EOW#51 The Sacred Grove of the Machinae POLL (really!)

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  • Prepsage

    1 1.25%
  • Einen

    6 7.50%
  • Flashrabbit

    1 1.25%
  • Chaosrocks

    0 0%
  • Yoitisi

    0 0%
  • ATAnderson

    32 40.00%
  • Masque

    7 8.75%
  • Sozo

    2 2.50%
  • Edujante

    0 0%
  • Theo

    4 5.00%
  • HungerArtisit

    18 22.50%
  • Vantrum

    6 7.50%
  • Noserialrainly

    0 0%
  • Moai

    1 1.25%
  • R13

    0 0%
  • Flip McGee

    0 0%
  • Beelow

    1 1.25%
  • ArtZealot

    1 1.25%
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  1. #1
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    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    EOW#51 The Sacred Grove of the Machinae
    thanks to Slash for the topic


    The winner of the EOW#50 The Architects house was yANimator! congratulations


    For this Challenge we Had 20 images started 18 going to poll. There were some incredibly promising starts that unfortunately didn't get finished. If it said WIP on it or was obviosly unfinished I din't take it to poll.. and if there was no description I didn't take it to poll. I specifically stated, several times, description required!

    New Round IS ON!
    EOW #52 Castle Chariot


    Eow 51 The Sacred Grove of the Machinae

    Prepsage

    EOW#51 The Sacred Grove of the Machinae POLL (really!)


    Concept: In the distant future, when man no longer exists, his creations live on. Through periods of purging what was deemed "unnecessary information," the memories of man were forever lost. This lone robot, charting a breakage in a remote sector, finds the remains of an ancient civilization long forgotten. A strange string of code floods its memory.... (To be continued)

    Einen

    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    Masmo Galactic disappeared as suddenly as he had arrived, but the memory of him was forever cherished on the planet of the little tin-men. In a sacred grove the divine robot's statue was risen, echoing his words: "Hey, let's order pizza for breakfast!"

    Flashrabbit

    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    Ages ago, these giant robots roamed free on our planet.
    Nobody knows why they were built, or by whom.

    Light streamed down upon us from the sky.
    Big glowing eyes that were visable from between the clouds.

    Sometimes at night, one would mistake the eyes for stars.
    Many sailers went off course and shipwrecked or worse.

    That was all a very long time ago...
    Now with their heads just poking up from the ground, they serve as
    ceremonial burial ground for the few of us that survived.

    Along several levels like an labyrinth stretching 50 floors down into the soil.
    A rythmic buzzing noise from old electronic parts and vague drips from the water running down the passways.
    The only sounds in a surreal charcoal black surrounding that's audible.

    A sleeping place filled with corpses.

    Chaosrocks
    The Sacred Grove of the Machinae
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    When the holy anaccronists took over the government the first thing the father/preacher/prophets did was destroy all the machines. These unholy abominations were strung up in trees as a tribute to the Holy Anacron. After many decades these hanging gardens of Machines became shrines and pilgrims came to worship at the martyrs feet and hear the wisdom of Oracles that still issued from these tormented electronic brains

    Yoitisi

    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    Sacred Grove of the Machinae

    Once in their lifecycle, all androids and robot of any sort return to their place of 'birth', the factory. The reason why is not known, even when an android is built without a self-operating brain or self-conscious it will do this. Scientists have so far been unable to provided an answer, but it is commonly believed that it has something to do with the robots having some sort of religion. Therefore, android production plants have gotten the name 'sacred grove' after old human religious customs. This production plant, owned by the Sirius Cybernatic Corp. is even mockingly build to resemble trees.

    ATAnderson
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    I knew they had noticed me a while back but they were remaining passive for the time being, besides which I had come too far to care. All these years of searching, all this time, I was here.... no program could have been written to create this, it couldn't be the work of a machine, but it was. There was no other explanation, all the myths, all the fokelore; eliminated, forever.

    Masque
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    The journey is long and trying, but all Nanoans must make this pilgrimage once in their alotted term. Across the Oxide Desert, to the GaAs Grove, wherein stands the Arc of the Eternal Flame, our holiest of holies, everbright symbol of the universal motive force. All praise the Lektraan!

    Sozo
    EOW#51 The Sacred Grove of the Machinae POLL (really!)
    The Sacred Grove of the Machinae is a mysterious collection of mechanical pillars spread about the southwest region of the Yulo Desert. Discovered by The Order of the Desert Tribesman, the grove is a physical testament to the unknown forces that inhabit the universe. Nobody knows who created the mechanical pillars or what their purpose is, but to the Desert Tribe it is a precious relic which they have guarded for more than three centuries.

