Last edited by Vincent87; September 6th, 2007 at 01:08 PM.
ANIMALKARTS! The gator has to be the coolest
They're underdetailed though, and the lack of actual kart parts make them look like heads with wheels glued on. Maybe you can google for karts and use a little more pipes, tubes and other mechanics so they actually look like things that can drive - redesign them with actual karts in mind, and not animalheads that you can slap wheels on.
Maybe even give them little animal drivers
thanks for the comment !!!
erm....the reason it's under-detailed it's not only becoz i'm lazy ~_~
this' kinda like a rush work from the lecturer
if i had more time i'd sure like to add sumore stuff~~~
ah! finally a subject I can talk about!!
On your final project, you may want to re-arrange some of the polies to fit the natural curves of the body. Very much like drawing, if they flow, they work better.
If your cait sidh isn't going to be moving, disreguard, but especially in the knee area contouring the curves will help. If the lines are matched closer to where natural muscle boundries are, when you deform, it looks better. Try googling Bay Raitt and watch how he models. the principles apply to any modelling package.
Thanks for the comment
i visited Bay Raitt's webpage,gonna read the stuff there when i have time.
this is kinda like a rushed work,so i'm not gonna fix everything,just as much as i can.
gona use the Ink n' Paint shader in 3Ds Max.
will post the rendered with texture
i admit,to use Ink n' Paint shader is the lazy way.
but here goes
probably obvious,lot of influence from Okami
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