Sketchbook: Yoitisi's sketches (November 1 - 2010) - Page 10
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Thread: Yoitisi's sketches (November 1 - 2010)

  1. #271
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  2. #272
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    That truck is so cool.

    "absorb what is useful, discard what is useless, and keep what is essentially your own." - Bruce Lee

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  3. #273
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  4. #274
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    Hahah that wild pig looks horny! Nice nature studies going on there AND of course the designs are gooooooooood!

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  5. #275
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    Hyver: I had to look that one up, but it's an awesome animation Will do sir!

    Complete2: Thanks, huge car update coming through in a couple of days, if I get around to scanning them.

    Anjin: Based on Paul Bonners work, I think the orc looks a bit too similar to his design yet. Thanks anyway

    William B. Hand: Hehe Hyena's are cool too, might do some myself soon.

    sketcheth, DARAF, Chaichan, Clochette, The Lone Gunman, julkillo, John Mahoney, Bojee: Thanks!

    Maxtormer: Yep I like that one too. Colors yay!

    Fooxoo: Hey thanks for stopping by. I swear that Warthog matches the ref, it wasn't me

    Small time update, another Orc I've been working on. Might do some more..

    Name:  Orc 3 flip small.JPG
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  6. #276
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    AWESOME SKETCHES!

    Love that loose style!
    MOAR!

    Sketchbook. Treat Me Like A Moron
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  7. #277
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    i love orcs! nice one! big ups!

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    Sketchbooks!

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  8. #278
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    That last one is ... tight , even though your strong point is industrial design that looks good ,keep it up

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  9. #279
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    Lookin' good my friend! Like the Orcs (I'm a paul bonner fan too.. how the hell does he DO that with watercolors?!!!). It's good to see you finding time for some characters! By the way, I've been doing the exercises in your mentoring thread which I haven't been posting ... I'm up to the steamboat lesson... very useful stuff.. I'm feeling my instincts for perspective improving. Thanks for all the hard work!

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  10. #280
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    great SB!you awesome!

    living like cartoon ,money like water!
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  11. #281
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    Diphallia: Here's some more

    dchan: Thanks for dropping a note.

    Collingsully: Hey mate. Post them in the lurkers area if you like, or your SB. I need to stop by it someday soon anyway

    banhatin: Thanks!

    Sadly I had to quit this class because I needed more time for other projects, but Automotive Sketching taught me a lot more about drawing cars. Cars have always been a sort of weak point in my education, so I'm glad I was able to follow at least a couple of classes. Most of the following are made in 20-40 minutes from ref., done with markers and pastels mostly. Some PS to get some of the worst proportion mistakes out of a couple of them. The scan might not do it real justice as some are on A2 format


    Concept car of Alfa Romeo and one from Ford, can't remember their names..

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    Lamborghini

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    Weird existing car with a canopy on top that I put on there. Don't like it all that much as a design though.

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    My own design, chrome ftw

    Name:  Truck small.jpg
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    Last edited by yoitisi; June 7th, 2008 at 02:55 PM.
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  13. #282
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    man i like chrome. great designs sir!

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  14. #283
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    not too bad not too bad at all,

    I think with a bit of practice and same amount of effort you put into those vacuum design renders you could really do some awesome stuff. (cars.)

    the perspective on the rear view of the alfa romeo could use a little tweaking

    Though in truth most automotive designers and students I know and know of focus more on capturing the emotional appeal or their designs in a stylized manner rather than focusing on perspective.

    with that in mind these are some nice loose sketches.

    you could check out this tutorial from one of the teachers at my school, I haven't had the pleasure of formally being in his class but the one time he allowed me to sit in on one of his classes I learnt a tonne, to anyone within the toronto area that wants to tighten up their automotive drawing skills this guys the one to go to. (though his approach to rendering is a bit stylized.)

    http://indu902.proboards25.com/index...lay&thread=166

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  15. #284
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    Mattgamer: Thanks

    Devere: Thanks for the crit. You're totally right about the perspective, it's way off on that one. About the time spent on these, the intention of these lessons is to build up a visual library in your mind and on effective techniques to get those on paper in a short time. These are not final renders by far. In 30 to 40 minutes it is indeed the goal to get the emotion and feeling of the car right. The link is cool but I've seen several tutorials that explain the same already. Not a big fan of the style, but it works for cars I guess.

    Small time update. Planning on doing a couple of military vehicles for portfolio purposes when this academic year is done, so I'm already emptying my mind on paper. Scout/Patrol vehicles. Not yet hit the vibe I want with any of these, so I'll do some more I guess.