    Edujante
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    Robots around the world peregrinnated to the woody "key" allen creep. It was the first robot to do existencialism movies. Some robots apreciated so hard how usefull was watch allen movies, they learn how to feel, how to be depress, how much to pay to a robot prostitute...etc...

    Theo
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    As the full moon rose once again over the wood of Orr, the priests looked to the north... and knew it was time for another sacrifice. The machinae demanded offerings. But this months booty was a fine prize! It was a solid core of hicorian alloys found during recent excavations.

    The spirits of the grove would be satisfied for sure!

    Hunger Artist
    EOW#51 The Sacred Grove of the Machinae POLL (really!)
    a lone angel watches over the gear graves. The hallowed ground of the final battle against the machines

    Vantrum
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    The Sacred Grove of the Machines --

    The forest had grown old and the trees tapped dry. A once sacred grove to the machines is now just a fossil from a forgotten time.

    Noserialtrainnly

    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    When we first arrived on the planet the Machinae were one of the first wonders we came across. My crew and I originally believed they were animals of some kind, but on closer inspection their crystalline structure seemed to show that they had in fact been created, they were machines. 14 days in from our arrival the Machinae disappeared east. I sent a group to follow them and they reported that from all over the planet the Machines had gathered in an area of dense vegetation for some unknown purpose. After a single day they returned to their original locations. This occcurance continued throughout the following months and we discovered little of their motives and aims. Whether they were waiting for their masters to return after thousands of years, or a derangement in their programming had caused their behaviour, we did not know.


    Moai
    EOW#51 The Sacred Grove of the Machinae POLL (really!)
    Description:
    It had been three days since Nezzax had entered the Grove. Three wandering, confounding days. At first, Nezzax was taken aback by the uneven surfaces of the grove, baffled by its irregular textures and inconsistent noises, almost offended by its overt lack of order and designed ease of use. Temperature and humidity shifted constantly, requiring near constant recalibrations of inner metabolisms. What, he wondered, was so sacred about this place? It, more clearly than anything he had ever experienced, explained the necessity of The Change. How could anything have ever been accomplished in such a world as this? There were no set schedules, no regulations, no stable itineraries. It was chaos. It was a wonder that civilization had progressed to such a point to make an endeavor such as The Change possible, having to deal with such uncontrollable variables at all times. Why had the Primaries decided to keep this one last pocket of irregularity? Nezzax supposed it was kept to illustrate the necessity of the Primaries' actions, oft criticized for their extreme strictness. The Primaries were wise, for there could be no greater argument in favor of their cause than nature itself!
    At the beginning of his third day, though, Nezzax found himself inexplicably softening to this place. The structured regimens of the outside seemed farther away, and the unorganized flows of the Grove began to seem more commonplace. Nezzax suddenly had a strange, but nonetheless undeniable, thought that he was coming home for the first time.
    On his fourth day Nezzax approached the center of the Grove. Mists crawled between the sinuous trees, and mounds of rock, rounded with time, loomed from the underbrush. Nezzax knew that that as he neared the innermost parts of the grove, he approached revelation. He also, perhaps, approached his doom. For within the nucleus of the Grove dwelt the most chaotic, and most dangerous, relics of the pre-Change age. And as he neared the crest of a large boulder, he saw it. It was something so simple, yet at the same time utterly incomprehensible. It was a small pile of boulders which mimicked the shape of the huge mounds of rock on which Nezzax stood. Parts of it were colored, but not by nature. A hand put those markings on those rocks, and a mind conceived those blue shapes. Why? What was the purpose of changing the colors of those objects? Nezzax's neurons reeled with confusion more profound than any he'd yet experienced in the Grove. He'd heard of this before, yet he'd never before grasped the enormity of the concept concealed here within the Grove. Those markings were of the thing called Art.
    When Nezzax noticed the robot crania on poles on either side of the rock Art-thing, his confusion turned into another, equally powerful emotion: fear. Only half of those who ventured into the Grove returned, for the shadow-beings known as the Artists still lurked there. Yet Nezzax had to go on. He had to solve the mystery of this thing called Art, for himself and for all Machine-kind. Gripping his staff tighter, Nezzax moved deeper into the heart of the Grove.

