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  1. #1
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    freelance help

    can someone tell me what an average price for a character design is, black and white, as well as full color?
    should i send the client a regular work for hire contract?
    i'd really appreciate any help with this, thanks !

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    Elwell is offline Sticks Like Grim Death Level 17 Gladiator: Spartacus' Dimachaeri
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    'Fraid I can't help you with prices, but...
    Why would you, the artist, ever present a client with a work-for-hire contract?!


    Tristan Elwell
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    Elwell - I see your point in that a work for hire contract works totally in the advantage of the client, I just assumed that in the industry, and character design in particular, the client always owns complete rights to the character? I don't know I'm pretty new to all of this.

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    Yikes! As a freelancer, YOU are the one who makes up your terms. YOU own your artwork unless you are paid to give that right away. Even if you create work based on someone else's idea, it is still your work and cannot be used without your permission.

    Get yourself a GAG handbook ASAP for the contract/business aspect and perhaps a little idea of what art rates are.

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    Lightbulb prices

    The prices always depending on the project and your skills. So theres another rate of professional concepts for games / films (thats the high-end) and another for book illustration or indy works. I think it depends mainly on the publicity of the finished material. The other thing is your skill level and years of experience. The better you are - the more you get.
    The prices my vary from zero (sorry, but I have some bad experince from my past in freelancing) till 5-600 USD / piece. Usually the sketch and/or rough line drawing is the base and top is the high detailed publishing materials (poster for a product, cover illustration for a game box, etc.).

    Important: These are just your "work rates", so the prices of copyrights and intellectual property rights aren't included. Most of the time the contractors forget this. The rates of the copyrights are always based on the publicity of the product, but NEVER SELL YOUR INTELLECTUAL PROPERTY RIGHTS! These are protected by international copyright laws.

    If you wanna make carrier in the games industry the following link could be useful:
    http://www.gamecareerguide.com/featu...2006_game_.php
    its about salaries in the game industry in 2006.

    Good luck!

    mr. m

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    i don't think he knows what a real 'work-for-hire' contract is!

    Last edited by kendi; June 2nd, 2010 at 07:44 PM.
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    Quote Originally Posted by jim b View Post
    can someone tell me what an average price for a character design is, black and white, as well as full color?
    should i send the client a regular work for hire contract?
    i'd really appreciate any help with this, thanks !
    Let's clarify this for a sec:
    Are you being hired to do some work? Or are you hiring? I apologize if I'm confused but I just think the wording is a little off.

    So are you
    a) Now, if you're being hired, they should send you a contract to look over.

    or are you
    b) If you're hiring someone, YOU should be the one to send the contract over.

    Again, I apologize if I didn't understand your question, but the wording threw me for a loop.

    SDG

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    Elwell is offline Sticks Like Grim Death Level 17 Gladiator: Spartacus' Dimachaeri
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    It's perfectly acceptable for the party being hired to present a contract. A contract is an agreement between two parties, and can be initiated by either side. Just because, in practice, the client is more likely to present a contract doesn't mean it necessarily has to be so.


    Tristan Elwell
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    ...and it's much better for the artist if they are the ones to establish the terms.

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    I always volunteer to provide the contract, and often my customer is happy to save the hassle. That way I don't have to negociate to add clauses that protect me, they have to negociate to remove them.

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    i didn't even know there was a level 17....

    i am in awe.

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    i agree with everything everyone said...

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    yea i would much rather write my own contract and "let" my employer get something, start out higher and work down like your giving them a break.

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