hi yoitisi ,
totally,your sketches ,oh!!! I am pleased to see them ,comfortable for the eyes 88, good angels and Clear vision for what u feel about .u draw a lot of wheels, u seem to be vrey interested in wheels .
RandAlTor: Thanks for stopping by.
Quinn Simoes: Thanks, here's a small update
christ: hehe thanks man.
Exquisite Beast: Thank you.
invinciblewombat: Thanks for the kind words. We should do a duel sometime (although I already appear to have a waiting list..)
Trashy: Glad to hear that m8. Hope to see you around in IDW.
teena mom: haha you're right there, I have an obcession for wheels I guess
Lyno: There's always something to crit about I'm sure. Anyway, thanks for stopping by.
Danuh: It's actually hard to keep things from getting shiny sometimes
Anyway, small time update. Working on the next duel with Alti. Started out with a black silhouette sketch but in all the steps after that I was struggling with almost everything about this piece. Still a day to go, so who knows where it ends up.
And some more mixers I liked doing these and went kind of overboard on adding aging and some texture to it. Never really finished it though, as there should've been some more mixers in there and a background but time ran out. Markers, pencils, fineliners, the usual stuff.
Dan Valkar: Thanks for stopping by
Here's the finished piece for the duel. The topic was:
player 2 (defender) : limitations of the flesh
A - metal is your skin, oil is your raw blood, the magics suited to slay mear men dent your plated chest as you heave through the masses. your hands as gargantuan clawed things buzz and crackle with their own energies, your mind forgets what it was to be a man, you are finaly free.
Those mixers are nicely rendered, you handle markers very well. You must be familiar with Doug Chang of Star Wars fame, one of my favorite concept artists. Your b&w piece for the duel turned out great.
Quinn Simoes: Yep I'm a big fan of his work too. I have the book 'the Art of Star Wars' from film 1 on the shelf here
As I'm experimenting a bit with my process lately, I thought I'd save all of the steps I took while trying something for the IDW of this week. The following is not necessarily a tutorial, I just thought it'd be good to write out my own process and while I was at it, I thought I might as well do it in my SB
The topic is Deep Space Starfighter, with the restriction to take a couple of images and base the design on elements in these pictures (as in 'the objects photographed in the picture' that is).
Step 1: I started out by gathering some inspiration from images I had on my harddrive. Shame I don't have all the links any more, but the fruitbowl and table come from www.architonic.com I think.
Step 2: Generating ideas. Basically just doing quick thumbnails while keeping in mind what elements of the reference I wanted to keep. One important part I liked was the floater of the Grumman Duck, so I tried to base the thumbs on that. Nothing special maybe, but I'm used to creating thumbs with just my pen and paper, and doing this in PS was sort of new for me. Enjoyed it though
Step 3: I wasn't too happy with most thumbs, but liked idea 4 so I decided to take it a bit further to see what happened. This step is simply blowing up the thumbnail to about 1500 pixels wide. Later on I realised I should've made it a bit bigger...
Step 4: Generally working out a couple of important design aspects from the rough thumb. Punching out the shape a bit more already, and introducing a couple of details like the guns and cockpit. I'm keeping an eye on the values here, as they're most important to convey the shapes.
A thing I tried here that I knew about already but never used was creating path's in PS to guide my painting. Not sure how much I like using them, as they tend to prevent some happy accidents I think. Then again, they also prevents some very unhappy accidents.
Working in color from the beginning is fun but most of the time I find I missed stuff in the shading of shapes. This time I had the same problem
Step 5: Working some more on the shading, basically giving it a bit more contrast all over and adding some details. Cross-sections are often more helpfull in a perspective view, but even in a side view they can help to explain the shape of the starfighter.
Step 6: Again, giving it some more contrast by adding stronger highlights and making the shadows a bit darker. Most of the design is now more or less clear. Time for a background.
Step 7: Adding a background I played around with some of M@'s brushes, as brushes are another area which I want to explore more. I opted for a muted red, as it contrasts nicely with the blue of the fighter.
Step 8: I realised I should've checked it earlier: the grayscale version. I find this really helps to find out where the shading is off and where the shape isn't defined enough. Here I found I missed a quite important cast shadow, the one in the middle just before the engine exhaust. This is curved inwards, and should've a nice shadow.
Step 9: Added the shadow, played around with the enginebay and exhaust (and not liking it very much...) and straightened out the front pod because I found the curve didn't really fit with the rest of the design.
Step 10: This is the final piece...for now I decided to flip it as it reads a bit better (left to right, front to back) and added a nametag.
As far as conveying the concept goes, I think it is fine. I'm not happy with certain things in the design, like the weapon system and the wings at the back, but I'll leave that for now. I can always paint over it if I like. A bigger issue is probably that I should've played a bit more with the shading as I feel not every shape is clearly defined (very important in a flat view like this). Back to the drawing board I guess.