    R13
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    Long after the people had forgotten the wonders of old world, now burned to ash, the Machinae still gathered before their idol in the sacred grove. Over the years their numbers had diminished, but their resolve remained. The men of old had become godlike before their fall, surely men could become so again.

    Flip McGee

    EOW#51 The Sacred Grove of the Machinae POLL (really!)


    The machinae, to atone for past imperfections, go on a pilgrimage before their batteries expire. They travel far and face numerous challenges as they home in on the invisible beacon of their Sacred Grove. After reaching their destination...

    They die.

    Beelow
    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    The place where people come and worship within the depths of the woods the great tree stands tall. Within the tree a holy city is visited by many as a temple of worship.

    ArtZealot
    EOW#51 The Sacred Grove of the Machinae POLL (really!)
    The lone engineer devoted his entire life to create the perfect machine. Little did the man know that his discovery that one spring morning would justify an entire life devoted to science. Sadly, the aging mechanic will not live to see any appreciation for his work. Three years after his death, however, every man, woman, and child will know of his discovery. The world will drastically change for the better because of him and his name will be known by all for eons to come in an area that will forever be known as the grove of the machines.


    Chanin—wip.. needs more refinement

    Almost rejected
    Noserialtrainly—your piece is very very rough.. but I liked the story adnyou obviously thought about it..I cut you some slack cause its your first post. don’t expect it to happen again

    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s
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  3. #2
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    That's more like it.
    Garr...my piece seems so light and pale compared to all the other ones.
    Anyway, my vote is probably going to go to ATAnderson. There are some issues that I'll go into when I do my mass critique, but overall I think it impresses me the most out of all the entries.

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  4. #3
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    Moai: thats since you havent got a foreground man! Gotta have foreground to have depth! its all thats missing from making it an awesome piece!

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  5. #4
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    vote went to Theo, but einen, sozo and R13 also impressed me. many good renderings among the remainder but often what was depicted was imo pretty much just the expected, not a lot in either concept or visual to make any stand out.

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  6. #5
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    Mines is going to... *tough decision**closes eyes and puts finger on screen* Theo! ATanderson did an impressive job. others were Einen and Hungerartist.

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  7. #6
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    This is mighty hard. I'm not voting yet. I'll give it a day or so.

    On a side note: Am I the only one who noticed that both yoitisi and Sozo wrote "CoW #51" instead of "EoW #51"? ^^

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  8. #7
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    Great work fellas! I loved both Masques and ATAnderssons pics but my vote went for vantrum. I love the mood in that piece. yummmmmalicious. Theres somethin about those colors...

    Here come the massive roll of crits. CHARGE!!!!!!!!!!!!1111 ! 1

    Prepsage: Separate your foreground and middleground with differentiation in values!

    einen: Your backdrop couldve used further detailing, its rather blurry and sudden. I LOVE the colors in the entire piece though! yum! Youre foreground is perhaps a bit too black.

    Flashrabbit: Squint and you will find that your main focal points are the trees in the foreground, and not where you might have preferred it, on the deer, or the derelict statue. This is caused by high value contrast between the trees and sky. And low value action in the interesting region.

    chaosrocks: the black outlines on the robots are really hurting my eyes, they look as if a part of some line sketch still remains and youve missed to paint over it. Try to shape them as you have with the trees, with volumes, instead of lines. I really like the idea btw. Also, the fire is still as dark in value as the ground. still a big nono.

    Yoitisi: Hmm I think I would have made the entire foreground less highlighted, and made the "techtree" the actual middleground with nice midtones, lifting it out from the horizon and made the backdrop, the actual backdrop. As it is now you have but two layers. Dividing it into three will add depth, trust me! Really like this idea too. cool concept.

    ATAnderson: Taken from the other thread: Damn I say those colors are to diiiiiieeeee for. your lights and shadows are gorgeous.. mmmmmmm. To crit the piece tho I'd say the composition seems quite rushed. My eyes go allover the place and find no proper place to rest. Youv'e got lots of lines leading to lots of places and its all a bit of a jungle of details. I guess time is more or less up now, but for your next piece, I would like to see a less messy composition. (I have seen lots of your other art and it is a common problem among your environments, however awesome the shapes and colors may be) I hope you dont take this crit too harshly, I have the fattest respect for your art. I am merely pointing out that which needs to be said.

    Masque: I love the entire thing It looks sooooooo retro scifi, and that kunda stuff always works with me. However it doesnt matter if the filter is canned or not, no matter how fancy words you use. The picture is screaming FILTERRRrr, and it screams so loud in fact, that it is , sometimes when I look on it, all I see. In short, I believe it suffers from it. Great piece nonetheless, and awesome take on the subject!

