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I've just started to draw again. I haven't done it in a few years.. Which was probably the biggest mistake i've made in a long time. I've finally decided to start a sketchbook, so here it is! I know my anatomy and human faces are really cr*ppy, so any kind of advice is very welcome! Most of these I made this schoolyear. I hope you like my drawings!
Last edited by Ungenius; May 31st, 2007 at 06:44 PM.
here's the assignment where I had to draw a character with the subject "Dinner" a bit bigger then the one before.
Last edited by Ungenius; April 16th, 2007 at 04:46 PM.
Thanks Guilemo, for the advice and your compliments. Do you know any good books that could help me with this?
Hy there... looks really nice so far, but you should focus on anatomy right now I guess.
Like your motives, but to be honest I dont like that washy way of rendering... more a fan of solid strokes. But you sure should try to paint something aswell... I feel like it could be somethin for you and your style. ^^
Keep it up!
Sketchbook up and alive!!!
Yeah, I know. I'm currently focussing on anatomy, only it's slapping me around the face. Pretty hard stuff.
I'm saving to buy a Wacom PL-720 LCD tablet or something like it. Only I don't really know if that lcd tablet is really good for painting... So here's a question for anyone with a PL-720 LCD tablet..is it any good?
aaah! Double post! Hehe, but here's some new work.
I was pretty busy over the last few weeks with school, still am actually.
But here's the update! (most of it is my work for school)
You are really good with your stylization, but underneath the stylization, anatomy is hurting you. It would help if you left out the stylization for a while and focused on drawing accurately from life.
Hey hey, game assets! Looking good so far. I would like to see those architecture tiles used on a model. What was the assignment?
If you haven’t seen it yet, check out my “games industry” thread. The link is in my sig.
I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.
Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
Thanks for the compliments and your advice, I'm definitely going to draw more from life! And ehm, yup game assets I'm studying game design and development at the 'Utrecht high school of arts' in Hilversum, The Netherlands.
Those tiles were indeed an assignment (for my school). We had to create a seamless tile set in the style of a game, or a mixture of multiple games, which already exists. My inspiration was thief with a slightly magical/fantasy stylish touch to it. It was also one of my first painted works but I'm happy with the result.
(will certainly check out that thread, thanks!)
aah!! Double post, again! This is going to be a habit of mine..hehe, but here's an update.
I've been busy with school lately and the following piece is also some work for my education. We had to make a character, animal, street prop, a house, a small vehicle or a street-construction set in 3D Studio Max. I made an animal, a (served) pig actually.
There where a few demands. The style had to match the style (the game series) of "Monkeys Island". Also I had to make the animal within a certain face count, which in my case was 600 faces. We where also limited to use 512x512 pixels for the texture.
Eventually I made this poor little piggy with 442 faces. The fork, apple and plate where 138 faces, which makes a total of 580 faces, twenty less then the maximum.
Enough Talk, heeeere's piggy!
Check out books by Hogarth or Giovanni for drawing human anatomy. Dig the alien with the stitched-up face. Keep it up.
@ Fantasy Artist, haven't seen you around today at school, how's it going?
Thanks for the compliment But no, fantasyartist (ahum! Swendly) I was not inspired by that game..
@ Thanks Piranha Clan, I will check out those books. And also thanks for the compliment
Hey Nice rendering technique! It has potential for really... realistic things.
But it looks like you should focus more on just line drawing while learning anatomy.
From the looks of your drawings it looks like you press hard on your pencil and move your hand slowly and carefully while drawing.Try to draw fast with big loose flowing lines. That way you'll get rid of the stiffness some of your drawing have.
And you'll also be able to do more studies in less time. Remember that their purpose is to teach you the construction of things, so you understand how they work and later, be able to analyze what you see or imagine when drawing. And in that regard they can even be done as a few squiggly lines, as long as they show the accurate range of motion of the elbow joint for instance, or the position of the biceps in relation to the humerus.
Also, when rendering, try to make the contour work with the inside of the form. Make your contour as light as the value it is next to, or make the value as dark as the contour it's next to. Try doing this is some areas of your drawings and see what happens. You could leave the outer contour at the places it touches parts that are lit, while unifying it with the shadow values on the other side of the figure.
Or if you want to keep your contour throughout try playing a bit more with lineweight, thickening the line around areas that are shadowed, like you did in some parts of your "dinner" character.
Keep having fun
Wow thanks Windmaker,
How did you know I draw like that? You really helped me with your advice, thanks so much. You're not spying on me, are you? I'm going to try out some of the stuff now
Last edited by Ungenius; May 31st, 2007 at 06:38 PM.
Here's another update.
For my education we had to make a game that is quite similar to the classic Asteroids game. The spaceship that I posted earlier in my sketchbook is the same as this spaceship.
The story and concept behind this game are a bit different then the original concept of Asteroids. In this game (which isn't completely finished) you're playing some kind of Spacepolice in the future. Your job is to collect the water barrels that have launched into outer space in the past because of the danger of the rising sea level in those days. Also chemical waste has been launched into outer space. These barrels you'll have to destroy because they are polluting the galaxy. For shooting the chemical waste barrels you will get points and for collecting the water barrels you will get points either. But for shooting the water barrels you'll loose points and for collecting the chemical waste barrels your ship will get damaged.
'nough talk, here are some screens...
Here's another update...
3 Characters that I made for a game. (school project)
The middle one, Tommy, is the playable character.
I also included the texture that I made for the main character, Tommy
Hope you like it, feel free to give me some advice whenever you want to...
Last edited by Ungenius; June 27th, 2007 at 08:07 PM.
i'd like to see more of your graffiti. The one you've made in the last image in post #1 (on the guys shirt) ..it looks really insane. Your 3d moddeling can go places and your values are good.
I can't tell if you smudge or not (not a big fan of the smudge i must say)
good start to a sb. keep up that drawing
Your shading is so smooth. Your faces need work =( The nudie lady in the first post, her neck is far too small for her body, and her face is too skinny. The body of it looks great though. I'd like to see more pencil drawings from you =)
Thanks for the compliments and critz,
Heyy Ped454, Yeah at first I did that indeed. But in the texture in my last post I tried not to. I'm pretty happy with the result of that texture although it can still be a lot better.
Heyy 28chelseaslater, I ruined the face in that drawing. I'm not happy with it either. (should have posted that drawing with a big black box over the head hehe). check back later and you might see more pencil drawings