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Here is a WIP of an interior env I'm working on. I tried to incorperate some Art Deco themes in the architecture.
The scene is about 26k...not stitched together yet. I have to light the place next, and then texture.
Modeled in Max 5
If anyone sees any glaring problems with either the concept, mesh, even suggestions on how to spice it up please let me know. Thanks a lot.
holy shit that’s sweet job there man.
I been trying to do arches and a ceiling like that for a while-but I always seem to mess up the geometry but you did a bang up job on keeping it together. how did you do it?
Thanks for the comments Polycube.
The answer to your question is...lot's of practice
I'm still not that confident at it either...the main room with the domed ceiling took a while for me to get right.
When doing architecture though I would say it's very important to work in your othographic views, if you can draw up a isometric of your planed room and use that on a plane and model from that.
I know thats vauge, but I hope it helps...it's kinda hard to explain.
yeah its a tough one to do ceilings like that. I never touched nurbs but since they do such wonderful curves n such its prob my best bet to get into.
texture it up
I light my interior, as well as the exterior...some minor tweaks but then Im ready to texture....
dont mind the page layout...I had to doll it up for a potential employer.