    Sozo: All you gotta do is skew your perspective a bit and work on the depth, and tada you would have an AWESOME piece! But now, its flat and bent. doesnt work this way. sorry!

    Edujante: The woody allen thing is no doubts funny, but it screams: "I didnt know what to do with my piece so I put a funny guys head on the top of my temple!".. sorry but I liked it allot better with the text The large tree wich is in the foreground and nearly in the middle divides the picture in two pieces btw, this is never a good thing.

    theo: (Yes, im critting my own piece) Great atmosphere and depth. The piece suffers from being violently under-detailed though. It no doubts needs tasty little gadgets for the eyes to rest on once the "ohh" has faded. Also, the scale of the backdrop is incredibly hard to read. bad.

    Hunger artist: Your piece suffers and gleams on more or less the exact same things as mine (read above)

    Vantrum: I liked your idea and mood so much, you got my vote. However I still find the foreground a bit distracting. But the colors and temperature in this piece are just amazing. The whole scene just screams of warmth and coziness in a fresh way. neato! Also I like your "tapping of trees" thing... I find the composition a bit boring tho, having neat stuff in the center is a cheap trick and the effect only works for a couple of seconds!

    Noserialtrainnly: Dont use absolute blacks anywhere! Especially not in your backdrop! This image needs heavy defining. Also, there is no proper foreground. the light on those green things, is nevertheless, quite convinging.

    Moai: I love this piece but as I said previousely, an environment without a foreground, especially a jungle scene, is not a properly done environment. It is all you are missing! You will have so much more depth if you try and layer it out.... I loved your little story btw.

    R13: Very solid piece. I think theres a bit too much going on in the piece though. And no matter how much I love foreground elements, I cant say I think that huge rod that divides the screen is a good choice. I would move it to the left.

    Flip McGee: Dont get lost in the 3d swamp! sketch man sketch!

    beelow: Taken from the other post: Good work! Nice take on the topic! The rocky mountain could fade better with the distance though.

    ArtZealot: Taken from the other post: I like what you got going but you need to separate your layers of depth better. Right now all the trees have the same values and colors which realllly kills the depth. You need to work on this. It is all that is stopping this piece from being really awesome. To simplify things, try and think of your image split up in three layers. a foreground, a middleground and a background.

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  9. #8
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    Einen: Cow instead of Eow, you're damn right. I guess I should take a rest from Cow before I start seeing it everywhere

    Theo: Thanks, I really need to stretch my enviromuscles I guess. I know I can do better . I was strugling with the depth all through the proces, I dunno why actually. Maybe I should return to my traditional media or get a grip on my digital painting process or something...damn.

    As for comments, Theo already said most and I already left some comments in the contestthread Nice work everyone, can't be said too often.

    Edit: Voted for Vantrum, basicly because I really dig the style and colors. Theo and ATAnderson were close though.

    Last edited by yoitisi; April 17th, 2007 at 05:54 PM.
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  10. #9
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    Thanks for the critique, Theo. I tried to make the area with the little rock totem the foreground. How would you suggest that I make that more clearly the foreground? Darken the values, maybe?

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  11. #10
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    Moai: A good way to get a new view of your own piece is by viewing it in b&w only. This way you can easily check if your tones are right. In your case it might be helpfull theres very little difference in tones left and right, and the bg is marginally less dark. Also, to show one object is in front of another it really helps to draw the front one over the one in the back. In your piece this doesn't happen, the two rocks on both sides stand alone.

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  12. #11
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    Theo: Your crit is spot-on. I really don't draw enviros that much, and even here I focused on the statue and neglected the surroundings, more or less. Learning a lot from EoW though, so I'll bear in mind what you have said. Thanks for your time!

    Even though I told myself NOT to vote for Hunger Artist because it seemed pretty unfinished to me, I still love it, so I did vote for it. Amazing atmosphere. I'd love to visit that place in a game. Close seconds were Theo and ATAnderson. Really high standard this round though.

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    Hey theo i really apreciate your critss!!
    Well, in fact, i wasnt sure about my concept and that night i watched a woody allen s film and i thoought....why not!!damm! lets go to do a tribute to w allen!
    Its true that i lost the sense of my piece...but i thoought taht it would be funny!
    About the center tree i used to emphasyse the temple...may be it has been a bad idea...
    Anyway thanks again...about your pic...i thing is awesome(intention,colour,ambient) but maybe i miss some deep in your main building, it seems a really bit flat.

