic shape. for example the last one is totally out of perspective. just draw a basic shape for the head and make it more complex along the way.
Also dont ignore joints, joints can give alot of character to a robot, just draw a cilinder to start with for joints.
Play more with the shapes, top heavy, bottom heavy, big bulky or sharp and slik, etc...
I would also suggest to make a ref sheet
Some links that could be helpfull:
Research is really key.
What is gonna be the function of your robot? Believe it or not but that question is gonna make your life alot easier. Form follows function, once you know the purpose of your robot and you do research for that specific purpose it will be alot easier to pump out ideas.
I'm not saying its gonna be easy, but it will be less difficult
The Following User Says Thank You to Jonas Heirwegh For This Useful Post:
March 27th, 2008 #86
oh man i'm loving those anatomy studies! i can see your not afraid to tackle them, so keep at it! i love those stick figure w/ only rib cage and pelvic discs. are those from loomis anatomy books? if not go on ebay and buy loomis's anatomy books!
March 27th, 2008 #87
March 27th, 2008 #88
Tnx for the advice epias
The refsheet is a really good idea and making as we speak ^^
I didn't want to choose a function to early because i tought it would narrow my options down for a design but maybe thats a good thing.
Oh yeah your 100% right on the perspective thing, i tend to trow away the basic rules when painting quick and that is one of the many things i shouldn't be doing.
Maerrick: tnx, they buildup of those stick figures are indeed inspired by the Loomis books. I like them allot because the dont take much time and really define the pose perfectly. I do have to do some more of them and more life drawing in general.
mysteryofalbesila: Tnx, still have allot to learn but i'm working on it
March 27th, 2008 #89
You should ALWAYS have a purpose or function in mind! As a concept designer you want to communicate something, you want to tell a story.
Your design choices are always based on the things you want to communicate or the story behind what you are trying to communicate.
That doesnt mean you have to make it complicated, it can be as simple as I want a military looking mech that has a specific purpose on the battlefield, and your design should reflect that.
Its good sometimes to just doodle random stuff, but for a project it isnt always helpfull.
Anyway just something to think about.
April 11th, 2008 #90
April 19th, 2008 #91