I'm trying to be more active with this one so you don't have to look at chunks of 10 pictures in one post (except for this one of course).
A couple of words about myself: I'm 19 years old and study industrial design in The Art Academy in Turku, Finland. I'm hoping to become an illustrator but they don't teach that in my country so industrial design is close enough for the present. I have three years left to earning my degree.
The three first pictures are concept art for a game project called "The Viking Age", the rest are crease practices from mirror.
Last edited by smuli; January 11th, 2010 at 04:42 PM.
hey smuli, this new stuff looks exellent man, figures look much less stiff.
Very good sword concpets (nice work with the color esp).
But most of all, i really like those crease studies.
You're workin' hard man
hope to see more SOON!
in your TVA sketches, poses look a bit "random".Try usign ref from movies or pictures to help you.Apart from this, lines look waaaaaay better than your previous SB ones, every thing is much cleaner, and those cloth studies are paying off.
man you like you vikings almost as much as i like my sterotypical bad guys
Gnoll - I see what you mean. Those figures have no idea what they're doing, they should have some goals or personality or something but I've noticed I'm very bad at making those up. Taking reference from movies sounds interesting. It could be hard because I don't have a TV but I'll keep it in mind. Thanks!
Zoroko - Thank you! I have to give Vikings credit for those beautiful hilt designs though. They were pretty much 100% referenced from findings.
cool stuff man, the enviros look pretty good!
You should push them further sometimes...they have your distinctive "pastel" like style, with flat colors...i think it would be a cool exercse to push 'em further in details, giving the different materials more depth and texture to show the materials...so try cloud-trees-water, to push 'em to the next level, because the basics are really solid imho...you could even use photographic textures and kick'em in on a layer set on "soft light" or "overlay", then usign the "transorm" tool to make 'em fit right, and erasing what you don't need...and there is no "cheating" in art, experimentation can only help!
the last guys look good, i like the pose in no2 and 3...did you use any reference? remember that since you're working with color, skintones are heavily affected by the surrounding enviroment
but i'm really not the best person to help with color and such, but i try
I'm pretty late again but thanks for the valuable advice Gnoll! I don't like the pastel-like style on the PS work either. I've been unenthusiastic in using a lot of my time finding suitable textures and thinking about layers. Your transform tip was something new to me though (I've so far been just resizing the texture on the brush to give an appearance of perspective, hehe) and I'm sure will help.
It's good someone's been kicking me to using Photoshop better; my own solution tends to be using traditional medium for work I want textures to have their effect on. I'm planning on buying a new, A4 sized Wacom which would mean lots of experiments but I'll try to get up and finally get over this queen bitch of problems anyway.
I've been doing a lot of project CA recently and a couple of oil paintings are under work as well. The paintings are still at early stage so here's the only personal work from the past six weeks worth posting... Lo and behold, I've actually given some thought to the poses at least.
I bought an A4 size Intuos 3. No surprises, works like a dream and removes the headaches the small size of my old Graphire caused. Now I'll just have to practice hard and make myself worthy of owning this thing.
Here's a few of the first doodles with it. I'll have to build up a texture library of own photos but there's some minor experimenting with them visible already.