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  14. #13
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    so, Theo, you never use Unsharp Mask? 'cause that's the only "effects" filter used on the piece, and did nothing to create the majority of the image, that's all my own brushwork and various Transform manipulations. it was applied as part of a layering technique at the very end of painting (not directly to the image), to emphasize -- not create -- textures in a way not possible with any brushwork, and to give a unifying visual character to the entire piece. so whether or not it "screams" filter, the image wasn't created by filtration in any fashion, just enhanced in a way that couldn't be painted, in order to achieve a specific look. if you'd like to see the image before applying the finishing effect, i'd be happy to accommodate.

    it's unfortunate when people make assumptions about how an image was created without actually having all the info.

    edit: i also notice that your piece likely uses a textured brush in the clouds, and a foliage brush. custom brushes like this are filters of a sort, in that they control the way the pixels are applied. i really doubt you created the brush textures yourself. i also see that you may have used a motion blur and other blur effects for the reflections in the river. i did create my own texture (using Unsharp Mask on the base image) and applied it overall to my base via layering (Soft Light@60% opacity, to be specific). now if you can use "canned" brush textures and blur filters to achieve a certain effect, why do you imply it's somehow less worthy to create a custom texture and apply it very selectively to achieve a certain effect?

    oh, and, "fancy" words? better file suit against your school system. if i really wanted to bamboozle and obfuscate by exercise of linguistic legerdemain, i'd use such arcane vernacular as to positively discombobulate your fundament!

    Last edited by masque; April 18th, 2007 at 12:44 AM.
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    when the topic is loose like this theres not an easy way to decide who best illustrated the topic description. I think many people did a great job of realizing the general idea in a unique way. but I think Einen and ATAndersons illustrations for the topic are particularly fun.

    depending on exactly what a client was looking for, I think either one could have been considered a success.

    once again, I dont think ANY of the ideas submitted here are unsuccessful, it just seems like a matter of good staging and technical execution that makes one piece stand out from another

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    Great job, everyone,

    My vote goes to ATAnderson again, a STONE BENT structure, wow, man, you really know how to create extraordinary situations that make you jump from the chair, the whole concept is great, again.

    Hunger Artist, I really like the mud you created.

    Art Zealot, fantastic mood!.

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    Masque!

    I'm sorry if I was too harsh, i didnt mean to disrespect your methods in any way. I realize you have taken my critique harshly. As i said, I think the piece is awesome. Also, using filters is not necessarily a bad thing, I have indeed used a sharpen filter on my picture, and yes, several of the brushes are not my own, most of them are in fact from Barontieris brushset. HIGHLY RECOMMENDED BY THE WAY!!!

    But whether the image was made with a filter or not, if the end result looks as if it was made with a filter, and people start shouting "filteR!!" then obviously the picture wont be as appreciated. People will see the "filter effect", and not the image. This is why I think the effect hurts your image, not because it doesnt look good. .. confusing, but I hope you get my point!

    In this very case though, the effect we are talking about, is in fact rather appropriate. It lends to the mood of retro scifi. But if people see the effect and not the image, it will suffer. That was my main point!

    And yes, I would love to see the piece before the effect was applied, if its not too much trouble

    respect // theo.

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  18. #17
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    Quote Originally Posted by Theo
    But whether the image was made with a filter or not, if the end result looks as if it was made with a filter, and people start shouting "filteR!!" then obviously the picture wont be as appreciated.
    other peoples' ignorance is their problem, not mine. consider this: you're in the Louvre looking at the Mona Lisa, and someone says "Oh, it's beautiful, i really like it, but it's obvious Da Vinci use a boar-bristled fan brush to achieve the sfumato, so it's really not as good as it seems." you'd think that person rather stupid, no? it'd be a comment about the legitimacy of an image based on a misperception of and unfounded prejudice against a technique.

    your "filter" comments were not a critique of the image, but a criticism of methods, which is very different. filters, layers, and other digital options are tools, nothing more. complaining about their use, especially if you use them yourself, though in a more common fashion, is pretty hypocritical. if someone had commented that my image suffered from apparent over-sharpening, and might be more effective if somewhat "softer," that would be a critique, because it addresses perceptions, and isn't based on assumptions of methods.

