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our project is going to be close testing, ~~~~~~~~
update some of the studio's works.hope you will like it.
Last edited by naughtyboy; April 26th, 2007 at 05:01 AM.
here is sketch and front view study~~~~~~~~~~~
and some new works update~~
Last edited by naughtyboy; April 26th, 2007 at 05:04 AM.
Nice to see your sketch too, great form, nice detail, well done that man
holy crap.. that weapon is serious.. design looks great to me.. hope you had luck with those guys...
Mainloop- man i must be dyslexic.. cuz i thought you asked how many people are on lsd
I am amazed by your design and work as well. Kinda reminds me to the Zone of the Enders mech designs, but these are way better. Nice details on those.
geeze. that's great. That's a real attention catcher.
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Awesome, , like the design reminds me of zone of the enders too but more wicked
...it's arms doesnt seems to have the same scale though...
Id like to do that in zbrush
she's like a thistle, or a small, thorny flower
very very cool
Look, you know what I mean. You take a bunch of people who don’t seem any different from you or me, but when you add them all together you get this sort of huge raving maniac with national borders and an anthem.
Very very very nice work !!!!!
LOVE the second piece
awesome! though I dont understand the gray bands at the bottom of those drawings, they just distract from the beautiful drawings..
thanks for everyone,i agree with it is not seem like a whole thing,and it got some scale and perspective problems,just because there is alot of things i want to describe,at last it confused me.
maybe i should clean my thoughts and fix it after while.
wow~~~I like it very much.gaga~~~goooooood work~
I dig the head of the robot character,
Really, really nice... like the works alot
Concept Artist and 3D Modeler
"I became insane... with intervals of horrible sanity."
--Edgar Allan Poe
im not digging the first design too much. mainly cause a lot of the parts seem to serve no purpose or function and would hinder a lot of the characters movement. the gun seems exessively large and would also hinder mobility.
your rendering is pretty good, no doubt about that, but you just have to much going on in there. why would a gun need fins? why are there spikes on the the armor. when thinking about design, dont design on looks without thinking of purpose. check out some midevil and ancient armor books. check out that even tho they designed cool looking armor, its purpose was to defend the wearer, either by stopping / deflecting melee or projectile attacker , or by confusing the attacker with larger brightly colored armor pieces or making the attacker think areas of the body are vulnerable when they are infact heavily armored (such as some samurai chest plates that are molded to look like a bare human chest and laquered a flesh color.
think of this. when in battle, you should have the bare necessities. everything should have a purpose. you dont want to be caught without something you need, and to have to carry around something you dont. everything you put into a design should have a purpose. if you have a belt with a lot of pockets what are in the pockets. why would that character need the contents of those pockets to survive. even though you may not have to draw the contents, make sure your not putting something into the design that is unnecessary just to make it "look cool"
anyways i hope this helps
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also not fond of the first design.
Don't get me wrong, you have good painting skills.
But your suffering with design decisions (as the coro would say),
and most importantly, I see a lot of perspective issues.
Running out of time as i'm late to work,
but i'll be sure to critique once I get back.
N & B
Now I do agree that you shouldn't go overboard with it...but also adding your own creative stretch to it, I think is perfectly fine. You do give some great points though.
Anyways, enough blabbering in this artist's thread, great job man, keep up the stellar work.
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