Results 1 to 17 of 17
  1. #1
    Join Date
    Jul 2002
    Location
    Austin TX
    Posts
    11,707
    Thanks
    2,091
    Thanked 11,435 Times in 2,935 Posts

    Into the Pixel Art Show-submissions are open for GAMES INDUSTRY ARTISTS

    Heya,

    If you are working in games, there is a contest going up where your works get to be shown at e3 this year. It is very good exposure. MB will be submitting as well. Take a look!

    http://www.intothepixel.com/index.php

    "The 2007 Into the Pixel Art Exhibition (ITP) is an exploration and celebration of the art of the video game, curated by interactive industry veterans and experts from the art establishment.
    The Into the Pixel exhibit will feature 16 exemplary works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the art and video game milieu.

    Video Games are an influential aspect of pop-culture and entertainment whose impact goes beyond the digital arts to influence perspectives in art, cinematography, literature, and even fashion. Behind every game character and dynamic environment are artists whose talents birthed the image seen in the 3-D world.

    The 2007 Into the Pixel Art Exhibition will premiere at Creative Artists Agency in June. The framed art will be unveiled in July at the E3 Media & Business Summit in Santa Monica, California. The Exhibition will open to the public at the new E for All Expo at the LA Convention Center, October 18-21, 2007. "
    Last edited by Jason Manley; April 12th, 2007 at 01:23 PM.


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jul 2002
    Location
    SWE
    Posts
    2,536
    Thanks
    42
    Thanked 1,309 Times in 389 Posts
    I wonder if they take actual pixel art ('sprites' pixeled mostly by hand). The line between analog and digital art has become increasingly fuzzy. (Edit, not only between analog an digital, but also between movie and game art. There used to be a time when game graphics were designed by hand on grid paper, converted to binary manually and keyed in. Some of the early Mario stuff was made this way.)
    Last edited by Prometheus|ANJ; April 12th, 2007 at 05:53 PM.
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.

  4. #3
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    285
    Thanked 1,452 Times in 259 Posts
    Thank you for sharing this, Jason.
    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.

  5. #4
    Join Date
    Dec 2003
    Location
    Seattle, WA
    Posts
    4,531
    Thanks
    356
    Thanked 657 Times in 223 Posts
    I saw this at e3 a few years ago and was really bummed at the lack of 2d

    Some real nice 3d though.

  6. #5
    Join Date
    Jul 2002
    Location
    Austin TX
    Posts
    11,707
    Thanks
    2,091
    Thanked 11,435 Times in 2,935 Posts
    Here are a couple of the winners from the previous year.


    Floating Mosque, by Daniel Dociu

    Rooftop, by Tyler West

    Anyway...SUBMIT...your stuff will be seen by a ton of companies and a lot of really important folks out there.

    Good luck!


    Jason Manley

  7. #6
    Join Date
    Jul 2002
    Location
    Pointless Forest/RO
    Posts
    2,851
    Thanks
    653
    Thanked 571 Times in 123 Posts
    Quote Originally Posted by Prometheus|ANJ
    There used to be a time when game graphics were designed by hand on grid paper, converted to binary manually and keyed in. Some of the early Mario stuff was made this way.)
    i did that as a kid - programming for Amstrad cpc6100 good old times. my character was farting as the main attack. green clouds were easy to turn in a a sprite
    but those days are close to what these guys are doing on cell phones. oh wait.. now cells have 3D chips... damn things go fast

  8. #7
    Join Date
    Jul 2002
    Location
    YUL = MONTREAL !
    Posts
    3,534
    Thanks
    276
    Thanked 129 Times in 88 Posts
    Oblio, ever done ANSI or RIP art?

    Jason: Hold on... there's an E3 this year??? I thought it was dead?

  9. #8
    Join Date
    Jun 2003
    Location
    Vancouver, BC
    Posts
    2,250
    Thanks
    239
    Thanked 319 Times in 109 Posts
    There's still an E3, but it's going to be pretty different than what it used to be. It's a smaller, stricter event just for the industry and selected media.



    Eric
    www.WhereIsMyEyeball.com My portfolio! Go check it out!
    Sketchbook

  10. #9
    Join Date
    Jul 2002
    Location
    Austin TX
    Posts
    11,707
    Thanks
    2,091
    Thanked 11,435 Times in 2,935 Posts
    and there is also E for All....which is an even larger e3 event open to the public. The work is being shown there as well. This is a big deal. If you work in the industry, it would be great to see you enter. The MB crew is putting together their stuff to do the same. See you guys up there! Hopefully we will have some stuff make it into the show.


    Jason

  11. #10
    Join Date
    Sep 2005
    Location
    South korea
    Posts
    320
    Thanks
    133
    Thanked 67 Times in 30 Posts
    Thank you for your information^^
    Have a nice day

  12. #11
    Join Date
    Dec 2002
    Location
    Romania
    Posts
    273
    Thanks
    54
    Thanked 95 Times in 30 Posts
    Thank you for the information.

    I do have one question, If for instance the work is not from a published project, but rather from the studio's idea-cauldron ... or from a prototype ... is it still eligible ?


    Edit : found the answer .. Quote:

    Art MUST be from published or soon-to-be-published video and/or computer games and must include confirmation of ship dates.


    Well then maybe some other time .
    Last edited by Oddo; April 16th, 2007 at 02:44 PM.
    Will appreciate critique anywhere, anytime .
    My Ramblings

  13. #12
    Join Date
    Apr 2007
    Posts
    2
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Also - thought everyone might want to know about the jurors involved the judging the pieces submitted (note that Craig Mullins is at the top of the list!!!):

    Craig Mullins (Game Illustrator)
    Jason Hall (HDFilms)
    Chris Taylor (Gas Powered Games)
    Scott Robertson (Design Studio Press)
    Kevin Salatino (Curator of Prints and Drawings at LACMA)
    Cynthia Burlingame (HAMMER Museum in Westwood)
    Walter Meyer (Karen Lynn Gallery)
    Louis Marchesano (Curator of Prints and Drawings at The Getty)
    John Doffing (START SOME gallery in San Francisco)

    -Kirsten

  14. #13
    Join Date
    Nov 2003
    Posts
    1,019
    Thanks
    3
    Thanked 14 Times in 5 Posts
    look at thje post just made by oddo

  15. #14
    Join Date
    Jan 2006
    Location
    England
    Posts
    80
    Thanks
    0
    Thanked 0 Times in 0 Posts
    craig mullins no way :o

    ooooooo!

    haha im such a fanboy
    blah blah blah blah

  16. #15
    Join Date
    Jul 2002
    Location
    YUL = MONTREAL !
    Posts
    3,534
    Thanks
    276
    Thanked 129 Times in 88 Posts

  17. #16
    Join Date
    Nov 2004
    Location
    Toronto, Ont.
    Posts
    586
    Thanks
    2
    Thanked 1 Time in 1 Post
    grea opportunity, don't miss out if you have the chance!
    Don't hate, fornicate!

    This Is What I Was Thinking

  18. #17
    Join Date
    Apr 2007
    Posts
    2
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Hey everyone -

    Submissions deadline has been extended until May 11th, so please do submit!!! You can submit art from already published or soon-to-be published games, and in a variety of formats (screenshots, models, 2D concept art...etc...etc).

    Again, the website to submit is www.IntoThePixel.com.

    Thanks!!
    Kirsten

Similar Threads

  1. Into the Pixel submissions are now open
    By Jason Manley in forum Artist Lounge
    Replies: 3
    Last Post: March 11th, 2009, 09:34 AM
  2. Pixel Art Show Now Accepting Submissions!
    By nightlight in forum Artist Lounge
    Replies: 5
    Last Post: February 20th, 2007, 01:02 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Designed by The Coldest Water, we build the coldest best water bottles, ice packs and best pillows.