Here is a 60 minute sketch from CGS Daily Sketch. I like how the concept and values turned out. I don't like how horrible the terran looks. My reference was watching the Starcraft 2 trailer, and looking at how they assembled the dude Some areas the texture strokes just destroyed the forms.
Painted in PS CS2 w/Wacom Intuos 2.
OLDER SELF EDIT: Yeah and it just looks like CRAP!
Last edited by Earendil; November 24th, 2007 at 06:51 AM.
lol man i remember doing those shape shadings in grade 9...smuuuuuuuuudge....and then the teacher told us not to n we were like...f-u haha. i like the starcraft...i can't draw landscapes very well so respec7
So, I just started Riven Phoenix's series on drawing the human figure. "The Structure of Man". Someone complained that it was too technical, but I'm loving it so far.
I've always had trouble with proportions, so I've usually avoided drawing people because they look so disfigured when I draw them. However, using math, ratios, and "constructions" from this program, I'm already seeing a huge difference.
What's going to make this even better is this Gottfried Bammes "Artist's Guide to Human Anatomy". MMmm, tasty!
So here's the latest batch! Er...the last one I got kind of lazy. I think it's evident I can't render hair very quickly.
Hey You're right to start with studying anatomy. Understanding the aforementioned ratios and the construction of the human body will greatly improve your drawings. It's one thing to just copy shapes, but as alot of other people have said you should aim to understand what it is that you're drawing.
Try to thing in 3D shapes instead of 2D. For example- when trying to draw a skull or a face don't start with a flat oval, but think of a 3D ovoid shape. Imagine spheres instead of circles and cubes instead of squares. Then try to understand how the lines wrap around their surface. So don't just draw straight lines like you did with the collar on your last drawing but think how they wrap around the object you're drawing them on. Think of the neck as a cylinder and of the collar as a section of that cylinder, not just a 2D rectangle shape.
Another update with the next few lessons...I not going further until I fully understand these constructions. Also, while it's fun to go further from construction and actually try and add skin/muscle, anatomy knowledge helps.
And a 1 hour study...Using...more than one pencil! HB and 6B soft! We're moving up in the world!
This jug was a challenge! Soft edges made it hard for me perspectively...It was lit during sunset, had a neutral grey tone, and it was plastic, which made the definition of the forms tricky, and surface lighting was crazy. So many subtle indentations etc because the whole thing is soft-edged, and lit on both sides by a primary source (sunset), and secondary reflection from the porch and house.
That being said, I've never been more relaxed in my life! I was so into it, both my legs fell asleep and I nearly died when the blood flow returned.
In short: This is fun!
EDIT: That ground shadow was added after the fact, and ...blech.
Last edited by Earendil; June 19th, 2007 at 03:26 AM.