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  1. #1
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    recently works (inclued studio works)

    our project is going to be close testing, ~~~~~~~~
    update some of the studio's works.hope you will like it.

    Last edited by naughtyboy; April 26th, 2007 at 05:01 AM.
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  3. #2
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    final touch~~~~~~~~~~~~
    recently works (inclued studio works)

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  4. #3
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    here is sketch and front view study~~~~~~~~~~~
    recently works (inclued studio works)
    and some new works update~~
    recently works (inclued studio works)
    details~~~~~~
    recently works (inclued studio works)
    recently works (inclued studio works)
    recently works (inclued studio works)
    recently works (inclued studio works)

    Last edited by naughtyboy; April 26th, 2007 at 05:04 AM.
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  5. #4
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    Cool as!

    Nice to see your sketch too, great form, nice detail, well done that man

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  6. #5
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    holy crap.. that weapon is serious.. design looks great to me.. hope you had luck with those guys...

    Mainloop- man i must be dyslexic.. cuz i thought you asked how many people are on lsd

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  7. #6
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    Wow! Good work

    New Sketchbook

    Old Sketchbook



    "I have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enough; we must do." -Leonardo Da Vinci
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  8. #7
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    I am amazed by your design and work as well. Kinda reminds me to the Zone of the Enders mech designs, but these are way better. Nice details on those.

    SKETCHBOOK SUPPORTGROUP #48
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    "The aim of figure drawing is never to copy the model but to analyze it." - sfa
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  9. #8
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    geeze. that's great. That's a real attention catcher.

    -Loren

    * Help a CA artist! Visit the Constructive Critique section! *


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  10. #9
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    Awesome, , like the design reminds me of zone of the enders too but more wicked

    ...it's arms doesnt seems to have the same scale though...

    Id like to do that in zbrush

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  11. #10
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    she's like a thistle, or a small, thorny flower


    very very cool

    Look, you know what I mean. You take a bunch of people who don’t seem any different from you or me, but when you add them all together you get this sort of huge raving maniac with national borders and an anthem.
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  12. #11
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    wow very nice work here, you win!

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  13. #12
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    its beautiful! the design of the robot? and his weapon is amazing.

    Grab your pencil, grab your dream!
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  14. #13
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    Wow, excellent stuff, both of them! How long did these pieces take you?

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  15. #14
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    These are really great, I agree with the Z.O.E but more awesome comments. I'd like to see more work from you

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  16. #15
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    Gosh! Hope one day I'm able to make things like these!

    Congrats!

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  17. #16
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    Very very very nice work !!!!!
    LOVE the second piece

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  18. #17
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    awesome! though I dont understand the gray bands at the bottom of those drawings, they just distract from the beautiful drawings..

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  19. #18
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    thanks for everyone,i agree with it is not seem like a whole thing,and it got some scale and perspective problems,just because there is alot of things i want to describe,at last it confused me.
    maybe i should clean my thoughts and fix it after while.

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  20. #19
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    oh

    wow~~~I like it very much.gaga~~~goooooood work~

    gaogao's works!HOHO!
    MY MSN:huoyanhus@hotmail.com
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  21. #20
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    You have some serious skills, my friend.
    But i'm getting too confused by the mess of the highlights and random shapes.
    I like it much better in the state of drawing where shapes read clearly.
    But don't listen to me, this is great.
    Stars from me.

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  22. #21
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    Excellence!
    I dig the head of the robot character,

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  23. #22
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    BAM!
    lovely!

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  24. #23
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    I really like the last work. Her hairs are beautiful. I like so much the colors and the chinese mood.

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  25. #24
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    That is an incredible style.

    Beautiful!

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  26. #25
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    Really, really nice... like the works alot

    Kyph
    Concept Artist and 3D Modeler
    Icarus Studios

    "I became insane... with intervals of horrible sanity."
    --Edgar Allan Poe
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  27. #26
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    im not digging the first design too much. mainly cause a lot of the parts seem to serve no purpose or function and would hinder a lot of the characters movement. the gun seems exessively large and would also hinder mobility.

    your rendering is pretty good, no doubt about that, but you just have to much going on in there. why would a gun need fins? why are there spikes on the the armor. when thinking about design, dont design on looks without thinking of purpose. check out some midevil and ancient armor books. check out that even tho they designed cool looking armor, its purpose was to defend the wearer, either by stopping / deflecting melee or projectile attacker , or by confusing the attacker with larger brightly colored armor pieces or making the attacker think areas of the body are vulnerable when they are infact heavily armored (such as some samurai chest plates that are molded to look like a bare human chest and laquered a flesh color.

    think of this. when in battle, you should have the bare necessities. everything should have a purpose. you dont want to be caught without something you need, and to have to carry around something you dont. everything you put into a design should have a purpose. if you have a belt with a lot of pockets what are in the pockets. why would that character need the contents of those pockets to survive. even though you may not have to draw the contents, make sure your not putting something into the design that is unnecessary just to make it "look cool"

    anyways i hope this helps

    -=[ Sinister Six Sketch Group ]=-
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  28. #27
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    it is of note that to pass a test, it should be turned in on time.