Last edited by yoitisi; March 8th, 2008 at 06:14 PM.
Loved the tutorial, really helpful! Thank you.
I might just have another try on IDW sometime. Lets just say I got put off on this one
Looking forward to updates mate!
I just can't help falling in love with your ID drawing man, sorry about that.
And the last tutorial is awesome, though I got some questions here...How did you handle those tintytiny detail such as those thin holes on it, and did you use fineliner before going into digital?
BTW, love #187 the mixer, it's epic (not sure is this description right for ID stuff...), 5/5!!!!
Hive minD: Hehe np Hope to see you next week in IDW then.
Unsharpened: Thanks man To answer your questions, the tiny details are just done by going in with a 1 pixel hard round brush (which might resemble my fineliner drawings I guess). I also added a bit of text on the midsection, and some texturebrushes from M@. I didn't want to use a fineliner sketch on this one as I tried getting out of my comfort zone for a bit.
Little update on the design, I played around with the weaponsystem mainly. Added a nosecone with 4 lasercannons and a rocketlauncher in the forward pod. Bleh, on to the next one I guess
Your sb is beautiful! and I'm not even halfway. ^^ I can't stop looking.
and you have a DA account. hehe ^^
Iamgale: Hey thanks for stopping by Yeah I kind of started out on DA so I still keep that account.
Here's a WIP of a hotrod I started yesterday. The sketch has some errors which I hope I can correct while rendering it. Markers, fineliners, pencils and soft pastels on cheap gray paper. Been a while since I put some effort into a single drawing like this, I almost forgot how much fun it is
Last edited by yoitisi; March 12th, 2008 at 02:27 PM.
Hey brother, I have to tell you, you're blowing my mind with this stuff... I love the looseness of your style, you've definitely inspired me to get out my markers!! Love the step by step, love the car drawing, even your blender is sexy! The only thing I want to see more from you is work on your characters. I have to admit that going back to Loomis and Hogarth has helped me out with gestures and faces. (you know, the usual heads hands and feet.) Bumskee's posts inspired me to do timed drills, you know, like 2 min a gesture, and do like 100 of them real quick.. I think they help you to visualize gestures on the fly, and I've noticed that I can record what I see in the real world more effectively, so my mental library of anatomy is getting stronger...just food for thought, you're bad ass enough to get there your own way! Thanks again for your support. It's always a pleasure to see what your up to!
Your ID work blows me away. The rendering is superb and the dynamic perspective you keep pushing is providing a lot of information for the viewer. Excellent stuff!
Please visit my sketchbook!:
Collinsully: Yeah I should work more on characters I know I should get my lazy ass into gear I guess...
Yosul Gongju: Thanks.
Small time update. Done during class, we have to draw cars from photoref. 30/40 min for each single car. Markers, pencils and some soft pastels. Fun to do but the proportions are hard to get right
Wow! those car sketches are great, I especially like that hotrod on the grey paper, excellent rendering!
Nice ID stuff Yoitisi !!!
Doug Chaing is a fellow CCS alum, and your work looks very similar
to the product and auto design taught here in Detroit.. Those ships
are brilliant..!!! Thanks for posting..
Hay wanted to finally add a comment here .. been worken on gettin the nerve too because ur so friken aswom top 5 in my favorite artist but enough with the butt kissin id have to agree u dont get enough figures done, so thats somethin id like too see more of, u ever get any free time from this asowme SB then leave me a crit it make my sketch book more worth while
keep up the asowmeness
you have a very strong sense of design
if this is your first night, you have to fight.
my sketchbook - http://conceptart.org/forums/showthread.php?t=121451
Quinn Simoes: Thanks
TheGnoll: I'm planning to say something about markering etc. in my mentorthread. Might take me a while though
jdeegz: Yeah, definately...
Earthenwood: Yeah the education is pretty similar I guess. Thanks for stopping by.
Epias: Thanks man
Demo: Hey no need to be afraid You're right, I should do more character and anatomy studies. Starting with life drawing lessons soon so hopefully that takes care of it.
Small update, been doodling on this critter while hanging around on IRC.
awesome sketchbook man, ur id stuff is balls! esp. those cars up there^ ...
Kicek: Yeah more cars on the way in a couple of weeks
Dan Valkar: Still have to finish that one, right now it hangs on the wall in the classroom Thanks for stopping by.
Did some more work today. First one is a sort of WIP for the Art Crusade, the topic is: 'Dark Abominations - Battle at the Horrors'. Have to come up with a good setting and composition for the characters.
Second one is a WIP for the current COW topic. Wasn't planning on entering that round but when I worked on the sketch I found it sort of fitted the sound pretty well