Results 1 to 5 of 5
Thread: Interior Env
August 2nd, 2003 #1
Here is a WIP of an interior env I'm working on. I tried to incorperate some Art Deco themes in the architecture.
The scene is about 26k...not stitched together yet. I have to light the place next, and then texture.
Modeled in Max 5
If anyone sees any glaring problems with either the concept, mesh, even suggestions on how to spice it up please let me know. Thanks a lot.
Hide this ad by registering as a memberAugust 3rd, 2003 #2
holy shit thatís sweet job there man.
I been trying to do arches and a ceiling like that for a while-but I always seem to mess up the geometry but you did a bang up job on keeping it together. how did you do it?
August 3rd, 2003 #3
Thanks for the comments Polycube.
The answer to your question is...lot's of practice
I'm still not that confident at it either...the main room with the domed ceiling took a while for me to get right.
When doing architecture though I would say it's very important to work in your othographic views, if you can draw up a isometric of your planed room and use that on a plane and model from that.
I know thats vauge, but I hope it helps...it's kinda hard to explain.
August 4th, 2003 #4
yeah its a tough one to do ceilings like that. I never touched nurbs but since they do such wonderful curves n such its prob my best bet to get into.
texture it up
August 6th, 2003 #5
I light my interior, as well as the exterior...some minor tweaks but then Im ready to texture....
dont mind the page layout...I had to doll it up for a potential employer.