Step 2: Making the light source clear and the area.
I want it to be a bright summer day. While the girl is coming into an old style flower shop. The light is coming from behind, and some 2nd lightsource from the upper left side, maybe a window that we cant see.
A step further: Testing with colors and some details.
And I removed the 2nd light source... but compared to the 2nd pic... I am not sure if this was a good idea...
Last edited by Vaejoun; February 16th, 2010 at 03:32 PM.
sehr schöne sachen in farbe,was menschen angeht,mir fehlt etwas aktion
gestik muss eindeutig an die aussagen des bildes angepasst werden,oder au nichtprobier aus bissel mehr gefühl reinzubringen.
sketches au gut
After I looked at the picture from yesterday again, I realized, that the moon was taking away way too much attention, so I removed it ans started to work out the pic. After a lot of value and hue adjustment and tweaking this came out.
It was fun to do, I had the idea for this piece in my head for a while, so its nice to see it finnished (for now)
I try to give a rough translation of the rhyme:
One stands in the forest, silent and mute
He wears a purple-red coat
Say who might that one be
that stands there in the woods alone
in his purple red coat
The rhyme goes one and the result ist that its a fly agaric, but I think its way more creepy if there would be a small person, standing all alone in the woods. The rhyme doesnt say that its a human ;P
Last edited by Vaejoun; February 19th, 2010 at 03:58 AM.
Nice sketchbook here! I love the traditional sketches, though the digital ones suffer from some issues. I'd say that you overdo, overrender them in many cases.
Like in that dino picure in post #37. You said you aimed for a realistic look, but the image is really unbalanced in many ways. The background is'nt detailed enough to be believable and the lighting is inconsistent - you painted that dino in the background with the most intense color so it competes with the other dino's head which supposed to be the focus of the pic. too much blur, too few defined solid contours everywhere.
That portrait in #40 looks cool. It has a nice dynamic spontaneous look, the color scheme also works - maybe some more cool colors in the shaded areas could have made it look even better.
almost all your pencils look nice and well developed - like those bird skethces in #55, but again, that blackdolphin in #61 is nothing but a blurry mess. The texturework you applied later (in #63) is pretty good but it doesn't save the pic from being boring.
Again: The pencils in #64 are really awesome, lots of dynamism and energy (except from that old guy - but I hope he looks this way on purpose). The wolves in #66 are even more cool. But that vampire guy in #73... I'm sure you see that the face is distorted in all three renderings. And again: those overdone smoothing and blur.
Long story short: I'd say you have to force yourself to loosen up in you digitals. You have already developed a great sense to catch important details - it can clearly be seen on your pencils. But you're kinda obsessed with deatil and while rendering every single feather on a bird's chest you tend to forget about the big picture. Those thumbnails in #68 are nice. Don't stop doing them.Those gil sketches in #70 and #71 also look really promising. I'd say you should do some experiments with this approach. Rendering the general figure, the large masses first and then adding detail very carefully. And by carefully I mean as little as you can. Sometimes a simple flat surface works better than the most tricky gradient. And also sometimes you can express more with a single stroke of a brush then with hours of detailwork.
Check the gallery of zhuzhu to see how totally loose pictures can look interesting and cool (even photorealistic).
And post more often! I'm sure you have drawn more in the last 3 years.