Art: model progress

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Thread: model progress

  1. #1
    Landmate Guest
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  3. #2
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    Thumbs up

    :clapping2
    great, nice model.
    I will present the greatest eulogy to you.
    I want to see the model completed.

    _/_/_/_/_/_/
    AZULBLUE
    _/_/_/_/_/_/

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  4. #3
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    wow that's great i can't wait to see the face / head you managed to transport your style into 3d almost perfectly please post as soon as you finish it
    :chug:

    you are not your car
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  5. #4
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    this looks very good ben, can't wait to see where it goes. teach me the secret to your coolness... :confused:

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  6. #5
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    Landmate, might I ask what program you did this on?

    -Strang

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  7. #6
    Landmate Guest
    Azulblue: your too kind ^_^

    linxo: you think so? great!

    jr: thanks man, means alot, hope I don't mess this up like I know I will.

    strang: Bryce3D

    :dork:

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  8. #7
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    her clothing screams for more wrinkles

    @strang: maya as you can see on the screenshots

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
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  9. #8
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    u are universal talent!

    can we see some wireframes of the body?




    :chug:
    Anton

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  10. #9
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    @neox, actually I am not familiar with maya as of yet. So no I didnt notice. besides LM said "Bryce3D"

    thanks for info LM, It's looking really nice. I just ask so If I know the program, I might be able to envision the process you chose to build this model.

    -Strang

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  11. #10
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    sick man! looks just like how you draw! loving it!

    thanks for sharing mate.

    peace

    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."
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  12. #11
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    I like the proportions of your model. She's not your typical sci/fi anime chick that you usually see. She actually has reality based breasts, instead of the anti-gravity based ones you usually see throughout the net. Looks good to me.

    So when can we expect a head for her? LOL

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  13. #12
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    Very nice work so far

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  14. #13
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    On a technical note, can I ask how you made this.
    Did you create profile cruves to a drawling, poly model to sub d? I love it so far. Though I think the hand may be a little* to flat, just a tad. (the lower palm, thumb base area).

    Update some more pics!

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  15. #14
    Landmate Guest
    thanks for the replies, sorry I havent had a chance to answer your questions.

    Ant4d: im not known for my clean wires so dont expect much, but here it is, the belt is dense because it has already been converted to ploys.



    strang: i was just messing around about bryce. Im using maya with a combination of its poly and subd surfaces tools.

    wchamlet: the head is in progress, im not so good at modeling, so it tends to take me a long time to model things.

    thomasjm: this started from a cube, subdivision modeling technique, then converted to maya subd surfaces.

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  16. #15
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    Wink

    landmate that mesh looks great, very much like your sketches. The polys are very evenly distributed to describe the form and without using too many I think, quite efficient I thought havent looked in the 3d concepts section for some months, but now I have, you've inspired me to do some more modelling! That's cool how maya's subdiv algorithms can deal with polys over 3 and 4 sided, what did u think about maya compared to lightwave, as a subdiv modelling tool? that's if u have used the latter. keep up the good work. Ro

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  17. #16
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    I m so impatient to view the final result ...

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  18. #17
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    niceee
    man \ i wish i can do tha

    so wa program r u usin.. maya, 3dmax, ....

    now u make me wanna learn 3d :bash:

    -=7|C=- CS378

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  19. #18
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    great model!

    Power is nothing without intelligence.

    Sketchbook!
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