First time posting, with my first completed sculpt! Here's something I designed for my old company while there... It is a creature design for a CGI movie. They moved on to other concepts, but I kinda liked this one, so it was a good opportunity dig out some super sculpey and paints. This is the first sculpt I've ever completed all the way from concept to paint, it's taken me 6 months on and off. At one point, he was finished but fell over... so I had to resculpt the mane. There's still a base and groundwork to think about, but the figure itself is done.
Great concept and execution Gene.
I like the form and rendering of the mane you did.
Only crit I can give would be that the skull feels a bit heavy. It might be because he is in a process of jumping, or maybe because of the way the beard goes down. Maybe if it was flowing back and a bit to the side it would work better? That's neatpicking though
The figure's actually in a fairly static pose. I realise my original drawing was slightly off, proportion and perspective wise, and so the head's already been shrunken slightly in the sculpt. I also tried to compensate by giving him a massive neck. The mane's a little bit 'anime' in the way the hair spikes out... and I couldn't really figure out a way of making it look lighter. Thanks for the comments
Wow Gene, I already posted a couple comments over at The Clubhouse, but
I can't believe this hasn't gotta more attention over here. Once again, great
"It seems like once people grow up, they have no idea what's cool." - Calvin, Attack of the Deranged Mutant Killer Monster Snow Goons
MAB, I'm glad you noticed the mix of anatomies... I was trying to create a 4 legged creature that didn't look canine or feline. I also thought it would be cool if the forelegs could grab things (like little villagers) with very human looking hands.