    EOW#51 The Sacred Grove of the Machinae POLL (really!)

    in the image above, the areas outlined in the left image have the final effect applied, the rest of the image does not. on the right, the borders have been removed to make it easier to see just how much the effect modified the image. i chose a detail that has some FG, MG & BG. in the upper right is a small sample of the layer used for the final effect, at Normal 100% opacity. i used Unsharp Mask at high % but low pixel range to emphasize the high-frequency details of the base image, and blasted the hell out of it the resulting texturization was applied to the base image as noted, a Soft Light layer @ 60% opacity, just enough to tweak the base image to the level i was trying to achieve. if you look at the right-hand image, you'll probably find it difficult to find the transitions in many areas.

    since the brief concerned "Machinae," one of my goals was to make the enviro look obviously non-human, and thought that using a textural quality similar to acid-etched metal would be a way to go. here's a few links to images of that kind of texture:

    http://www.nhm.ac.uk/images/space/im...ro2_9750_1.jpg
    http://www.vrockshop.com/meteorite/CC799X.jpg
    http://www.meteorite-dealers.com/images/gibeon2.jpg

    i spent a couple of days creating the base textures and experimenting with ways of getting that final textural effect, nearly as much time as in producing the final image. so to imply that the image came about by use of a "filter" (and thereby implying a single-click, easy solution) does tend to set my teeth on edge.

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    cool thanks for the rundown!

    You are right, it is all about ignorance! I'm trying not to be a hypocrite here though I am not saying that the filter is a bad choice, that makes the picture look worse, on the contrary, I am admitting that it is a cool effect that bounces up the picture a notch. I even think its cool you worked so hard on getting the effect you were after! It obviously worked!

    But you know what I'm trying to say, I am merely warning you that the world is full of ignorant people, that will see the effect, and not the image, and I think its a shame. Thats all I'm saying! I for one saw the effect before I started looking at the actual composition. This softened my experience of the image and made the impact less impressive. This is my personal reaction, not whats right or wrong!

    I'm glad your attitude is "Screw the ignorants" anyhow. It is no doubts the correct attitude for any healthy artist I gotta admit I'm more of an asskisser, so I need even for the ignorants to love my stuff.

    acid-etched metal is really neat btw.

    peace - t

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    i don't care if people see the "effect" rather than the "image," they're inseparable anyway, it all works together. what does bug me is when people see something they don't understand or easily recognize, then make assumptions about how it was done and in the process somehow it notches down their appreciation of the image.

    it's particularly ironic when you consider how the industries that consume concept art like candy (movies and games) so often make use of "filter" effects to the thunderous applause of the consumers. read up on how most of the live-action-in-the-computer-world visuals were done for Tron, or the ringworld effect for LOTR, or the effects textures used in hundreds if not thousands of video games. filtration rules! so why is it considered "lame" to use "filters" in concept art, 'specially if they are designed and constructed by the artist? it's mindless discrimination, based on the fact that some (maybe too many) digital artists overuse the stock filters to produce schlock art. but that art would be schlock without the filters, so it isn't the filter at fault, it's the artist. for them filters become crutches to prop up poor skills. for more accomplished artists and skilled software users, filters are a means to an end, a tool, nothing more.

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    well, i was reading your interesting argues about photosho filters...in my case i use gaussian blur and its true that it was hurting my piece very much, so i masque it but the filter is still there..
    By the way in masque s piece i didnt find the filter about youre talking too...
    If somebody ask me if i recongnized what kind of filter masque used i would say...no...i thought it was made artesanal, i mean, using brushes.Anyway...i liked very much masque piece (i know that is no the point)

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    Mathias uses the tools sharpen and gaussian blur as well. It's very effective when he uses them. He has many fans of his works including myself. It can be a crutch if it is something that a very unskilled artist uses over and over. I think the issue is more of skill than how a tool is used. If it is effective, then it impresses. My thoughts about masque's piece is that I wasn't really feeling the style and approach of it, the texturing of the sky and just how minimalistic it was. Scale is there, I just wanted more. The over texturing is personal preference as I am used to seeing variation in texture, rocks, metal, sky etc. You're skilled though and I see what you can do. I remember one of your pieces that you did and i was immediately blown away by the environment. But, I think you did it for COW. But, one thing I can say about your work is that you always bring something different to the table.
    And you experiment alot more than I do. Its good practice for me.

