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Thread: Goblin concept work

  1. #1
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    Goblin concept work

    Hi,
    here's a game art sketch I just did,
    it was done fairly quick,
    and the paintover was done as an afterthought,

    quite rare that I do full fledged color work.. but at any rate, i'd love your opinions.
    His weapon was colored REAL fast, so ideas on how to clean that up would be great.

    thanks.
    Last edited by Tad; April 14th, 2007 at 05:44 PM.
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  3. #2
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    I really like your sketch, but the lighting is a little confusing to me.
    There are two lightsources, but they both seem pretty strong.
    The core shadow on the stomach is especially bothering me, because it seems to be going the opposite way of other core shadows.
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  4. #3
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    yeah the lightsourcing is a bit willy nilly...

    I think his weapon is a big offender as far as that goes..
    I might have to paint over a lot of it
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  5. #4
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    This is a good design. Again, the light sources especially with the yellow touch ups throws it off. Cant wait to see your progress with this piece.
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  6. #5
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    pretty awesome ... your ps skills are crazy. Oh dude ... mark has some crazy ideas i'll give you the scoop later
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  7. #6
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    Good pencil! I like the skin color as well but it could use abit more red in it to feel more alive. The only problem is that you don't have a clear light source, it's af he's lit from every angle with spot lights.
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  8. #7
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    Quote Originally Posted by Double00ZEro
    pretty awesome ... your ps skills are crazy. Oh dude ... mark has some crazy ideas i'll give you the scoop later
    Hehe, hey thanks,

    who is this??
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  9. #8
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    yo brah another thing ... the armor color is little close to the skin color ...but other than that your old padawan is very pleased...
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  10. #9
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    try to stick with a single lightsource, it will help you make the image a bit more believable. the crouching pose of the figure looks weird. does the character have horse like legs or something? if you fix these things, as well as the things already discussed, should be sitting pretty. Good luck.
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  11. #10
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    Quote Originally Posted by Tad
    Hehe, hey thanks,

    who is this??
    taras you dipshit
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  12. #11
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    hi tad
    i like your concept but some improvements required i think.

    1.the upper portion is well designed but lower portion need some attention.{think animation point as well if this character is walking/running} here it looks not good with upper body so try more options with smaller legs as well.

    2.i think the chest armor should need more details in material/design wise.bcoz right now its not clearly visible.

    3.u have to rethink on weapon design . bcoz its not go with character .why u use feather on weapon? try small/big weapon but very handy+powerfull.

    cheers
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  13. #12
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    Quote Originally Posted by Double00ZEro View Post
    taras you dipshit
    no idea what you're talking about dude
    Last edited by Tad; May 2nd, 2007 at 08:47 PM.
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