Join 500,000+ artists on ConceptArt.Org.
Its' free and it takes less than 10 seconds!
Jessibelle - Thanks a lot! Hope that patience lasts but so far I've enjoyed the exercises, I think oils teach a great deal about effective brush strokes because you can't fiddle around too much without getting mud.
Iven - No problem and thanks to you!
Justyna - I wondered for a moment what you meant with diver but when I looked through that page it seemed so obvious. I intended it as a mechanical zombie I guess the tubes make it look like a suit and the look of the steam engine head with a hatch supports that too.
Nye - Thanks for the crit! You're right, the placement of the ship is a bit awkward. I don't think I'll continue the picture though, it just doesn't look like the castle and ships are in harmony. I guess the problem is that I designed the composition without the boats and now they look too obviously added on - it's not the best point of view to describe the action.
Sean - Haha, you bet! Maybe these help me learn to live without it. Thanks for the compliments, Sketchup is handy but a 3d base is pretty chaining and sets a high standard for cleanness (painting loosely over a 3d base feels awkward) so I think I'll try to steer out of using it much.
Here's the stuff from two weeks. I guess I should update more often:
IOW entry from last weekend:
Kicking somerious but as always I see.
Those oil studies look super nice! Are you painting on paper or canvas?
Man those studies...I feel sudden urge to do some oil studies.
Cool IOW entry too. Loving those progress shots.
Values look nice, action looks cool and there's some very nicely placed cartwheel lines to lead viewers eye to focal point.
-I would downplay the value and detail on splashing water. rhe value is so bright that it tends to steal attention from the focal point.
-The guy with the axe looks a bit stiff. Try to exaggerate the figure a bit to get better effect
-You could make it so that the guy with the axe has just given first blow to the tentacle and is taking
the axe back to take another swing. Good enough excuse to put some blood splatter in creating sort of motion lines.
-Edges. Play with them. Keep the focus and sharp edges on focal point and downplay elsewhere.
I did quick and dirty paintover to illustrate few of my points.
Hope this helps a bit.
keep it up and work hard man!
Iven - Thanks! The pic took me over 10 hours and probably nobody would pay for that time for a black and white "storyboard", but I guess the average illustrator/storyboard artist's rates fit between 30 and 70 dollars per hour. On the few freelance gigs I've had, I haven't reached even the lower end of those rates but luckily I'm working full time as a texture artist for the time being.
Ville_S - Thanks for the good paintover! It adds a lot of action to it, I love the blood spatter and rays converging to the center. I also like the blur on the axe guy's arms and good points about edges, I guess I still have a lot to learn about not using the same amount of rendering everywhere. The oil studies are painted on tracing paper, I guess baking paper would've worked as well. I tape the piece on the backside of a piece of hardboard so that accounts for the faint canvas texture.
Last week's sketches:
Yesterday's impatient watercolor mess:
Two movie screenshot studies where I tried to focus on edges:
15-20 min movie screenshot studies. I was thinking putting a time limit would help me focus my effort on the essential things. I think I learned something about brush efficiency at least. The screenshots are from this site.
Your oils are really really really cool ! I've got somes colours and turpentine because I wanted to begin oil paint two weeks ago and I was really terrified to start but seeing how you block the volumes and flow through the form motivate me to start and try thanks ! =D
Last edited by LearningPath; November 11th, 2012 at 06:16 PM.
LearningPath - Thanks! Glad you liked the oil sketches, I still don't have much confidence with the medium but those were good brush stroke exercises, should probably do more of them.
My job ended on Friday for X months so I've had time to draw and paint. Trying to get to deliver newspapers temporarily.
I painted this for EOW with the theme In the Dead of Winter (I dropped the bird from the competition version though). I still need to link the bird to the dark ground on the left somehow.
Screenshot studies from Citizen Kane:
Pencil studies of a Gothic and Romanic church. It's been a while since the last time I used actual drawing paper. I loved being able to tickle faint lines into it so easily, much more control than with copy paper and mistakes are easier to hide.
EDIT: Half an hour study:
Last edited by smuli; November 20th, 2012 at 03:00 PM.
Another watercolor mess, I really need stop rushing these up:
For the last ones in the previous batch and all of the next batch, I used only three colors for each thumbnail, a light one, a dark one and a color between that looked good together (warm and cold contrast and using complementaries help, as does using a really dark shade of the light color or close for the shadows). I slapped them on the thumbnail and defined the shapes using just the three colors I chose and their blends. I like the way these turned out mood wise, even though almost all are rocky environments.
I really love those 15-20 min black & white screenshot studies. I think I will do those too. I like rest of your new screenshot studies too, especially the black and whites. I like how they are rather simple but still full of motion and feeling.
