Lookin' good my friend! Like the Orcs (I'm a paul bonner fan too.. how the hell does he DO that with watercolors?!!!). It's good to see you finding time for some characters! By the way, I've been doing the exercises in your mentoring thread which I haven't been posting ... I'm up to the steamboat lesson... very useful stuff.. I'm feeling my instincts for perspective improving. Thanks for all the hard work!
Collingsully: Hey mate. Post them in the lurkers area if you like, or your SB. I need to stop by it someday soon anyway
Sadly I had to quit this class because I needed more time for other projects, but Automotive Sketching taught me a lot more about drawing cars. Cars have always been a sort of weak point in my education, so I'm glad I was able to follow at least a couple of classes. Most of the following are made in 20-40 minutes from ref., done with markers and pastels mostly. Some PS to get some of the worst proportion mistakes out of a couple of them. The scan might not do it real justice as some are on A2 format
Concept car of Alfa Romeo and one from Ford, can't remember their names..
I think with a bit of practice and same amount of effort you put into those vacuum design renders you could really do some awesome stuff. (cars.)
the perspective on the rear view of the alfa romeo could use a little tweaking
Though in truth most automotive designers and students I know and know of focus more on capturing the emotional appeal or their designs in a stylized manner rather than focusing on perspective.
with that in mind these are some nice loose sketches.
you could check out this tutorial from one of the teachers at my school, I haven't had the pleasure of formally being in his class but the one time he allowed me to sit in on one of his classes I learnt a tonne, to anyone within the toronto area that wants to tighten up their automotive drawing skills this guys the one to go to. (though his approach to rendering is a bit stylized.)
Devere: Thanks for the crit. You're totally right about the perspective, it's way off on that one. About the time spent on these, the intention of these lessons is to build up a visual library in your mind and on effective techniques to get those on paper in a short time. These are not final renders by far. In 30 to 40 minutes it is indeed the goal to get the emotion and feeling of the car right. The link is cool but I've seen several tutorials that explain the same already. Not a big fan of the style, but it works for cars I guess.
Small time update. Planning on doing a couple of military vehicles for portfolio purposes when this academic year is done, so I'm already emptying my mind on paper. Scout/Patrol vehicles. Not yet hit the vibe I want with any of these, so I'll do some more I guess.