MRay test (just playin):
MRay test (just playin):
great, nice model.
I will present the greatest eulogy to you.
I want to see the model completed.
wow that's great i can't wait to see the face / head you managed to transport your style into 3d almost perfectly please post as soon as you finish it
you are not your car
Landmate, might I ask what program you did this on?
Azulblue: your too kind ^_^
linxo: you think so? great!
jr: thanks man, means alot, hope I don't mess this up like I know I will.
u are universal talent!
can we see some wireframes of the body?
@neox, actually I am not familiar with maya as of yet. So no I didnt notice. besides LM said "Bryce3D"
thanks for info LM, It's looking really nice. I just ask so If I know the program, I might be able to envision the process you chose to build this model.
sick man! looks just like how you draw! loving it!
thanks for sharing mate.
"Live each day like you will die tommorow, and dream like you will live forever..."
I like the proportions of your model. She's not your typical sci/fi anime chick that you usually see. She actually has reality based breasts, instead of the anti-gravity based ones you usually see throughout the net. Looks good to me.
So when can we expect a head for her? LOL
Very nice work so far
On a technical note, can I ask how you made this.
Did you create profile cruves to a drawling, poly model to sub d? I love it so far. Though I think the hand may be a little* to flat, just a tad. (the lower palm, thumb base area).
Update some more pics!
thanks for the replies, sorry I havent had a chance to answer your questions.
Ant4d: im not known for my clean wires so dont expect much, but here it is, the belt is dense because it has already been converted to ploys.
strang: i was just messing around about bryce. Im using maya with a combination of its poly and subd surfaces tools.
wchamlet: the head is in progress, im not so good at modeling, so it tends to take me a long time to model things.
thomasjm: this started from a cube, subdivision modeling technique, then converted to maya subd surfaces.
landmate that mesh looks great, very much like your sketches. The polys are very evenly distributed to describe the form and without using too many I think, quite efficient I thought havent looked in the 3d concepts section for some months, but now I have, you've inspired me to do some more modelling! That's cool how maya's subdiv algorithms can deal with polys over 3 and 4 sided, what did u think about maya compared to lightwave, as a subdiv modelling tool? that's if u have used the latter. keep up the good work. Ro
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