    Name:  Humvee Replacement thumbs small.jpg
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  16. #285
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    Very delicate, the imaginative faculty is really good

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  17. #286
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    I've always liked your industrial designs, but those orcs are awsome ^^

    And the landscapes you've been doing are really nice. Even though they're saturated, I kinda like it that way, gives it a different feel than more desaturated colours would give

    Sweet work

    "The fact that no one understands you doesn't make you an artist"

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  18. #287
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    post 281 is wicked, nice designs man, respect.

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  19. #288
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    Cuncun08: Thanks

    Sorknes: Yeah I was kind of aiming to make it more saturated than usual, but on some I kind of went overboard with it. Thanks for dropping a note in here.

    Teh Gosu: Not all my own designs though. Wish I could've finished the class..

    Finally some big projects have come to an end, the academic year is almost over. After a week of doing nothing much at all I picked up my wacom pen again and started doing some sketches. I'm planning on working on my portfolio this holiday, and have already some personal projects lined up for it. Right now I'm testing a few methods and ideas which I'll work on some more later.

    Made this soldier sketch this morning, just to see how far I could get with character designs and renderings. Characters are one of my weak spots so far, but I quite like the result. Design could use some work, but was not the focus anyway. More to come!

    Name:  Soldier1 small.jpg
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    Last edited by yoitisi; June 21st, 2008 at 09:49 AM.
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  20. #289
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    The small environment sketches and your vehicle work are looking superb man, love it all. Great stuff.. keep it up.

    Mike C -

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  21. #290
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    love the sketches and designs!

    christ

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  22. #291
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    Mike: Thanks man I should do more of those environments soon, I enjoyed doing those. More vehicles coming up soon too.

    Benjamen Christ: Thanks.

    For now, just making some character mileage. I was working on this dude and realised he was a pretty cliche dude, hence the name 'average gi Joe'. I should spent some more time into the design itself I guess. The discs on his arm and legs are implants that enhance the strength of the soldier.

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  23. #292
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    Some more stuff. Learning new stuff everyday...

    Name:  AA tank small 2 sig.jpg
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    Edit: Slight improvement..

    Name:  AA tank 3 small.jpg
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    Last edited by yoitisi; June 25th, 2008 at 07:53 AM.
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  24. #293
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    Update for today. Been image hunting on the web the last couple of days, so I have lots of reference images to work from. I try to work from my mind as much as possible though, so I only flip through my images before I start to paint and then close that window while I paint. Just having fun

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  25. #294
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    I now realize why you're the industrial leader. These are all vehicular designs of solid stature with various creative aspects built on top of one another. Is the last one based off of a Call of Duty style of fan art?

    Keep doing you

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  26. #295
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    man. this sketchbook is truly impressive. it really sticks out when compared to the rest of the ones on here. thanks for posting that step by step guide to your art making process (the fighter plane).

    rock on dude!!

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  27. #296
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    Vulgar': Not really Call of Duty to be honest. I spend the last couple of days gathering a lot of reference pictures and got inspired by them. Thanks for stopping by

    Peetear: Thanks

    ...and some more. Although these are sort of fun to do, I think I should do something a little more serious soon. I should work on my portfolio this holiday.

    Name:  tank bg2 small flip noise.jpg
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  28. #297
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    .

    All your vehicles are crap. You should maybe just quit trying.

    Tank AA74 is especially bad.


    [ *nabs* ]

    .

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  29. #298
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    dang that's abusive

    sehertu mannu narāṭu ina pānāt šagapīru ningishzidda
    abrahadabra
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  30. #299
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    William B. Hand: ...thanks, I kind of needed that actually.

    Naomie Ningishzidda: A good kicking once in a while helps just as much as a pat on the ass

    Here's some stuff I did on the sketchmeet. I corrected a few things here and there afterwards. i don't really like the landscapes I did actually, which probably means I learned something Going to do lots more of them soon.

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    Name:  Bonefactory2.jpg
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  31. #300
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    those environments you did at the sketchmeet show some real promise. They're not there yet, but it's a vast improvement over some of your older ones
    I also really like the graphic nature of this. I think it's a really cool image altogether.

    The aa74 tank fix is loads better colorwise right now I do'nt really buy your rendering though. Your pens/pencils show that you can think through 3d form. With your rendered tanks your still really heavily dependant on lines. I'd like to see you model a bit more form with your rendering, maybe take a look at robogabo's thread for some inspiration.

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