    Thanx, Theo. I think that was the reason the scale of the tree was not convincing, I will fix that up. Paintover is welcomed, and I always appreciate them. Anything to get better with environments. XD

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    I don't think that photoshop filters are bad. If it helps to add something to the painting, then go for it.
    I've only used blur sometimes because I think most of the filters are crappy imo.
    Custom brushes are all about saving time, plus I love to make new ones all the time.
    I think I made three brushes with this pic.

    Anyway, great work everyone. I had lots of fun.
    Big thanks to chaosrocks for making this EOW happen.

    Theo: I kinda feel the focus is on the red ring and the light purple around it helps the eyes to center in it.

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    Quote Originally Posted by Beelow
    But, one thing I can say about your work is that you always bring something different to the table.
    thanks! i take that as a compliment, 'cause it's definitely a goal i have, trying to get outside the norm in some fashion or another, bring something unexpected to my work.

    i knew the texturing would not be to everyone's taste, but it fit my concept, a world with no rocks, no landscape, no organic trees, where even the "sky" (if that's what it is) has a strange crystalline nature. i also liked how the "sky" texture looks a bit like heat waves in a desert. it makes the image less accessible perhaps, because there aren't all the usual mundane references, but that was also the point, and gives some viewers something they can chew over in their imaginations.

    anyway, despite the filter furor , i'm pleased there are some positive responses, even some votes. thanks again!

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    ArmaRagnaGeddonRock-yer-Yuga! -- celeztial shitz 'n' gigglez
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    I voted for masque, the only image that really feels "machine". And im a sucker for retro feel stuf aswell =)
    AtAndersons is really nicely rendered aswell...

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    a lot of great entries this round. i had a busy week so i couldn't participate. i had this 2 hr quickie i did, but the stuff here would've put mine to complete shame . GREAT job EVERYONE.

    voted ATAnderson, beautiful piece. voted in heartbeat.

    runner ups:
    masque, don't really care what technique, filters you used. it's awesome. if a filter helps promote/get an idea across why not use it. it's just like blur, sharpen, etc. isn't that the beauty of digital art? great piece!

    maoi, i kinda like where you were heading with the glowy colors before in your thumbnail (almost transparent watercolor like washes.) would've been cool if you had worked with that but man, that's some description you got there!!

    beelow, i actually like your piece quite a lot. i would've voted, but ATAnderson really stole this round.

    nice pieces by ArtZealot, and vantrum!! this was a strong round. Holy smokes! I'm blown away by the quailty of this round!

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    hehe I suppose there is no point I keep trying to explain what I'm trying to say, since everyone seems to misunderstand it as if I'm saying that filters are a bad naughty thing anyhow.

    All I wanted was to tell you [Masque] how I felt about your piece. No more, no less. Apparently I'm the only one whose experience of your image is lowered thanks to the effect we are talking about though, and thats obviously a good thing! Too bad I'm so ignorant

    Please try not to blame me for the worlds fears of post-processing! I agree, its a silly fear.

    -theo

    Edit here are some late replies!

    Yoitisi: Traditional or not, working with three layers in an environment is always a good idea. try and remember the three layers!

    Moai: Darken the shadows, primarily. As you have noticed now, both the rock totem and the robot in the other rocks are in the same layer of depth. This is probably not something to strive for.

    I prefer having my foregrounds clear of anything interesting though, and try to have nearly all my action in the middleground and some in the backdrop. But yes, play with the values, especially the shadows. thats where the key to depth lies! I think I would try and put the robot (and his rocks) further into the backdrop, and move the pile of rocks a tiny bit to the right, and have them the clear middleground, and then, on top of this, add a third dedicated foreground layer, with some rocks and foliage, to frame it all up. But I can tell your enviro skills are at the same level of mine, not sure you should take my ideas so seriousely!

    yoitisis tips for you are great by the way.

    great work anyhow, looking forward to seeing your next piece, or this one if it evolves!


    Edujante: sorry for the late reply. thanks man! yeah I know about the flatness, I always leave my big regions flat and empty. Im too lazy to add depth and texture to them :/ it sucks! Anyhow, with the temple, why not try drawing a pathway or something leading up to it? That would lead the eye allllot better than those trees!

    Beelow: hehe im too lazy to paintover, but i'd love to see what you do with this piece if you keep working on it!

    Flashrabbit: Yes the rings are a good way of focusing the eye. But as Rascar Carpac always says "Squint and all will be revealed". Try this out, and you will immediately see where your focus is.

    Last edited by Theo; April 19th, 2007 at 05:08 AM.
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    Wow, these votes are a very pleasant surprise indeed. Thanks to everyone who voted for me, but there is still a week left of voting yet, it's not over till its over.

    It was a very high standard of entries this week, hence my suprise at the voting so far. Theo gave a pretty thorough & educated crit, which I can't really add to, but I will make some personal points on some entries which I hope people will find helpful.

    Einen - Your idea is cool lighthearted and happy, but the view point you chose perhaps could have been more adventurous, next time you come up with a design you like, try drawing it from different angles, maybe down on the ground at the little tin robot's eye level looking up at the shrine. Not really a crit just a thought.

    Chaosrocks - I think you had the most original idea (unless I missed something) in that you made the grove out of machines as a shrine to them. Just a suggestion but setting up a perspective grid in photoshop (there are other ways but this is the easiest way), printing it out quite faint & drawing your idea over it and really help you line things up in the linear persective, when you start out with a strong construction (even at a small scale) it won't change if you scan it and enlarge to paint over.

    Yotisi
    - Overall I really like your idea and your work in general, to me you are a great talent getting greater. One thing though is design, you were quite fast to post in the thread, and from memory the tree stucture hasn't really changed. Personally I think the structure lets the piece down quite a bit, especially being the main focus, if I was you I would have explored a whole lot more styles and ideas before commiting to this one, mabye you did and you are happy with it but it (just the design on the stucture) looks rushed to me.

    Edujante - I'm sure you had a very good reason to change your concept like you did, but man I thought the first one was really cool, I thought is was photo comp to begin with, looked like a dream sequence and the writting idea was great.

    Vantrum - you got my vote man, I really like your style. I said before that the work on your site is wicked also. It would be cool to see you start a sketchbook here just to see some thoughts and things. To crit your image, granted you have created a great atmospheric environment but to really set the scene & add scale you could add charaters, I'm sure you already knew that though. Have you made any tutorials/how I works before? I would be keen to see this.

    Moai - You did good man, but for next time remember your 1,2,3's foreground, middle ground, background, get the values working right on that before you go into any great depth(sorry) with colour or rendering. I really like what I have seen of your work, your winged healer was really cool.

    R13 - A cool and fun take on the theme man, like I said to yotisi thought, design, you have tight contmporary looking elements like the coloured ground the dudes in robes and the spanner, and then a junkyard style of elements interspersed with it, to me they are not really sitting nice with each other. One way around it is to work from a decided set of reference material to help unify your image's elements. This is just a personal opinion, its still a good piece of work.

    Theo
    - Your crit is never to harsh for me man, in fact I am really glad you made me mindful of this point. See the problem with being self taught is that real fundamental things can be left of training/learning. I am going to be taking a break from this site and digital artwork for a while to work on my freehand and anatomy skills I will do all I can to learn about composition in this time.
    To crit your work, overall very nice and the work on your site is also really good. For this piece here I don't think the dynamic horizon line is really fitting to the calm and peacful setting you illustrated, it makes for a little bit of a hard read, but nothing drastic man, still great work. You are another person I would like to see start a sketchbook, purely for my own personal and selfish reasons!

    Everyone else - good job folks

    Thanks to everyone who voted for me & the nice comments.

    Adam.

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    Theo: you know, when I read your critique I immediatly realized I had forgotten about them somewhere along the way. The reason for this is (at least, I think it is) that I do not have a real method of painting digital, having learned it myself and picking things up on the go. I just paint and doodle until I call it finished. The problem with this is that a couple of important decisions change during painting, or are never adressed. Also, it makes it harder for myself to judge the outcome. That's why I brought up the subject of making it traditional because with that I do have a fixed process. I should do something about it though...

    ATAnderson: Thanks You're quite right about the building, I just added little things and left it at that. It has something to do with what I said above, but I'm also having some difficulties with drawing sharp industrial objects with only photoshop. I prefer to scan in some lineart and paint over it, which I didn't in this case I'm still learning.

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    thats two weeks running hunger artist has had my vote, another amazing peice

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    Yoitisi- Very good crits. I actually did convert it to grayscale when I was in the thumbnailing process, but the values in my final differed considerably from my thumb, so you're right. Thanks for the crits!
    Theo- I very much disagree that my environment skills are on par with yours. Especially when it comes to hard-edged technological environments; in that area you really kick my ass! Thanks for the critiques, though.
    ATAnderson- Thanks, man! Indeed, seperating my fore, middle, and backgrounds is the main lesson I'm getting from this.
    Fatalis- What were you thinking?? Just kidding. Thanks for the vote!

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