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    also not fond of the first design.
    Don't get me wrong, you have good painting skills.
    But your suffering with design decisions (as the coro would say),
    and most importantly, I see a lot of perspective issues.

    Running out of time as i'm late to work,
    but i'll be sure to critique once I get back.
    Cheers!

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  30. #29
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    Quote Originally Posted by |NTeRN View Post
    im not digging the first design too much. mainly cause a lot of the parts seem to serve no purpose or function and would hinder a lot of the characters movement. the gun seems exessively large and would also hinder mobility.

    your rendering is pretty good, no doubt about that, but you just have to much going on in there. why would a gun need fins? why are there spikes on the the armor. when thinking about design, dont design on looks without thinking of purpose. check out some midevil and ancient armor books. check out that even tho they designed cool looking armor, its purpose was to defend the wearer, either by stopping / deflecting melee or projectile attacker , or by confusing the attacker with larger brightly colored armor pieces or making the attacker think areas of the body are vulnerable when they are infact heavily armored (such as some samurai chest plates that are molded to look like a bare human chest and laquered a flesh color.

    think of this. when in battle, you should have the bare necessities. everything should have a purpose. you dont want to be caught without something you need, and to have to carry around something you dont. everything you put into a design should have a purpose. if you have a belt with a lot of pockets what are in the pockets. why would that character need the contents of those pockets to survive. even though you may not have to draw the contents, make sure your not putting something into the design that is unnecessary just to make it "look cool"

    anyways i hope this helps
    I gonna have to respectfully disagree here. I'm no professional, but when designing for games, I don't think it matters if some things serve a purpose or not. Why would a gun need fins? ...doesn't matter. Point is, if it looks cool and it fits into the world that it's being designed for I think anything goes...don't restrict yourself. I think there are some really great designs that have things about them that aren't necessary, just for the sake of the design or the look. Designing something for a game is different than deciding what you're going to wear on a hiking trip. Also, a design choice like an overly big gun wouldn't hinder a characters mobility if that character is a robot, or super human, or is placed in a fantasy or science fiction world...doesn't matter, in context it can work and the developers can make anything fast anyways

    N & B

    ~Sketches
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  31. #30
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    Quote Originally Posted by |NTeRN View Post
    im not digging the first design too much. mainly cause a lot of the parts seem to serve no purpose or function and would hinder a lot of the characters movement. the gun seems exessively large and would also hinder mobility.

    your rendering is pretty good, no doubt about that, but you just have to much going on in there. why would a gun need fins? why are there spikes on the the armor. when thinking about design, dont design on looks without thinking of purpose. check out some midevil and ancient armor books. check out that even tho they designed cool looking armor, its purpose was to defend the wearer, either by stopping / deflecting melee or projectile attacker , or by confusing the attacker with larger brightly colored armor pieces or making the attacker think areas of the body are vulnerable when they are infact heavily armored (such as some samurai chest plates that are molded to look like a bare human chest and laquered a flesh color.

    think of this. when in battle, you should have the bare necessities. everything should have a purpose. you dont want to be caught without something you need, and to have to carry around something you dont. everything you put into a design should have a purpose. if you have a belt with a lot of pockets what are in the pockets. why would that character need the contents of those pockets to survive. even though you may not have to draw the contents, make sure your not putting something into the design that is unnecessary just to make it "look cool"

    anyways i hope this helps
    Im going to have to agree with both sides. I think you should always put "what is necessary" on a character, but also going out a little bit on something, and add yourself into the image isn't such a terrible idea. Why does every sci fi character in videogames have to glow now? Just because developers now know how to use bloom, every character has to have a glowing light on him? No, but it looks cool. You think every Joe Schmoe out there is going to play a game and go "Whoa whoa whoa! Wait....Sam Fisher's googles glow green!? This is bs!" No...probably about 75% of them don't give a crap, thing is..he looks like a badass just because.

    Now I do agree that you shouldn't go overboard with it...but also adding your own creative stretch to it, I think is perfectly fine. You do give some great points though.

    Anyways, enough blabbering in this artist's thread, great job man, keep up the stellar work.

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