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Yo, I've begun painting my first "real" painting as a school project. I've worked a bit with 3D over the years, but I need how to create 2D art so I'm trying to learn how to paint!
I began by blocking the scene out in 3Dsmax (for the bipeds);
And today I begain painting in Photoshop;
I don't have sky high demands on this because I don't know if I have time to learn detail techniques before the deadline - but a cartoony/sketchy looks is more than okay.
your perspective is really forced, meaning that your right vanishing poing is very near your building (which isnt how it would exist in real life). it's making your facade diminish very quickly to the right.
in terms of a quick sketch...
you can always push your darks more. dont be affraid to get bold and deep with your value // cast shadows are always a biggie because people tend to forget them // establish a specific light source
with that last one, decide a color scheme for your light. a professor once told me that even a white wall isn't white. which is true. no surface has one color/value all the way across it. try to cast rich, colorful light on to your objects, as well as rich, colorful shadows.
hope it helps.
ambition makes you look pretty ugly
Mackerman, thanks for your input. I'm not sure I understand what you mean with the perspective, as I used 3Dmax to block the scene out just for the perspective. Maybe it's the camera lens/FOV or its height?
I will definitely use darker shadows, and establish a color. Thanks!
I think that the biggest problem here is the cut off point for the pictures you posted.. at the bottom of the building where you cropped the picture it looks like the building is falling into nothingness
I think this is a great start, it just needs some more shadows as was already suggested. Good luck - it's coming along well and is a great idea!
Serena, thanks! Your words do wonders for my morale!
What do you think of this alternative cutoff? I removed the building the farthest away, moved the one next to it a bit and chopped away at the vanishing point;