always enjoyed your industrial design stuff, but your current speedpaint landscapes are particularly impressive. From a contrast standpoint the most recent one is more interesting because of your choice of lighting.
would be nice to see you work with clouds more and develop them past just swashes in the sky, make them look a little fuller. otherwise good stuff, i'm always impressed with what you have.
GusTheRobot: Thanks for dropping in I'm rather pleased with that last one myself, although you're right about the clouds, they look underdeveloped.
3rd one for Jens class. I'm afraid I haven't got much more time to do a fourth. This time I focused a bit more on the clouds, and used one of m@'s brushes for it. Then I messed up the foreground a bit by losing some of the saturation on the rocks and because of a bad brush setting the trees look like they're doing the hundred mile an hour thing
My oh my~~these are aweeeeesome!
I personally think there are more dramatic light in your landscape in the recent post, though I am not sure it that because the ref shows so. Anyway, they look just beautiful. I love the canyon(?) in #127, the reflecting light on the rock is lovely.
It should always be bore in one's mind that he must be responsible for his life........
Unsharpened: Yeah it's the photoreference that looks a bit more attractive than before Not so happy with that one in post 127 though, it doesn't really do the original image justice I think. The rock is too light. Thanks anyway
Here's the last one for Jens class this week. Managed to squeeze it in between work. Tried not to lose myself in the details too much on this one, but the reference was difficult to capture. The thumbnail works fine, but anything bigger and I see all kinds of stuff that looks off and wrong. Took me about 45 min/1 hour.
great stuff here man, i really like your palette choices. mount whitney is my favorite out of these studies.
and it may not be what you were going for, but the bold look on the big boulder in your earlier piece makes it a lot more interesting.
yoitisi, these are all beautiful! I couldn't get over some of the traditionally colored stuff previously in this thread, but the digital stuff is coming along very nicely as well. Awesome concepts all across the board, from industrial to landscape to character to creature... I'm really kinda envious. You rock!
I will sooooo be coming back to check out more of your work.
i really enjoy/hate it when art looks amazing from far away and good from closeup... it seems to be a common trend in ID sketching when really the objective is to convey a great image from across a room and nothing much else. In other news as far as that illio goes it looks to accomplish what it set out to do which is convey the idea of the environment, which is good. suggestions? keep working at it, your images are getting a little blurry, try to get those edges in order a little better.
sidenote: damn guess i missed signup for your mentoring thing. maybe next time that'd be a fun one to participate in.
lord regenschirm: Thanks That one is my favorite as well.
woof: Thanks for stopping by. I do like that boulder now that I look at it again, it just isn't the realistic way I wanted to approach it with.
BohemianChaos: Thanks very much I'm practicing my digital stuff right now as I feel I can learn a lot in that area that will also help my traditional stuff to the next level.
GusTheRobot: Not sure if I get what you meant with that first line, but I think ID drawings do not only have to look good from far away and grab the attention, but in the end some of it has to modeled or build and with only a quick eyecatching sketch this gets a lot harder. You're right about the blurriness, I kind of hurried those last few. And the next mentoring thread I begin...hmm this one is going to last a while I hope
Here's a few scrap pieces I've been working on the last crazy week. Uni managed to set like 4 major deadlines in the space of about 1.5 weeks for three different courses First one is done, currently I'm working on an animation for this monday and then I have to write another two reports...bleh.
3d renders first, I'm not going to say much about those as it has a sort of unwritten NDA about it. Nothing very strict, and these renders don't really say much about the concept itself so I think showing them here is ok. Done with Solidworks in about a day from modeling to rendering. Just noticed the floor is a bit too low, luckily these didn't make it into the final report
Finally I'm free of deadlines for a while, so I've got time to draw something for fun. I've made loads of things the last couple of weeks but sadly I'm not allowed to show anything yet. I was also stupid enough to try my hand at an animation last weekend, 250 drawings (nothing fancy but still) in one day is rather a lot . Shame the result wasn't really worth it, but I learned tons about making an animation so I might do that again someday.
For now, I tried to loosen up by thinking something up for IDW #59: Power Boots, but none of my ideas so far satisfy me. Boots and shoes are damn hard to draw.