Also your watercolors are cool. You actually sort of inspired me to try some screenshot thingies with watercolors today. God they looked horrible Oh and those thumbnails
Satu - Thanks! I think the great thing about limiting time is how it forces one to do effective brush strokes. Glad if you got inspired, I should do more watercolors too.
Here's a WIP of EOW#200 - Long Journey Ahead (check out the thread, they have great prices). I still have to either refine or revamp the rocks on the foreground and tweak the pose of the mule at least. I used more photo reference than usual for this one.
Edit: Cropped out a bit from the bottom
I'm drooling over those Renaissance church and Hindu temple studies, so damn good.
And those thumbs man. So many cool ideas there. My absolute favourite is on the latter batch, first row on the center.
The mood the values, it all just works brilliantly. Paint it!
So now onto your EOW work, and I'm seriously hesitant to go into this because I fear I will come out as complete asshole.
The detail is amazing, especially on the tower, and I love the fantasy aspect of this painting...but...I see problems.
Biggest of which I think is the composition. Right now my eyes first go to the man and the horse, then I follow the road and loop to the bridge come to the tower, go down and do the loop over again.
The thing is, that's not a long journey. It's a short one and it loops.
There's no real feeling of a vast landscape and epic long arduous journey. The painting is neat enough but doesn't really match the assignment.
Honestly, I think you should scrap this one and try something else. And it really hurts me to say that because I see all the details you have already put into this painting and I know that must have taken some serious time to do, but I also know you can do better. There's plenty of time so there's no reason to rush it. Explore and think it trough.
I was actually sketching ideas for the current EOW challenge and realised something that might be of some use. Show the road but not the destination. The logic behind it is rather simple If you think about it. When you see your destination your journey is almost over, but if you only see the road going to the distance and no end in sight you still have long ways to go.
Ville - Thanks a lot for the C&C, especially the honest critique on the EOW entry, I agree it doesn't fit well with the topic. I guess I couldn't connect the path of the composition with the issue so glad you said it. The bridge being cut off by the tower does look a bit clumsy but I think I'm calling it done now anyway. I started doing new thumbnails with a more vast feel.
Jessibelle - Thanks!
Here's the painting more or less finished:
New thumbnails for the EOW. My favorites are the first one and the one in the center.
Phew! I painted the ground tiles directly in perspective instead of the smart way... of course I could've painted them viewed from above and transformed them into perspective but then the line width would't have been consistent and there would've been too tiny detail in the distance. Also, I think this way I had a better chance of capturing the subtle fish eye perspective I'm trying to get. Took six hours or something, but it was kinda fun.
The tiles made me notice the furthest zombies are way too big.
Here it is very close to being finished. Up to this point, I haven't used reference for the anatomy because I wanted to try what I remember. I'll probably tweak the zombies after checking out my errors. Also, no 3d or photographic textures used, but this sure has taken a while. I did use reference for environment details.
I like it a lot. The details are amazing and the painting style is really smooth and neat.
If I have to point out some small problems, I would say that my eye don't really know what to look at. It keeps spinning around the picture with no particular point to "hang" on. The background lacks some highlights I think.
Secondly, the bodies seem quite "neat" and should have a more dirty look or texture on them.
I don't know if I've made my opinion clear but anyway I hope it can help a bit :p
Keep it up !
I'd like to get your opinion on my drawings !
If you have a few minutes to give, swing by my sketchbook to leave a comment or critique, I would appreciate it immensely
[Orango Inc ©] New Sketchbook !
Orango - Thanks a lot for the good critique! I see what you mean and I'm working on the changes, not sure if I can fix the thing about a lack of clear focal point at this point but I'll fix at least the other two.
The legendary matte painter Albert Whitlock said getting the sky right to be the key to the whole landscape being believable. So does Benedict/Rene Aigner in this excellent video tutorial, and he rocks too so I gotta start taking skies more seriously.
These are 15-30 min sketches from yesterday and today. Reference photos are from here and here
Turned out this wasn't nearly finished last time I posted it... Put a bunch of more hours on it:
Long overdue refinement on the Kraken Attack IOW, taking advantage of Ville's critique and what I learned from the zombie piece:
Some polish on an old EOW (In the Dead of Winter):
I finished this old WIP for my portfolio:
Still life studies of a dry chili leaf and knife set and cognac pipe I got for Christmas:
Cloud studies, reference: http://www.hongkiat.com/blog/40-stun...utiful-clouds/
Here's how far I got with the scientist fellow. I'll leave it for now because it's not turning out interesting enough to finish.
Today was a morning off from delivering newspapers (yesterday was too but I slacked off). Here's what I managed to get together, along with a bunch of new brushes: