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I just watched the bonus DVD for God of War II, and after your part of the interviewing came on I asked myself what you guys on the concept art team got up to after all concepts had been made? As in when the 3D artists etc were making the final models and such, what were you guys doing once everything had been designed? Or was that when you stopped working for the team (basically, did you guys finish earlier than the other departments)?
sorry I just saw your comment today. To answer your question, yeah, our concept team actually was kept busy throughout the entire production of God of War II. Of course we were busier in the beginning of the production but closer to the end there was still alot to do. I was fortunate to be able to do both characters as well as environment concepts so there were more environment needs later on. I also did a bunch of other things like color keys, UI designs, as well as marketing illustrations needed for the release of the game (ie. the demo game cover and such). Of course, we weren't as busy as the rest of the team near the end, but they did keep us busy. So basically, our crunch time was earlier in the production and the rest of the team crunched closer to the end of the project.
thanks for the insight
dude PLEASE give us a hint how is the game going on - hope the team will provide something really BIG... I was just worried that two of your directos quits (Cory, Jaffe). anyway nice pics but I cant stop thinking how epic are concept arts fo GoW III
Gorgeous work. I'm in awe.
not like you need me to say it again but your work is truely inspiring and I love all of them. Keep posting these are awesome
Im really impressed by your ability to work so masterfully in different styles. Wow!
Thanks for posting!
Andy Welcome!! I've always appreciated all the advice that you give in ImagineFX! You've really helped open new ways on how to approach my artwork, and helped me reach the next level. You're extremely talented and your work is quite inspiring.
Question, when working on God of War, you're tackling a broad range of subject matter, out of all of it, what is your favorite thing to work on and your least favorite? When your on something that doesn't motivate you, what do you do to help push yourself forward and get the job done? Also and last question for a fledgling Concept Artist, when putting together a portfolio, do you recommend having a broad range of topics that you can hit or do you focus on the one particular thing that you're good at, i.e. creatures or characters?
Thanks Andy, I appreciate your time and I'm a big fan of your work!!!
really nice stuff Andy~~~
i really like your dynamic pose for figures.
those creature sketches are inspiring!
now lets go to lunch! curry house ?
Hey Andy, Ive seen other images from your work around. Really really like it. you´ve been a true inspiration. keep it up and look forward to seeing more..
Artist seeks Job for steady relationship
I am a big fan of God of War this is really nice.
sourgasm- thanks! Yeah, I like him as well. I saw the final 3D model built and he doesn't look quite as cute. oh well.
paulturalski- The game's going really well. I'm having a blast working on the game. I can't wait for everyone to see what we've been doing. It's looking really good. I'm lucky to work with such a talented team here at Sony Santa Monica.
Fourth Nail- Thanks!
englishduke- Thanks so much!
phoenicorn- I appreciate the kind words!
ozan- I appreciate your comment. Thanks!
corspufo- I'm so glad you liked the little advice/tutorials I was able to give in the issues of ImagineFX. It's definitely nice to know. As far as God of War is concerned, I enjoy concepting the different creatures and characters in the game. My least favorite is concepting weapons/props. I'm just more of a character/creature guy. When I'm working on something that I'm not really excited about I just have to still do my best job on it. You're not always gonna work on cool characters and stuff. It's all part of the job. So I just take things as they come and try to make what I'm working on as fun as I can. Sometimes I try approaching the design and painting in different ways from painting with different brushes to putting the wacom aside and actually drawing on paper (which seems to be really rare these days), whatever I can think of to keep things interesting. Also, looking at other people's art is always a great motivator. And as far as your portfolio is concerned, I've heard both arguments- a centered portfolio vs. a broader portfolio. I guess I would say that your portfolio should definitely emphasize your strength whether it be characters, creature, environments, etc. Usually it's one of these things. Then you can supplement it with other areas of design... but only if they're strong too. Don't put them in if they're not of professional quality. Then it will just hurt your portfolio. But I am a big proponent on diversifying your skills. I say this mainly b/c it just opens up your chances of getting different jobs. But also keep in mind that a lot of studios don't hire you b/c you can do it all, they usually are looking for something specific. Your diversified skills usually help you once you're in a company, but to land a job usually requires a centered strength in your portfolio. I could go on and on, but I hope that helps a bit. Good luck!
jabraniho- Thanks Jung! I can always do Curry House! Kima curry!
louis cypher- hey thanks so much! I appreciate it!
Andy, I'am sure yo've heared it a lot of times but I'am still gona say that, youre works are fantastic! It is just impossible not to be inspired by them. Keep it up. Thanks a lot for posting some new pictures, I honestly hope you will post in future as well. I know you can't say anything particular about GOW3 but I can't but ask you how long have you been working on it already? And how does work going, I mean have you made already some final designs for the game?
P.S. Work even harder because there even more fans that you must not dissapoint And I'am saying this like your biggest fan from Ukraine
wooooooooooooooo!andy andy andy!more!
I like the monsters you creative!Your blog will update more?
living like cartoon ,money like water!
sweet as hell
Hey Andy, great update. That top image is fantastic and I think the creature sketches are awesome too.
On the Craftsman designs how did they respond to how you changed the scale of the different tools relative to one another? It also seems that the forearms are rather short on all of these, was there a reason for this?
The second batch seem much looser and waaay more powerful than the previous. Amazing!
trible nice man
Mindblowing work dude,
love 'sackboy kratos', lol
thanks for sharing.
In the absence of light, dark will prevail.
see my NEW sketchbook[UPDATED] http://www.conceptart.org/forums/sho...d.php?t=123027
holy doodoo! ive always love you work ever since i first saw it in the Tomb Raider comic books( i collected all the ones you drew!)
Oh my GOD(of war)!!! Amazing work man!!