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This is my 1st post in a while, lemme have it!
the first thing I noticed was how ripped she is, which either means she's starved or she's so strong it's gross. Maybe smooth her skin a bit and make her look more sleek for a more feminine appearance.
good point man, thanks!
As the owner of a pair of norks myself (despite the gender implication of my username), I'd say her cleavage is a little too high. So are her ears - the top of your ears are in line with your eyes, and the bottoms in line with your nostrils. (By the top and bottom of the ears I mean where they connect to the head; not the top and bottom tips of the earlobes.)
Her arms might need some attention -- they're awfully skinny -- whether she's supposed to be all muscle-bound or not; there should either be more muscle or more fat...
Shading isn't alway a must, but it helps. It's not only to add depth, but foremostly to add suggestion. If you want to show she works out and has a fitness like body type use the power off suggestion to 'create' and 'tone' those muscled areas. Else only use cast-shades to add depth. That will render any kind of surface as 'smooth' and uniform.
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Thanks all! I'm gonna redo her and keep posting the new renders.
these are all great comments. i'm going to say be careful on the face. the rule is that the more lines you add to a female face, the other she's going to look. its nice to know that the lines are there, it shows that you know your way around a face and all, but it makes your model look much older than you might want her to be.
i like the shape of her eyebrows but i wonder if they'd look nicer if they were smaller and more feminine. look at photos of any woman in the media today to see what i'm talking about.
it might help to look at pictures of noses and lips on women, your drawings features look very masculine, like you don't draw women often. just do a few sketches to practice before hand on the general shape of both of those and it'll show in your work.
hope this helps, can't wait to see the newer versions.